Posted: Sun Feb 18, 2018 4:59 pm Post subject: Re: Having some problems porting a vehicle back into CC3.
Unfortunately Mafi didnt have any info on the Wheader file format, but still I have made
some promising progress on my little investigation into CC3 vehicles and wrecks:
1. I Added in a new wreck graphic to Wreck.zfx and hex edited the Wheader file to make the game use it. I now think the game can use as many wreck graphics as there are vehicle slots.
2. I have added a new, unique vehicle name to the list contained in the WHeader file. And used this unique vehicle name in the Vehicles.txt and teams.txt to make a new vehicle that works in game.
Meaning you can use the correct vehicle name for your graphics files when modding.
-This also might mean that more turreted vehicles could be added - up to the limit of 128 as stated in the Workbook.
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