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Are abandoned vehicles and guns lost or captured?

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 Author
Message
 
Aetius

Rep: 46.3


PostPosted: Thu Apr 23, 2020 3:36 pm Post subject: AI support unit selection method Reply with quote

Most BG's have a whole list of available support units.
How does the game decide wich units it fills the support slots with.
It seems tanks are always chosen first?

example: 3 support slots available, AI fills these with 3 tanks.
How can the AI be "tricked" to pick 1tank, 1MG team and 1 mortar?

Aetius
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Jatke

Rep: 15
votes: 2


PostPosted: Thu Apr 23, 2020 4:26 pm Post subject: Re: AI support unit selection method Reply with quote

IIRC, McClaire said that team selection is based on a combined value of weapons, armor and # personnel hard-coded in the .exe
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Aetius

Rep: 46.3


PostPosted: Fri Apr 24, 2020 1:52 pm Post subject: Re: AI support unit selection method Reply with quote

Thanks Jatke.

If i want to use a choice of mixed support units (1mg+1ATG+1mortar) only way i can think of is to use the 7 platoon slots for support units and fill the 7 support slots with infantry units.
I've tested it and it works.

Aetius
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