Posted: Sat Mar 13, 2021 10:40 pm Post subject: Re: Setting for CC5
The full Grog's Rules:
Player - Elite
AI - Recruit
FM - On
Timer - 15 minutes
Player cant requisition different teams until there's a gap in his active oob
Player cant redeploy troops
Player can back out to the Command screen and re-start the battle to get a different deployment. There are ~3 per battle which I
believe is a carryover from the 3 alternate deployments hard-coded for CC1 maps
Player can issue movement orders only in the deploy phase
Player can issue Defend/Ambush during battle
Player cant use the Fire command except for mortars
Player can use Support missions
Optional:
Edit Experience and Morale to 0 for all Player teams in the *.Teams file. More immersive to watch teams 'level up' in both attributes. Also produces many more instances of heroic, beserk & fanatic behavior, which is always fun to watch.
It's entirely possible to win the grand campaign with either side using the Grog's Rules. But you'll have to work damn hard at it. IMO, easy isnt fun in CC.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!