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Do incapacitations count as a soldier's kills?

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Aetius

Rep: 76.6
votes: 3


PostPosted: Fri Jun 17, 2022 5:44 am Post subject: Re: LSA Radzymin '44 mod Reply with quote

I've checked into reload time and ISII fire rate is set at 24 seconds.
Investigation into this gives 20 seconds for highly trained crew to 30 seconds for novice crew.
IS II's in this mod are part of well trained heavy breakthrough guard tank regiments attached to some tank brigades, because the IS II was relatively new on the battlefield the 24 seconds seems ok.
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Schmal_Turm

Rep: 53.5
votes: 1


PostPosted: Sun Jul 24, 2022 6:13 pm Post subject: Re: LSA Radzymin '44 mod Reply with quote

I hope you don't increase the damage for the artillery very much at least for the AI, as it is way too accurate. It will literally lay down rounds right next to the Soviet troops without any substantial damage incurred to them. That and the way the rounds land on my German units in a diameter of about 50 to 80 meters seems unreal.


"No plan ever survives first contact with the enemy." Moltke
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Aetius

Rep: 76.6
votes: 3


PostPosted: Tue Jul 26, 2022 1:08 pm Post subject: Re: LSA Radzymin '44 mod Reply with quote

AI data can't be changed seperately, i've made arty a little more deadly but can't remember if i changed accuracy (i should keep a log of these changes  Embarassed ).
I've playtested/changed arty and mortar strikes untill it was right for me, when all data changes are done (working on finetuning forcepools now) i'll playtest some more.
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Schmal_Turm

Rep: 53.5
votes: 1


PostPosted: Tue Jul 26, 2022 2:07 pm Post subject: Re: LSA Radzymin '44 mod Reply with quote

Sorry, I was thinking more of mortars, not off-board artillery.


"No plan ever survives first contact with the enemy." Moltke
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Aetius

Rep: 76.6
votes: 3


PostPosted: Fri Jul 29, 2022 5:01 am Post subject: Re: LSA Radzymin '44 mod Reply with quote

Mortar teams have 2 tubes now so i adjusted mortar values a bit, i want mortars to be deadly for infantry running.
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