EDIT: And as was the case with the PitF maps, removing the FPools file from DATA/BASE will yield just as good a result as without it. It's really a matter of preference, but you'll get MUCH more intense battles out of the higher amounts of units. It's a hell of a fight.
Posted: Fri Jan 01, 2021 12:02 am Post subject: Re: [RELEASE] GtC Small Map Mod
Thank you very much, sir! GTC has a bunch of potential, and I think your mod is a huge step forward.
Loving the smaller maps, but the max unit allowance makes the game very unwieldly for me - the monotony of placing that many half-teams for every mission wears on me. To control that number of teams in real time makes the game start to feel like a Starcraft kind of click fest. I just don't have time to make interesting tactical decisions for dozens of units.
That said, I think the default unit limits are super restrictive. I'd like to bump the team units up to full squads like the classic CC games, which I think I know how to do. I'd also like to find some sort of comfortable middle ground between the default team limits and the completely unrestricted team limits in your mod. Is this something I can do with a couple of number changes in the DATA text files?
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!