nikin wrote (View Post): |
Ok about Bernard's Mod Installer.
Gameranger disappears at once. And probably not the only one. And immediately a couple of questions: 1) Can I use submods? 2) Can I use my CC exe file? 3) Can I use the renamed maps from TLD? (to reduce the size of the mod) Cheers, nikin |
Tejszd wrote (View Post): |
Does the mod need to rename maps??? |
Tejszd wrote (View Post): |
I downloaded the mod and manually installed in a sub directory as I do not want to corrupt/have problems with the original game.... |
Stwa wrote (View Post): |
Schrecken told me along time ago that Mod Swap (for CCMT) DOES NOT support submods per se.
That being said, it is not difficult to set up a sub-mod (just another plugin) using mod swap. But modswap will not enforce that you must un-install the submods first, before un-installing the original mod. If you un-install out of order there might be an issue. |
nikin wrote (View Post): |
2) If submod is put over mod and again overwrites the file. In this case, uninstall submod generates an error. Because the file is replaced back with a file of the original game (not a file of mod).
For comparison - CC5 Config works correctly in this case: GJS + TRSM submod for example. |
nikin wrote (View Post): | ||||
But even if I do not violate the order will still get the error:
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nikin wrote (View Post): |
it is clear that with maps will not be problems. I'm talking about twice modified files such Weapons.txt. In this case, uninstall submod generates an error in the data. |
nikin wrote (View Post): |
MODSWAP allows you to install any mod on top of any other. The consequences are irreversible - need reinstall game.
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