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We announce the release of the new v5.60.53 update for the WWII tactical wargame Close Combat - Last Stand Arnhem.
As part of the continuing post-release support for the Close Combat series ,the v5.60.53 update fixes bugs with Multi-player campaigns, with supply propagation across maps with blown bridges, and crashes at the conclusion of a battle possibly resulting in the loss of the saved game file. Check below for the full change list: V5.60.53 – June 14, 2013 • Bug Fixes o Fixed several issues that could cause a crash at the end of a battle, possibly resulting in the loss of the saved game file. o Fixed several bugs with supply propagation across maps with blown bridges. This corrects multiple issues where supply could sometimes flow across a blown bridge, allowing incorrect bridge repair and reinforcements. o Fixed an issue with moving between two maps with multiple connections. When maps are linked by two connections, and the use of one link would require a river crossing while the other would not, a battle group moving via both links will get a normal entry zone on the near side of the river and a smaller entry zone across the river, with deployment on the far side limited to infantry teams. o Fixed a multi-player bug where host and client could get out of sync if two opposing battle groups both rest for at least one turn (avoiding a battle) and then only one player cancels his rest order without moving the battle group off the map. o Fixed bug where supply could propagate incorrectly. o Fixed bug with repair of a blown bridge could cause an error when you reloaded the saved game. o Fixed bug where using the Relieve order in multi-player game could cause the host and client to be out of sync. |
salhexe wrote (View Post): |
I noticed that when both ask truce, this does not stop the game but continues until the end, I do not know if it was present in previous versions. |
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