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Normandy again |
Ramcke wrote (View Post): |
I don't really the new installment [PitF] of cc, playing WAR instead, I took PITFALL off my hd and just wait for it to get moded. |
AT_Stalky wrote (View Post): |
1) I would like to here about the new way of selecting troops. I mean, isn’t that’s a big change??
How does that work, and how does it function in a GC long term..? Compared to CC3 style, and CC5 style… |
Pzt_Crackwise wrote (View Post): |
I also agree with Kanov that the hedgerows and trees don't seem to block line of sight as they used to. Which I find very stupid and makes it unpredictable whether you will be shot or not. I lost a couple of tanks because I had assumed the hedges would not allow LOS.
Other than that, mortars are very powerful. I have seen mortars kill men which are even in buildings. But maybe it is logical, with buildings having wooden roofs. It seems as if the firefights seem to be shorter even when two battling teams are in good cover or in buildings, compared to the long firefights in LSA (which I like a lot). Also almost every German infantry team seems to have MG42. Maybe it is realistic, but I usually prefer the GJS seperation of teams such as: 3 men MG team, and 7 men inf team. It is easier to maneuver a light infantry team while an MG team provides suppression fire. Graphics look really nice. It would be better if the tracer shots were more apparent, it is sometimes hard to distinguish them. |
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