Quote: |
Right now, the german 8cm can be assigned to infantry or support platoons, it probably should be like the brit 3 inch and limited to support platoon only. |
Quote: |
Friends if you borrow something, you can do it straight arms?
For example Churchill Crocodile. Turns out he was armed with M3 gun. It really is a fantastic mod. |
trench snow camo.jpg | ||
Description: |
|
|
Filesize: | 52.43 KB | |
Viewed: | 12848 Time(s) | |
2013-07-07 17 40 46.jpg | ||
Description: |
|
|
Filesize: | 26.62 KB | |
Viewed: | 12763 Time(s) | |
Cathartes wrote (View Post): |
Nikn: please comment, I'm not clear what you're saying with one picture. |
2013-07-08 09 08 43.jpg | ||
Description: |
|
|
Filesize: | 36.04 KB | |
Viewed: | 12719 Time(s) | |
Quote: |
The number of soldiers does not match the icon.
And PzIIIN gun. |
Quote: |
I agree with Steiner that the German assault guns are easily powerful enough. |
Quote: |
Half-tracks and open-top vehicles are much tougher against small arms fire and mortars than previous versions |
Quote: |
I also think hes right about the M10 being a bit too slow to rotate its turret |
Quote: |
do you have an overall estimate of the total number of tanks for both sides including reinforcements? |
Quote: |
Regarding mortars, I think limiting the German 8cm to support platoons only might solve the problem with them being overpowered, as the German player will often have to sacrifice an AFV or other important support unit in order to take mortars, which are only highly effective in pairs.
|
Quote: |
tanks and guns still cant hit the broad side of a barn ...literally....this was a problem in LSA too. is there anything we can do about that?? |
Quote: |
is GJS LSA to be played with the morale ON or OFF??? |
Quote: |
the allied independant armoured BDE's...they need to be stacked with another BG. whats the best way to do that...as the RESERVE BG or the ATTACKing BG??? how do you get the most slots availible for the armoured support |
buuface wrote (View Post): |
The other new maps you've added are fantastic, especially Tailville and Leibsey woods |
2013-07-13 09 39 08.jpg | ||
Description: |
|
|
Filesize: | 552.13 KB | |
Viewed: | 12511 Time(s) | |
2013-07-13 09 55 10.jpg | ||
Description: |
|
|
Filesize: | 320.74 KB | |
Viewed: | 12511 Time(s) | |
2013-07-13 14 35 52.jpg | ||
Description: |
|
|
Filesize: | 541.61 KB | |
Viewed: | 12428 Time(s) | |
Quote: |
I was interested in only maps to this mod. But watched a few maps:
1) New Leibsey maximum allowable size (4800x4800 pix - in 1,77 times more biggest maps before) + woods + high grass + hedgerrows + small soldiers This is a map soon to play hide and seek. |
Quote: |
2) Recoded Caen and Ranville example:
Caen - house divided into wood and stone (according to interior graphics); |
Quote: |
Ranville - almost all houses have now become stone; |
Quote: |
3) Tailville. This map style and size of buildings does not correspond to other maps.
|
Quote: |
For maps encoding should immediately take your hands.
On many maps have Tall wall and Stone wall. Firstly it is the same thing. |
Quote: |
Second through this element can drive tanks (see image).
Third after moving tanks this elements not crushed. But it is well burning! |
Quote: |
In the fourth look Bayeux. The selected area should be available for the tanks (so they can move walls). But there is an element - a courtyard. And so the tanks can not be there. |
output generated using printer-friendly topic mod. All times are GMT