Cathartes wrote (View Post): |
10. Fixed crew size in Sherman Flail. |
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10. Fixed crew size in Sherman Flail. What has changed? |
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Hmmm... ranks german ss units on the display team data displayed like FJ units. |
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- grille and mark tank when set near a small hedrow sight straight in front of the tank is blocked, am i the only on getting this? had this playing the operation - pak fires at infantry from medium range with gun in defense mode during operation - second turn 7 in the morning, after night battle against airbornes, i got airstrike as german but i could not allocate during campaign, i believe its because of the suprise attack |
Pzt_Crackwise wrote (View Post): |
I had to chance to check the game single player briefly, feels very nice so far!
I like the new sounds a lot generally. The only problem is the grenade throwing sound is a bit too loud and awkward and gets on the nerves. The previous grenade throwing sound from GJS was better in my opinion. |
tigercub wrote (View Post): |
I think its very well done at this point great job Cathartes gun sounds are spot on seems to be bug free ...vehicle graphics
I will say the kill area for mortar is to large killing 7 men on the run with 1 round looks like a about 20m kill zone a little to effective but how they are fired with fight time is well done. Tigercub |
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On the "soldier display" ranks troops from 21 PzDiv are mixed.
PG sections - displayed like SS ranks; tanks and guns, mortars etc. crews displayed WH ranks. On the "soldier display" any SS unit ranks displayed like WH ranks (all troops: inrantry, crews etc). |
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1). snipers IMHO are to weak
a).I think morale/experience should be higher (those guys are well trained) b). PB and short range should be set to longer distance c). firing shouldnt be visiible (there is an option in one of the txt files) 2). Maybe it was an extreme luck for both of us (me and my companion in H2H game): german guns on the beaches, placed in bunker were next to immortal as well as allied tanks were. My guys (germans) couldnt hit anything for ALL their ammo so there were quite a number fo shots. Light green LOS, 200-210 meters. I think all the tanks should be knocked out - insted of this we had a shooting range. Tanks (4 units) were shooting at my gun placed in a bunker and didnt kill it! for 15minutes of gameplay I find small arms very realistic, nice idea with mortars (from 200m) etc Good job guys! |
Cathartes wrote (View Post): |
Thanks for the feedback. I can certainly adjust snipers in the next update, but would be interested in the feedback from others. Snipers can be pretty effective at suppressing troops in LSA, so I kept their weapon performance the same as their infantry cousins. Regarding your shootout: Was it the 5.0cm fixed AT gun? Bunkers are more protective than ever, and most fire against them is area fire. Further, tanks only fire HE (after the first round in the chamber) at AT Guns (hard-coded in LSA) so a direct hit is required, and crews around guns in bunkers are VERY WELL protected from this. Plan on using your naval barrage and/or infantry to take them out. Best not to get into a tank vs bunker duel if possible. The best tools to use are AVREs and CROCs if available. Also, in LSA AT guns are much less accurate overall if the crew is under fire, suppressed, scared, or wounded, and duels can go on for some time in the situation you described. Finally... as you know, CC series still sometimes gets stuck in an endless shootout loop with little or no damage getting inflicted. Please keep me posted if this repeats. |
Cathartes wrote (View Post): |
Is it only me, but seems some AT guns refused shooting at infantry (with guns, not small arms)? Did you changed mines effectivnes? On one of the maps, my opponent lost 2 tanks due to mines |
Kojusoki wrote (View Post): |
one more thing: my MarkIV was assualted by 3 commando units with explosives, noone used them (my tank was in a middle of a nice crowd armed to teeth and his main problem was "too close" . Check please, if the explosives are set to "attack armour" or just infantry. |
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Another thing: my At Cars with 7,5cm PaKs didnt kill sherman at 300m with 2-3 direct hits. Also Cromwell got a few direct hits and wasnt killed as well (also 7,5cm PaK on a car). Maybe its ok, I just used to fast and deadly tanks duels. |
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one more thing: my MarkIV was assualted by 3 commando units with explosives, noone used them (my tank was in a middle of a nice crowd armed to teeth and his main problem was "too close" . Check please, if the explosives are set to "attack armour" or just infantry. |
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When engaging infantry targets with the M10, the M10 remains in "saving ammo" state untill you give the fire order again.
I think the main gun had 44 rounds left, does it only carry a small number of AP ammo? |
Cathartes wrote (View Post): | ||
Might be it's too low on HE rounds at the time. Did you fire one round before this happened, or multiple rounds of HE? |
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buuface wrote (View Post): |
I think it needs more HE shells. Its currently a very weak unit because of its impotence against infantry and the very slow turret speed. |
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any ideas?? |
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I've played about 4 days of the GC now, and i've yet to see any vehicle or tank damaged or immobilised by artillery or mortar support.. I would have thought particularly open-top vehicles would be at least slightly vulnerable to bombardments |
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True- my open top german assualt guns (3 pieces) were under naval support and NOTHING happen. Also my car was nearby and nothing happened. Naval support is infantry killer, true, but vehicles seems to be quite strong |
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the last 2 nites now that me and my opponent have played GJS -LSA my opponent, im the host, has not been able to see any of my BG's on the strat when we start to play the GC.
hes german, and im allied [ the host ] once we play a battle, were all good, he can see my BG's on the strat again. |
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This happend on the Ouistreham map...my Commandos reached the bunker when the Atomic bomb exploded and keep going on for minutes untill i stoped the the game.. |
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Right now, the german 8cm can be assigned to infantry or support platoons, it probably should be like the brit 3 inch and limited to support platoon only. |
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Friends if you borrow something, you can do it straight arms?
For example Churchill Crocodile. Turns out he was armed with M3 gun. It really is a fantastic mod. |
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Cathartes wrote (View Post): |
Nikn: please comment, I'm not clear what you're saying with one picture. |
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The number of soldiers does not match the icon.
And PzIIIN gun. |
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I agree with Steiner that the German assault guns are easily powerful enough. |
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Half-tracks and open-top vehicles are much tougher against small arms fire and mortars than previous versions |
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I also think hes right about the M10 being a bit too slow to rotate its turret |
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do you have an overall estimate of the total number of tanks for both sides including reinforcements? |
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Regarding mortars, I think limiting the German 8cm to support platoons only might solve the problem with them being overpowered, as the German player will often have to sacrifice an AFV or other important support unit in order to take mortars, which are only highly effective in pairs.
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tanks and guns still cant hit the broad side of a barn ...literally....this was a problem in LSA too. is there anything we can do about that?? |
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is GJS LSA to be played with the morale ON or OFF??? |
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the allied independant armoured BDE's...they need to be stacked with another BG. whats the best way to do that...as the RESERVE BG or the ATTACKing BG??? how do you get the most slots availible for the armoured support |
buuface wrote (View Post): |
The other new maps you've added are fantastic, especially Tailville and Leibsey woods |
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I was interested in only maps to this mod. But watched a few maps:
1) New Leibsey maximum allowable size (4800x4800 pix - in 1,77 times more biggest maps before) + woods + high grass + hedgerrows + small soldiers This is a map soon to play hide and seek. |
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2) Recoded Caen and Ranville example:
Caen - house divided into wood and stone (according to interior graphics); |
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Ranville - almost all houses have now become stone; |
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3) Tailville. This map style and size of buildings does not correspond to other maps.
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For maps encoding should immediately take your hands.
On many maps have Tall wall and Stone wall. Firstly it is the same thing. |
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Second through this element can drive tanks (see image).
Third after moving tanks this elements not crushed. But it is well burning! |
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In the fourth look Bayeux. The selected area should be available for the tanks (so they can move walls). But there is an element - a courtyard. And so the tanks can not be there. |
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you allude to the fact that the independant tank BDE's get reinforcements. can you explain in a little detail how and when that happens please |
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so in your experience with the game...if you stack an independant tank BDE with a 15 slot inf BG, do you have the independant tank BDE as the attacking BG or the reserve BG?? |
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...with morale OFF i believe you will see BG"s get disbanded and not come back even if they had a map to retreat to. i saw that happen in stock LSA, thats why they say to have morale on in LSA. with morale OFF i believe what happens is when u totally destroy all the squads on a map, the game ends and the PC see's this as losing all the VL's as well and it disbands the BG because the PC see's this as now having no VL to retreat out of the map on. disbanded BG's do not come back. |
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I believe the mod should be played with Morale off because the allied attack depends on momentum, getting off the beaches and getting as far inland as possible before Gerry stabilizes the front-line with his elite troops. Allies must maintain the strategic initiative. |
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This might have been flagged already. On the Tailleville map, the Humber SC team of the 2nd Canadian Armoured Brigade, on the soldier screen for the crew, they have German uniforms! |
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I did a quick test in stock LSA and the gunpits and trenches both have a white edge, the weird thing is that this only happens on the border of maps, gunpits or trenches anywhere else on the map are OK. |
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Another ting i've noticed is that even with the "Recycle Disbanded BGs" on 1 and "BGs retreat on rout" on 1 it seems they are not returning the next day.
I would suspect with these 2 parameters on 1 that routed BG's are retreating to the nearest map in frendly hands when in supply. |
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# BGs that start on a friendly depot map can only reform on maps linked to starting map by friendly depots 1 ------------------------------------------------------------------------------------------------------------------------------------------------------- Does this mean if the start map of that BG is in enemy hands it can't reform after being routed? |
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Someone else might have brought this up already..... I'm playing a Grand Campaign as the Allies. Allies at Elite level and Germans at Recruit, Germans always obey orders box ticked. 15 minutes per battle. Fighting a battle on the Ranville map. 10th of June @7am. Fighting with 5th Para BDE/6th AB against II./125 21. Panzerdivison. The Game freezes, can't do anything about it |
Granfali wrote (View Post): |
Argggg!!! 00:00 bug again.
Two times during the last two days. Too much for us... campaign is over. I thought with LSA that old bug was gone but I see I was wrong!!! |
Cathartes wrote (View Post): | ||
Wish I knew how to fix that one, seen it in every version of CC since CC5... sooner or later. |
schrecken wrote (View Post): |
Is any one having the 00:00 crash on stock games? |
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we have had the CCE exe crash twice now at ranvulle, about 6 mins into the 15 min game. any ideas? |
schrecken wrote (View Post): |
Is any one having the 00:00 crash on stock games? |
Dima wrote (View Post): |
Stiener,
Cathartes is obviously very busy with a new release but most of the points you mentioned will take you less than half an hour to change with LSA workbook. I bet Mark can help you as AFAIK he has an experience in CC data tweaking. |
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That`s good to know but I hoped Cathartes would put his considerable ability toward a fully AI compatible version of LSA GJS to match CC5 GJS. |
Dima wrote (View Post): |
Stiener,
Cathartes is obviously very busy with a new release but most of the points you mentioned will take you less than half an hour to change with LSA workbook. I bet Mark can help you as AFAIK he has an experience in CC data tweaking. |