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TRIVIA: Are soldiers credited for killing surrendered troops?

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ScnelleMeyer

Rep: 158.4
votes: 10


PostPosted: Thu Apr 09, 2020 1:26 pm Post subject: Bloody first map 3D to 2D Reply with quote

First part of a Bloody First map converted and tested in Panthers in the Fog. -Djebel Berda 2D version.


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dj

Rep: 119.2
votes: 7


PostPosted: Fri Apr 10, 2020 2:37 am Post subject: Re: Bloody first map 3D to 2D Reply with quote

Nice job.  What about the other way importing older mod data or map conversion?  Heard about new mod update to TBF but probably won't support much.
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Antony_nz

Rep: 70.4
votes: 6


PostPosted: Fri Apr 10, 2020 5:42 am Post subject: Re: Bloody first map 3D to 2D Reply with quote

Cool idea.
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ScnelleMeyer

Rep: 158.4
votes: 10


PostPosted: Fri Apr 10, 2020 8:33 am Post subject: Re: Bloody first map 3D to 2D Reply with quote

DJ: Dak_Legion and Nomada Firefox are doing conversions of 2D maps to 3D with 5CC and the TBF editor. It seems to work allright even though the texture resolution after upscaling the older maps suffers a bit.

Anthony_nz: Thank you!
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Jatke

Rep: 12.6
votes: 2


PostPosted: Fri Apr 10, 2020 2:27 pm Post subject: Re: Bloody first map 3D to 2D Reply with quote

Did the height map export from TBF and import to PitF or did you code this proof of concept as flat dirt ?
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ScnelleMeyer

Rep: 158.4
votes: 10


PostPosted: Fri Apr 10, 2020 3:29 pm Post subject: Re: Bloody first map 3D to 2D Reply with quote

The map editor of TBF can output a heightmap that can be used to code height automatically with 5CC, but I used a slightly different workflow involving heightmap adjustments in Blender.
So I used the HM from Blender to auto code height with 5CC. I have not yet done a detailed terrain element coding for this test of concept yet. I just coded everything with "Dirt" - Fun thing is the AI attacked me quite vigorously on this map. I think the TBF maps actually looks better in 2D!
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