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GameRat

Rep: 39.5
votes: 2


PostPosted: Tue Nov 30, 2021 6:48 am Post subject: Gold Juno Sword 9.7 Reply with quote

New for version 9.7
get it here:
https://www.dropbox.com/s/qnh73ev9z5ywn1e/CCLSAModGJS97v9.7.zip?dl=0

German uniforms:
have been updated to be more historically correct.

Added Russian voices and names for Ost (Eastern troops) static Battle Groups.

Briefings:
Added strategic "Briefings" for the introdution of the Grand Campaign "GJS DDay to June 30"
Added Allied strategic "Briefings" for some Airborne sector and Beach maps.

Battle Groups:
Allied 152/51 arrives June 7th 0700 Ouistreham
Allied 154/51 arrives June 7th 1500 Ouistreham
This change was made in order to get these BG's closer to their historical location (in the Airborne sector).
Historically 51st Div moved into the Airborne sector about this time.

Static BG's:
Merville: reduced amount of German units
Ouistreham: reduced amount of German units
Benouville: reduced amount of German units
Pegasus: increased amount of German units
Removed "?" in Panzerj?ger name of two static units in the file. Changed to Panzerjager.

Campaign:
Ouistreham changed to major depot, so BG's arriving there will respawn .. if disbanded.

Operations:
GJS Goodwood - has been updated.

Elements:
"Leaves and Brush" Element (beside trees) has been edited to be like tall grass. This should help create less of a ghosting effect for tank vs tank engagements, while still providing cover for prone soldiers.
All trees: Line of Sight Blocked, even when adjacent.

fpools:
Some German Command teams edited to incorporate new uniforms.
Added back four Crocs to 231/50. Lost them by mistake in 9.5.

Vehicles:
Daimler AC: changed from AFV type (1) to AC type (3)

Maps:
Some beach maps have deployment zone moved inland slightly.

Sound:
some new sounds for small weapons.

Credits:
Cathartes (and team): for GJS version 6.0 - CC LSA
GameRat: work done on versions after version 6.0
Steiner: we started working together on this after version 6.0
buuface: helped with relocation of German BG's, and created some battles.
SchnelleMeyer: converted explosion graphics to LSA.
Mooxe: created an installer package to include a Steam version installation.
Tigercub: testing and suggestions.
mick_xe5: Edited German uniforms/ranks. Added Russian voices and names for Ost (Eastern troops) static Battle Groups.
Argilas: German uniforms research and testing.
squadleader_id: uniforms work from TLD Ground Tactics.
KG_Loki and STRIKE: testing and suggestions.
Dima: Historical information and testing


Last edited by GameRat on Thu Dec 02, 2021 4:20 pm; edited 3 times in total
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GameRat

Rep: 39.5
votes: 2


PostPosted: Tue Nov 30, 2021 6:49 am Post subject: edit Reply with quote

9.7 now


Last edited by GameRat on Wed Dec 01, 2021 7:23 pm; edited 1 time in total
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Tejszd

Rep: 130.8
votes: 19


PostPosted: Wed Dec 01, 2021 5:02 am Post subject: Re: Gold Juno Sword 9.6 Reply with quote

Thank you!
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Astalon

Rep: 14.2
votes: 1


PostPosted: Wed Dec 01, 2021 10:32 am Post subject: Re: Gold Juno Sword 9.6 Reply with quote

Wonderful work - thanks!
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GameRat

Rep: 39.5
votes: 2


PostPosted: Wed Dec 01, 2021 7:22 pm Post subject: Re: Gold Juno Sword 9.7 Reply with quote

Thanks for your comments :)

Please note: it's 9.7 now, due to a few final things that needed to be addressed. But I just changed the title and info in this topic to 9.7 instead of 9.6 ... to save having to start a new topic.
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