Joshua wrote (View Post): |
I have lurked on this forum for years but never posted, seems this place is a hive of activity then goes dead for months . I have been playing CC since the first version and love the game.
First congratulations on an amazing mod. I have just stated playing through the Grand campaign against the AI and am having numerous crashes. I think it is when the enemy routs on low moral. There is no specific map.I am saving the game after every battle too. I am running 5.60.53 of LSA on a win 8.0 machine, with the beta in the downloads section. Sugestions...... I think mortors are fine as they are, but the 3inch should be available in all slots for allies The Heavy mg42 should be kept to support, but vickers should be available to all. Or the bren should be made punchyer and have more ammo available, maybe a heavy bren team with an extra man ie the ammo runner Naval strikes seem infective against tanks I think this is wrong also the large caliber tanks if they are coded with the naval strike data seem to be infective too I think this should be corrected. Will post more as I come across them. So far amazing thanks |
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[ IMO the allies should never be short of soldiers and material ] could this be considered?
the german BG's already have about a 2 to 3 to 1 superiority of inf built into them [ plus there all VET morale for the most part ] and there 20 plus MG 42 LMG and HMG squads are a bit over the top...also they seem to have allot of pioneer squads to boot. Sad the allies could use a specialty squad of some sort to even the odds. |
stiener wrote (View Post): |
been playing on Merville. the small bunkers dont let you fire out of them. the big bunkers let you fire for the most part.
in the old GJS ur inf could fire out of them in all directions. id say this is a BUG. also...not sure if this was mentioned before....the A/T guns fire at inf with both rifles and there main gun instead of waiting to shoot at tanks as a priority. thanks |
stiener wrote (View Post): |
thanks for the reply cathartes....... interesting about the bunkers, but it does make sense. its just different from the old GJS. LSA is a different game of course.
as for the A/T guns firing at inf...well thats too bad that its hard coded into LSA.......it was obviously missed with Matrix. [ figures ] too bad because the A/T guns become a target for inf to fire at because the A/T gun has opened fire on them instead of waiting for hard targets. no point in messing with them i guess unless we could play test the results, and taking away there rifles would leave them open to being over run by inf squads in close quarters. |
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