Posted: Tue Dec 31, 2019 9:39 am Post subject: Re: Close Combat Bloody First Reviews
I paid full price shortly after release in early Oct. Then was disappointed to find it ran like syrup on my old rig. So I set about collecting parts for a budget gaming box. With an i7-4970, 16 gb RAM, and a 4gb 1050ti I can get ~60fps in 4k with shadows maxed up. Turns out waiting was a happy circumstance. In the 10 weeks it took to assemble everything Matrix came out with 7 patches. Many of the early complaints have been rectified and more patching is scheduled.
TBF has truly become a diamond in the rough. 3D aside, its pure CC. The free cam and 3D only makes it more immersive to play and watch. Saving mid-battle is almost like CC1 Replay and it opens up a lot of possibilities for different styles of play. The editor is nothing to write home about yet but it still puts CC4+ editors to shame. The modding potential is wide open, lots of .txt and images files just waiting to be explored. Not limited to a single US campaign either. New ops & camps need only to be edited in Notepad. 40 units and counting for the US in custom battle and Im not sure that's the max. Multiple fire support missions, glorious extended firefights, an AI that can not only give you plenty of action but can occasionally whip your butt.
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!