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GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Apr 26, 2021 2:31 am Post subject: Gold Juno Sword 9.5 GC strategic information Reply with quote

The Grand Campaign for GJS 9.5 involves a bit of planning and strategy for H2H gameplay.
Therefore, I put together a few documents to help.

These files are placed in a folder during the installation of the mod:

C:\Matrix Games\Close Combat Last Stand Arnhem\GJS95\DATA\Help

There are three documents:
1. LSA GJS 9.5 Battle Groups info
2. LSA GJS 9.5 German Battle Groups Guidance
3. GJS LSA 9.5 StratNamesPrinter

GameRat



GJS 9.5 StratmapNames printer.jpg
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GJS 9.5 StratmapNames printer.jpg




Last edited by GameRat on Sat May 22, 2021 10:18 pm; edited 7 times in total
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GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Apr 26, 2021 2:33 am Post subject: Re: Gold Juno Sword 9.5 GC strategic information Reply with quote

LSA GJS 9.5 Battle Group information:
Date of arrival on Strategic map - BG name - Map name - Reinforcement schedule.
Note: turn 0 is June 6 0500
June 6, Night
3rd Para / 6th AB - Merville - reinforced 3 times: turns 1,2,4
5th Para / 6th AB - Pegasus - reinforced 4 times: turns 1,2,3,4
KG Oppeln / 21 Pz. Div.  – Aunay-Sur-Odon- reinforced 1 time: turn 28
I./25 / 12 SS Pz. Div.  - Aunay-Sur-Odon - reinforced 3 times: turn 6,8,28
KG Luck / 21 Pz. Div.  – Thury Harcourt - reinforced 2 time: turns 5,28

June 6, 07:00
1st Special Service Brigade - Ouistreham - reinforced 2 times: turns 1,6
8th Bde / 3rd Br Div - Sword - reinforced 4 times: turns 1,2,3,7
8th Bde / 3rd Cdn Div - Courseulles-Sur-Mer - reinforced 3 times: turns 1,2,6
7th Bde / 3rd Cdn Div - Juno - reinforced 3 times: turns 1,2,6
69th Bde / 50th Div - Gold - reinforced 2 times: turns 1,6
231st Bde / 50th Div - Le Hamel Arromanches - reinforced 2 times: turns 1,6

SS-Pz.Aufkl.Abt 12 – Villers Bocage - reinforced 1 time: turn 5
25 / 12 SS Pz. Div.  – Garvus- reinforced 1 time: turn 28
II./12 / 12 SS Pz. Div.  - Garvus - reinforced 3 times: turns 6,8,18
II./22 / 21 Pz. Div.  - Aunay-Sur-Odon- reinforced 1 time: turn 28
KG Rauch 192 / 21 Pz. Div.  - Aunay-Sur-Odon
II./ 192 / 21 Pz. Div.  - Thury Harcourt - reinforced 2 times: turn 6,8
II./ 125 / 21 Pz. Div. - Vimont - reinforced 2 times: turns 5,7

June 6, 15:00
6th AirLndg/ 6th AB - Ranville - reinforced 2 times: turns 3,4
9th Bde / 3rd Br Div - Sword - reinforced 1 time: turn 5
153rd Bde / 51st Div - Courseulles-Sur-Mer
9th Bde / 3rd Cdn Div - Juno - reinforced 1 time: turns 6
151st Bde / 50th Div - Gold
56th Inf Bde / 50th Div - Le Hamel Arromanches

KG Meyer / 352 Infanterie Div.  - Creully
Pz.Aufkl.Abt 21 - Vimont

June 7, 07:00
185th Bde / 3rd Br Div – Sword
II./902 Lehr - Villers Bocage
26 / 12 SS Pz. Div. - Garvus- reinforced 1 time: turn 15
III./26 / 12 SS Pz. Div. - Garvus - reinforced 1 time: turn 12
KG 716. Infanterie Div. - Aunay-Sur-Odon

June 7, 15:00
27 Armoured Brigade - Sword - no infantry
2 Cdn Armoured Brigade - Juno - no infantry
22nd Bgde / 7th Div - Gold - with infantry - reinforced 1 time: turn 8
8 Armoured Brigade - Le Hamel Arromanches - with infantry
II./130 Lehr - Villers Bocage
Pz.Aufkl.Abt 130 Lehr - Villers Bocage
June 8, 07:00
901 Lehr - Villers Bocage
II./901 Lehr - Villers Bocage
857 / 346 Infanterie Div. - Vimont - reinforced 1 time: turn 6
858 / 346 Infanterie Div. - Vimont

June 8, 15:00
902 Lehr - Villers Bocage
June 9, 07:00
I./12 12 SS Pz. Div. - Garvus - reinforced 2 times: turns 14,18
June 9, 15:00
152nd Bde / 51st Div - Courseulles-Sur-Mer
June 10, 07:00
4 Armoured Brigade - Courseulles-Sur-Mer - with infantry
1./6 Lehr - Villers Bocage
June 10, 15:00
154th Bde / 51st Div - Courseulles-Sur-Mer
June 12, 15:00
131st Bde / 7th Div - Gold
June 13, 07:00
159th Bde / 11th Div - Juno
70th Bde / 49th Div - Gold
schwere SS-Pz.Abt. 101 - Villers Bocage
June 13, 15:00
29th Bde / 11th Div - Juno - with infantry
146th Bde / 49th Div - Gold
33 Armoured Brigade - Gold - no infantry
147th Bde / 49th Div - Le Hamel Arromanches
June 15, 07:00
44th Bde / 15th Div - Le Hamel Arromanches
46th Bde / 15th Div - Le Hamel Arromanches
June 15, 15:00
227th Bde / 15th Div - Le Hamel Arromanches
June 22, 15:00
31 Army Tank Brigade - Courseulles-Sur-Mer - no infantry
June 24, 07:00
214th Bde / 43rd Div - Juno
June 24, 15:00
130th Bde / 43rd Div - Juno
129th Bde / 43rd Div - Juno
June 26, 07:00
I./3 2 Pz. Div. - Garvus
June 26, 15:00
5th Bde / Guards AD - Gold - with infantry


Last edited by GameRat on Sat May 22, 2021 10:17 pm; edited 2 times in total
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GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Apr 26, 2021 2:35 am Post subject: Re: Gold Juno Sword 9.5 GC strategic information Reply with quote

LSA GJS 9.5 German Battle Groups
Strategic map moves guidance and Combat Effectiveness rating
Information listed for each Battle Group (BG):
Date of arrival on Strategic map
BG name, Combat Effectiveness Rating number, Arrival map, suggested “move to” map.

Combat Effectiveness Rating:
note: plus sign (+) after rating number, indicates BG has PanzerSchreck infantry
note: P or T after rating number indicates Panther or Tiger in BG
note: V after rating number indicates an armor BG has a Vehicle column

5: more than five Panthers/Tigers or Tanks with Vehicle column
4: more than ten Tanks /Assault Guns/ Tanks Destroyers or less than five Panthers/Tigers
3: less than ten Tanks, and/or Assault Guns/ Tanks Destroyers, or (small number of late arriving Panthers)
2: Assault Guns/Anti-Tank Guns, with or without Vehicles
1: ATG’s and Vehicles
June 6, night turn
KG Oppeln / 21 Pz. Div. - Rating 5V - Aunay-Sur-Odon > Benouville
I./25 / 12 SS Pz. Div. - Rating 3 - Aunay-Sur-Odon > Buron
KG Luck / 21 Pz. Div. - Rating 3 - Thury Harcourt > Ranville

June 6, 07:00
SS-Pz.Aufkl.Abt 12 - Rating 1 - Villers Bocage > Bayeux
25 / 12 SS Pz. Div. - Rating 3 - Garvus > Rauray
II./12 / 12 SS Pz. Div. - Rating 5V - Garvus > Hermanville
II./22 / 21 Pz. Div. - Rating 4 - Aunay-Sur-Odon > Bieville
KG Rauch 192 / 21 Pz. Div. - Rating 2 - Aunay-Sur-Odon > Abbaye D’Ardenne
II./ 192 / 21 Pz. Div. - Rating 3 - Thury Harcourt > Cagny
II./ 125 / 21 Pz. - Rating 3 - Vimont > Bavent

June 6, 15:00
KG Meyer / 352 Infanterie Div. - Rating 2+ – Creully > Thaon or Bayeux
Pz.Aufkl.Abt 21- Rating 1 - Vimont > Bavent

June 7, 07:00
II./902 - Rating 3+ - Villers Bocage > Lingevres or Tilly
26 / 12 SS Pz. Div. - Rating 4P - Garvus > Bretteville
III./26 / 12 SS Pz. Div. - Rating 3P - (Panthers arrive June 11) - Garvus > Bretteville area
KG 716. Infanterie Div. - Rating 3 - Aunay-Sur-Odon > Caen

June 7, 15:00
II./130 Lehr - Rating 5T+ - Villers Bocage > Lingevres or Tilly
Pz.Aufkl.Abt 130 Lehr - Rating 1+ - Villers Bocage > Bretteville area
June 8, 07:00
901 Lehr - Rating 4+ - Villers Bocage > Lingevres or Tilly
II./901 Lehr - Rating 4+ - Villers Bocage > Hermanville
857 / 346 Infanterie Div. - Rating 3 – Vimont > Cagny
858 / 346 Infanterie Div. - Rating 3 – Vimont > Caen

June 8, 15:00
902 Lehr - Rating 4+ - Villers Bocage > Hermanville
June 9, 07:00
I./12 12 SS Pz. Div. - Rating 5P - Garvus > move where needed
June 10, 07:00
1./6 Lehr - Rating 5P+ - Villers Bocage > move where needed
June 13, 07:00
schwere SS-Pz.Abt. - Rating 5T (no infantry) - Villers Bocage > move where needed
June 26, 07:00
I./3 2 Pz. Div. - Rating 5P - Garvus > move where needed


Last edited by GameRat on Sat May 22, 2021 10:18 pm; edited 1 time in total
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Apr 26, 2021 4:58 am Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

Thanks GameRat!
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Jatke

Rep: 69.7
votes: 7


PostPosted: Mon Apr 26, 2021 11:28 am Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

The GJS strat map with total VL values for each map, ie. the numbers that determine who wins.

IMO, these totals should have generally increased the further south (left) you go. In particular, Saint-Germain, the furthest map from the coast in the direction of Falaise, should have more VL points than Buron.



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StGermaine.gif



gjs_lsa_VLs.jpg
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GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Apr 26, 2021 5:07 pm Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

Jatke wrote (View Post):
The GJS strat map with total VL values for each map, ie. the numbers that determine who wins.

IMO, these totals should have generally increased the further south (left) you go. In particular, Saint-Germain, the furthest map from the coast in the direction of Falaise, should have more VL points than Buron.


Hi Jatke,
Thanks for overlaying the map values on the strategic map ... interesting to see it like that.

As for your suggestion of map values generally increasing the further south (left) you go ...

Why do you think that is important? and/or ... how would the Grand Campaign benefit?
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mooxe

Rep: 221.1
votes: 25


PostPosted: Mon Apr 26, 2021 7:35 pm Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

The benefit would be a longer campaign potentially. Allies only have to contest the center row of maps for a minor victory. There's not many who play through an entire GC especially when all hopes for a stalemate or victory have been lost. The left side of the strat map is barely played.


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GameRat

Rep: 44.8
votes: 2


PostPosted: Mon Apr 26, 2021 10:27 pm Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

mooxe wrote (View Post):
The benefit would be a longer campaign potentially. Allies only have to contest the center row of maps for a minor victory. There's not many who play through an entire GC especially when all hopes for a stalemate or victory have been lost. The left side of the strat map is barely played.


Makes sense what you say Mooxe.

I guess it depends on what you expect from the Grand Campaign ...
1. are you wanting to simulate historical events?
2. what level of realism are you trying to achieve, related to gameplay balance and player interest/motivation?
3. are you wanting to simulate the type of combat relative to history?

Honestly, it took me a while to appreciate the type of gameplay in the Grand Campaign. I initially expected the Allies to advance through an inland map in two or three battles. But in most cases, it takes much longer and its possible for the Allies to get pushed back.

Between different versions of the mod, I read a book called "Breakout From Normandy" (Zuehlke)... which gives the reader many examples of how difficult and hard fought most Normandy battles were.
After reading the book, I was kind of surprised by how much the GJS battles seem to simulate the type of combat described in the book.

I personally value historical correctness and realism. And so, I had those attributes in mind when I began to edit GJS after Cathartes moved it to LSA, which was version 6.0.
GJS version 6.0 is a masterpiece itself, in my opinion, but due to the move from CC5 to LSA ...  more effort was needed to improve gameplay.

And since historically the center line maps are approximately the front line of the Allied advance at June 30 ... I use this as a measure of success related to the results of the Grand Campaign. I was hoping the GC would be balanced for a stalemate when players are Line vs Line ... and the Allied front line is approximately historical.

Therefore, if two similar skilled players finish the Grand Campaign and the result is a stalemate ... then the Grand Campaign plays out in a way similar to history ... and is a success, because it is able to reasonably simulate history.

And if a player achieves a minor victory or better ... then he/she has achieved a true victory in the GC.
Unfortunately, I don't have enough data of similarly skilled H2H players to know if the GC is balanced to represent a stalemate ... but I think it's close, considering changes made for 9.4

As for left side maps being barely played ... there is two historical "Operations" in 9.4 covering this area.
1. GJS Breakout (Goodwood and Atlantic July 18 )
2. GJS Operation Perch  (XXX Corps - Panzer Lehr)
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Jatke

Rep: 69.7
votes: 7


PostPosted: Tue Apr 27, 2021 12:59 am Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

Since the British objective in June '44 was to move south and seize Caen, its reasonable to assume points further south would have higher value, both to the Brits at the time and in-game.

Black line in image below roughly indicates the front line as of 6/30/44. The Germans control 444 VL points. The Brits control 451 (I split Bavent 10-4). It surely seems that whoever did the VLs used history, the 6/30 front line, as a guide in lieu of being able to average ~100 playtest results.

There is also the issue that a solo campaign really deserves 2 separate scales of VL points, entirely different than H2H victory conditions; one when playing the allies and another when playing the axis.



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GameRat

Rep: 44.8
votes: 2


PostPosted: Tue Apr 27, 2021 2:11 am Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

Hi Jatke,
haha, interesting how that worked out.
good job putting in the historical front line ... thanks

Looks like the original mod crew did a great job with the maps point allocation ... it wasn't me.
I don't know what their method and reasoning was for how points were given to each map.

Nevertheless, it's not something I've considered changing ... at least until more information and feedback is available from multiple GC samples. Interesting to think about though.
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stiener

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votes: 3


PostPosted: Tue May 04, 2021 7:27 am Post subject: Re: Gold Juno Sword 9.4 GC strategic information Reply with quote

thanks for posting GR  Very Happy
Mooxe said he would post the 2 PDF's with the GJS 9.4 down load soon as well.


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