Posted: Fri Apr 10, 2020 8:33 am Post subject: Re: Bloody first map 3D to 2D
DJ: Dak_Legion and Nomada Firefox are doing conversions of 2D maps to 3D with 5CC and the TBF editor. It seems to work allright even though the texture resolution after upscaling the older maps suffers a bit.
Posted: Fri Apr 10, 2020 3:29 pm Post subject: Re: Bloody first map 3D to 2D
The map editor of TBF can output a heightmap that can be used to code height automatically with 5CC, but I used a slightly different workflow involving heightmap adjustments in Blender.
So I used the HM from Blender to auto code height with 5CC. I have not yet done a detailed terrain element coding for this test of concept yet. I just coded everything with "Dirt" - Fun thing is the AI attacked me quite vigorously on this map. I think the TBF maps actually looks better in 2D!
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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