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Do incapacitations count as a soldier's kills?

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KG_Brandenburg

Rep: 24.5
votes: 1


PostPosted: Sun May 27, 2018 2:45 am Post subject: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

Well, as the title says..  Its an idea i had several months ago and even made the main screen at that time.. but i shelved the idea as I still had to do some thinking to do to get a clearer idea of what I wanted..  

that time has come..

My main screen..  YES, the buttons work.. well sorta.. the invisible rectangles under the buttons work(edited the GUI.txt) as there is no real button mechanics as such or button graphics in the gadgets files  for the main screen.. well i have not found them.. Ya may have notice this is an in-game screenshot


Here is a few screens of the weapons data..  green=completed cell, blue= completed but likely to change,yellow=need to edit either a gadget or sound file..If the weapon name cell is blackened out, then those have not been started at all.. the weapon names will change as my naming convention was to keep things organized.. Now I almost certainly will use this type of naming convention for the soldiers file though..This mod will be almost exclusively infantry with a few technicals added.. and will have 3 classes of soldiers.. civilians,soldiers, and special forces..  the weapons will also have varied data based on its proposed user..   setup time, time to fire,range,and reload time will be different for all 3 classes..  even the same weapon..MIL is the basis.. CIV will be ~25% less effective.. SF will be ~25% more effective..  Im trying to make things as varied as possible.. the human teams will be small and not as numerous and the zombie teams will be many and full strength in most cases..



and the proposed zombie weapons.. I have not done any of these other than the name and what I kind of proprties I want the weapons to have..I have a feeling most the cells will be blue when im done.. LOL



I also just sent a long time friend of mine a txt to help with the ambient sound and perhaps the weapons sounds.. He is in the music business and thought .. why not?  It might be fun for him and he would probably do a better job that I could.. Nope, he is not a CC player but seemed interested in the project
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reconscout

Rep: 60.5


PostPosted: Sun May 27, 2018 7:44 pm Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

Zombies!!!!!!!!!! Oh No not Zombies!!!!!!! It sounds interesting but not sure if I am ready for Zombies yet but my son who also plays close combat loves Zombie movies and wound love it.


that which does not kill you makes you stronger
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KG_Brandenburg

Rep: 24.5
votes: 1


PostPosted: Sun May 27, 2018 9:45 pm Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

reconscout wrote (View Post):
Zombies!!!!!!!!!! Oh No not Zombies!!!!!!! It sounds interesting but not sure if I am ready for Zombies yet but my son who also plays close combat loves Zombie movies and wound love it.



thx..  i hope it meets with his approval.. Smile
Well..I wanted something different not just a rehash of something else..  almost went in the direction of the 250th blue division @ krasni bor but for whatever reason the zombie idea won out the argument in my head over krasni bor
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Hicks

Rep: 31.6
votes: 2


PostPosted: Thu May 31, 2018 6:49 pm Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

I've got a load of weapons sounds, edited and saved if they would be of use to you?
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KG_Brandenburg

Rep: 24.5
votes: 1


PostPosted: Sat Jun 02, 2018 8:45 pm Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

Hicks wrote (View Post):
I've got a load of weapons sounds, edited and saved if they would be of use to you?


that would be awesome.. . just let me know how you want to send them.

thx again....
Neil
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Hicks

Rep: 31.6
votes: 2


PostPosted: Sun Jun 03, 2018 5:41 am Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

KG_Brandenburg wrote (View Post):
Hicks wrote (View Post):
I've got a load of weapons sounds, edited and saved if they would be of use to you?


that would be awesome.. . just let me know how you want to send them.

thx again....
Neil

I can organise them into weapon types then upload to the file share I use.

If you take a look through and need other weapons, let me know and I'll try to find footage to make sound files from.

I'll upload them later today Smile
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Hicks

Rep: 31.6
votes: 2


PostPosted: Sun Jun 03, 2018 7:08 pm Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

Here you go: https://mega.nz/#!rZtCAI7D!FTSvZbL98JOT_N-GTm85CCvNV_wP5C-ydlxukUu0T1E
 
The weapons are mainly WW2 era due to being put together for sound mods but there are some recent weapons in there as well.
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KG_Brandenburg

Rep: 24.5
votes: 1


PostPosted: Wed Jun 06, 2018 4:26 am Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

Hicks wrote (View Post):
Here you go: https://mega.nz/#!rZtCAI7D!FTSvZbL98JOT_N-GTm85CCvNV_wP5C-ydlxukUu0T1E
 
The weapons are mainly WW2 era due to being put together for sound mods but there are some recent weapons in there as well.


Thx.. Ill give them a listen this week
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CCebola

Rep: 18.5


PostPosted: Thu Sep 13, 2018 10:06 pm Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

I posted this in another title but wanted to drop this here also because I want to see what others think and if they are having the same issues.....


I really don’t want to offend anyone cause I know how much time and effort is put into making these mods but I have not had any success play any of the mods for either GTC or PITF on any platform and multiple OS.

I know there is a tremendous amount of effort put in but honestly I have never played a full campaign for any mod and made it all the way through with issues that keep you from proceeding any further in the campaign (RTC, A Shau, 1946, Reforger, IDF, Just Cause, N Yankee) whether created by me or the developer.

I really feel like matrix intentionally did something to (exe perhaps) this game cause I’ve been playing CC MODS since CC3 and never had any problems.

I really feel like the series died after CC5 and I wish more time was spent making more mods for it instead of the matrix titles.

How are you guys playing these mods? Multi, single battles, campaigns?
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KG_Brandenburg

Rep: 24.5
votes: 1


PostPosted: Tue Sep 25, 2018 4:02 am Post subject: Re: NEW MOD in the works ..CC: ZOMBIE NATION Reply with quote

CCebola wrote (View Post):


How are you guys playing these mods? Multi, single battles, campaigns?


Depends on the mod..  Im generally a CC3/ COI player..and occasionally will play cc5/tld..

I love to play CC3/COI  with WF mod online but prefer to make single player campaigns for mods like PACMOD or NAM. sometimes ill play other mods but generally just single player

The reason I choose GtC for the mod im sorta working on because it was the most suited to it.. Actually, if GtC had req points instead of battlegroups it would of been ideal..<edit>  if it had both req points and BG's..I hate battlegroups for online play and make editing more complex .. Req points system is Superior for online single battles or ops and for testing

I tried GtC online and hated it.. i played a guy and lost connection twice before we even started and we played one match and it discoed at the result screen.. really upset me .. CC3 was more stable than this BS. My mod was a single player mod so online was not an issue.. Neither was the abysmal vehicle movements as would have very few vehicles
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