TLD Battle for Caen beta v0.9
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Close Combat Series -> Battle For Caen

#1: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Fri Apr 26, 2013 4:51 pm
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Link:
deleted - wait next version in few days

About Mod:
Full reworked CC5 TRSM mod. Authors Dima and nikin

Use all TLD innovation - 25 units forcepool, fatique, cohesion and other... (except night fights)
Reworked and new battlegroups (59 at all).
New units.
New icons for units and batlegroups.
All arrows on strat map now.
New BTD files - change Victory conditions in GC (first time in Close Combat series).
And more...

Need Modswapper ( http://closecombat.matrixgames.com/LongestDay/Tools/ModswapforCoIWaRtLDLSA.exe + http://closecombat.matrixgames.com/LongestDay/Tools/ModswapforCoIWaRtLDLSAv2patch.exe  ).
Mod playable. But it is not recommended to start the campaign now. Wait until the first patch.

Write here about critical errors (game crash). Or simple mistakes, if they are not described in the readme.

GAMERANGER

PS It was found that in addition to TLD exe file Gameranger checks more files.
To play via Gameranger need to do (after install mod):

1) copy "...\Close Combat The Longest Day\MAPS\CCModSwapBackup\INGold.bgm" -> "...\Close Combat The Longest Day\MAPS\"

If does not work - write here!

PSS Later in patch take into account this feature


Last edited by nikin on Wed May 01, 2013 5:12 am; edited 13 times in total

#2: Re: TLD Battle for Caen beta v0.9 Author: DoktorPajLocation: Norrköping PostPosted: Fri Apr 26, 2013 5:06 pm
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I'm sorry, but I can't use the link?

#3: Re: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Fri Apr 26, 2013 5:15 pm
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Depositfiles link added.

Last edited by nikin on Sat Apr 27, 2013 8:51 am; edited 3 times in total

#4: Re: TLD Battle for Caen beta v0.9 Author: DoktorPajLocation: Norrköping PostPosted: Fri Apr 26, 2013 5:40 pm
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My bad Embarassed  I'm technically disabled. Thank you for clearing it for me.

#5: Re: TLD Battle for Caen beta v0.9 Author: tigercubLocation: charters towers PostPosted: Sat Apr 27, 2013 9:23 am
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looks good so far!

#6: Re: TLD Battle for Caen beta v0.9 Author: ErwinSp PostPosted: Sat Apr 27, 2013 10:28 am
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Downloaded and played the First Pulse in Campaing map as Allied.

All correct.

In the 1st Map of Combat the Engine stop works and crashed.

Looks really good.

Thx for the work.

#7: Re: TLD Battle for Caen beta v0.9 Author: tigercubLocation: charters towers PostPosted: Sat Apr 27, 2013 11:36 am
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I had the same thing but unplugged and plugged the mod reset comp and had no more problems!

#8: Re: TLD Battle for Caen beta v0.9 Author: DoktorPajLocation: Norrköping PostPosted: Sat Apr 27, 2013 11:37 am
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It works great for me, no crashes or anything. Thank you very much.

#9: Re: TLD Battle for Caen beta v0.9 Author: salhexe PostPosted: Sat Apr 27, 2013 11:58 am
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Downloading, thank you Very Happy

#10: Re: TLD Battle for Caen beta v0.9 Author: squadleader_idLocation: Soerabaja PostPosted: Sat Apr 27, 2013 12:10 pm
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Downloaded but had to leave for work  Crying or Very sad
Thanks for the hard work, Guys!

#11: Re: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Sat Apr 27, 2013 2:55 pm
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ErwinSp wrote (View Post):
In the 1st Map of Combat the Engine stop works and crashed.

There is a problem, I need a little time

later
Seems to have found. On the first map there is a place (near landing zone) where you get the crash after passing by vehicle. I change landing zone.

Put http://dfiles.ru/files/f9u6irkbu file  in "...\Close Combat The Longest Day\MAPS\" (replace) and restart GC

and not move there


Last edited by nikin on Sat Apr 27, 2013 6:26 pm; edited 1 time in total

#12: Re: TLD Battle for Caen beta v0.9 Author: TejszdLocation: Canada PostPosted: Sat Apr 27, 2013 4:10 pm
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Great news guys, THANK YOU!!!

#13: Re: TLD Battle for Caen beta v0.9 Author: ErwinSp PostPosted: Sat Apr 27, 2013 7:27 pm
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Thx a Lot Nikin. That was happened yesterday.

Tonight gonna test the GC.

Greetings.

#14: Re: TLD Battle for Caen beta v0.9 Author: tigercubLocation: charters towers PostPosted: Sun Apr 28, 2013 6:26 am
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third battle in campaign allied side there is only 14 not 15 units to pick from 1 is locked off!

Tigercub

#15: Re: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Sun Apr 28, 2013 6:42 am
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tigercub wrote (View Post):
third battle in campaign allied side there is only 14 not 15 units to pick from 1 is locked off!

Yes, i know. Dima fix battlegroup when he returns.
Give me crashes better))

#16: Re: TLD Battle for Caen beta v0.9 Author: salhexe PostPosted: Sun Apr 28, 2013 1:18 pm
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My arrangement is on the beach, playing as German.

Can I suggest to make a self-extracting file in order to have a dedicated folder? Would be easier to manage the various mods.

Thanks Smile

#17: Re: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Sun Apr 28, 2013 2:56 pm
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Hello, salhexe!

1) This now wrong arrangement. See above this topic (red text) - Port.btd need replace before i solve problem with this map (before patch).

2) Why modswap? - To play through Gameranger. We have same (Config manager) before for CC3, CC4, CC5 - this was a problem?

CC:tLD Automated mod Installer (with dedicated folder) generally is intended for use by modders. If someone puts the mods in this form - they are wrong.

And if you have problem with install/uninstall this mod write here. Or if problem with gameranger.

Cheers, nikin


Last edited by nikin on Sun Apr 28, 2013 2:58 pm; edited 1 time in total

#18: Re: TLD Battle for Caen beta v0.9 Author: tigercubLocation: charters towers PostPosted: Mon Apr 29, 2013 11:14 am
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tried to get MP going it just crashers to desktop in game ranger or if I try out side as well...have the patch and copyed the map file over.

RD_Overkenshin had the same problem ...single player is ok!

Tigercub

#19: Re: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Mon Apr 29, 2013 1:32 pm
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This problem with Multiplaer - need add any start battle.

Hey, somebody test the multiplayer with me


Last edited by nikin on Sun May 12, 2013 9:18 am; edited 2 times in total

#20: Re: TLD Battle for Caen beta v0.9 Author: Dima PostPosted: Tue Apr 30, 2013 8:02 pm
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Nice, Nikin couldn't wait to have his 15 Wink

#21: Re: TLD Battle for Caen beta v0.9 Author: Von MansteinLocation: Santander (Spain) PostPosted: Thu May 02, 2013 6:10 pm
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[quote=Hey, somebody test the multiplayer with me[/quote]

I can play mp GC if you want.

I have detected a bug: the allied air support is german. For example, appears messerschmitt bf 109

#22: Re: TLD Battle for Caen beta v0.9 Author: Dima PostPosted: Thu May 02, 2013 6:36 pm
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Ok, seems everything works fine now.

Thanks von Manstein, will address that.

Build 091 will be available shortly.

#23: Re: TLD Battle for Caen beta v0.9 Author: nikin PostPosted: Sun May 05, 2013 2:49 pm
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Hi guys

Gameranger is now fully functional (thanks to davidssfx).
Wrong planes for airstrikes corrected.
Ranks and uniforms connected.
Weapons finished.
Some sprites added.

Map Port revised.


Last edited by nikin on Sun May 12, 2013 9:17 am; edited 1 time in total

#24: Re: TLD Battle for Caen beta v0.9 Author: Granfali PostPosted: Thu May 09, 2013 1:09 pm
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Good news!!!  Thx nikin Wink

#25: Re: TLD Battle for Caen beta v0.9 Author: Dima PostPosted: Thu May 09, 2013 11:11 pm
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Hey guys,

091 will be available on Friday afternoon European time.

All works fine so far. Fixed some mistakes. 09 will not be compatible.

CC5 players be advised that TLD offers some changes in gameplay with same settings like Snipers are real lethal, smoke conceals vehicles, on elite you can't see enemy FPs even on stratmap etc, so it will be a brand new experience (like it was for me Smile).

#26: Re: TLD Battle for Caen beta v0.9 Author: Dima PostPosted: Fri May 10, 2013 9:56 pm
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Sorry guys, my fault, was too busy with a familly, will make it tomorrow.

#27: Re: TLD Battle for Caen beta v0.9 Author: Gunsche PostPosted: Sat May 11, 2013 6:55 am
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A bit late now I guess and you might have already seen it, but the Churchill III (75NA) has the wrong main gun? It's supposed to have
a sherman 75mm M3 gun, but has a 6pdr mk.V in-game.
Also the Cdn Uni carrier and Uni Carrier (recce-pl) have a Mp.40 and Mp.722f, that can't be right?

Keep up the good work with the mod guys. Very Happy

#28: Re: TLD Battle for Caen beta v0.9 Author: Dima PostPosted: Sat May 11, 2013 12:16 pm
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Quote:
A bit late now I guess and you might have already seen it, but the Churchill III (75NA) has the wrong main gun? It's supposed to have
a sherman 75mm M3 gun, but has a 6pdr mk.V in-game.
Also the Cdn Uni carrier and Uni Carrier (recce-pl) have a Mp.40 and Mp.722f, that can't be right?

thank you, fixed.

#29: Re: TLD Battle for Caen beta v0.9 Author: platoon_michaelLocation: Right behind you PostPosted: Wed May 15, 2013 1:02 am
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I ported this over to WAR so I could play,but it appears I don't know much about this Mod.
Where/What are the single Battles and Operations?

And is the Red Circle placement an issue with porting the Mod over to WAR or do you guys see this as well?

#30: Re: TLD Battle for Caen beta v0.9 Author: Dima PostPosted: Wed May 15, 2013 7:55 am
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platoon_michael wrote (View Post):
I ported this over to WAR so I could play,but it appears I don't know much about this Mod.
Where/What are the single Battles and Operations?
And is the Red Circle placement an issue with porting the Mod over to WAR or do you guys see this as well?

This mod is meant for H2H GC so single battles are of least priority. You can make any battle you'd like in editor.
Yes, Red Circle will be addressed in future versions.

#31: Re: TLD Battle for Caen beta v0.9 Author: dj PostPosted: Sat Jun 08, 2013 4:39 pm
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Good stuff...thanks Nikin.  You also make mods for Panzer Corps aka Panzer General?  I thought I saw you on the Slitherine forums too.



Close Combat Series -> Battle For Caen


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