Pzt_Kanov wrote (View Post): |
"New Features:
-Improved tree shadows. Now 33% more realistic -New soldier stat showing his hair color -New bird sounds -British voices now with more accent -Normandy, Normandy, Normandy! until you puke!!!! -Total number of units in battlefield you can manage upped from 21 to 22! -Battle map expanded 50km by 50km -Zoomed in battle map to get more detail now a vehicle occupies the whole screen! -Strategic units represent depleted squads -Strategic map covers the whole Euro-asian continent -Improved AI (extensive beta tested by our trained blind monkeys) -Improved pathfinding (will only need 5 patches, we swear!) -Incredible Multiplayer experience! relish on the magic like capacity to play against another single human being across the planet!!!!!!! -New bloated engine thanks to all the new features. Experience jerky strat map movement that simulates a general with PTSD and long load times to create suspense! -No sharing units between Battlegroups, because extensive beta test done by our trained monkeys has found sharing of units is extremely difficult to understand and might cause you brain cancer. -No cool private version features because just don't lol. -No unified CC version with all the old features plus new ones because that's the stupidest thing ever! stop asking for it! -No easy to use quick battle scenario editor because it is so old! that was for CC2 get with the times grandpa! -Points to buy units??? what are you an old lady and a loser?? NO! -Printed Manual? we are trying to make a game here! -Videos? there are plenty on youtube! -New weapon sounds and Icons? lol that's a good one -And more than 100+ half-thought improvements." |
platoon_michael wrote (View Post): |
@ Matrix Thanks for another FUCKING Normandy game. Cant wait. |
Ivan_Zaitzev wrote (View Post): |
This one and the 3d one are two different games. If you read the twitts at the first post you will see that The Wargamer is talking bout two different games.
But yes, It's a real shame they are still pointing at Normandy. |
Stwa wrote (View Post): | ||
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Dima wrote (View Post): |
Haha, Panther G vs Cromwell IV is everywhere - so dramatical, but unfortunately unrealistic
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Sapa wrote (View Post): |
I HAD TO comment...bought them all but this time..hmmm..WHY cant you leave the fucking hedges and the year 1944!? use the year but make a East front game please!!
Is it the same team that will "test" it this time? /Mats |
Steve McClaire wrote: |
Gateway to Caen is planned for release towards the end of this year (or early next) and will be based on the existing Panthers in the Fog engine with all new maps and units to support the campaign setting (Operation EPSOM). There are also plans to redo many of the game graphics (vehicles, effects, etc) as well as the sounds. Code changes are still being discussed at this time so I can't give you anything specific on that yet. The Bloody First is planned for release next year and will use the new 3D engine. Steve |
platoon_michael wrote (View Post): |
Kinda like reading all of Stwa's post about how great CCMT all these years only to watch him drop the ball when somebody actually wants help in the modding forums and Stwa totally missed it. |
southern_land wrote (View Post): |
probably the first time I've ever agreed with Stwa |
Stwa wrote (View Post): | ||
I thought your were "IN" on the Nibiru thing. (so its the second time). |
Pzt_Kanov wrote (View Post): |
And reading it well it really has more similarities with CC2 campaign...
CC3 was straight up linear combat operation and campaign, I think Steve meant that the similarities of CC3 with the new 3D CC is more in the form of carrying the same core force (Battle group or groups??) through several campaigns and watching them gain experience. |
southern_land wrote (View Post): |
the end of life as we know it (in both ways) LOL |
Stwa wrote (View Post): |
This is what I have been doing all along with CCMT Operations. I just name the next battle choices in the OP-Order for the current mission.
I am glad, that after 15 years, they have finally seen the light. |
TheImperatorKnight wrote (View Post): | ||
15 years too long but for the first time since the classics, we might have a great single-player experience. Break out the champagne! |
Stwa wrote (View Post): |
Say your objective in an operation is to seize a hill, and you do it easily and quickly. This could trigger a counter-attack battle, or it could trigger a follow-on battle where you are pursuing the defeated enemy down a long road map. If you capture a given road junction you may get a choice of where to proceed from there, etc.
Steve This is what I have been doing all along with CCMT Operations. I just name the next battle choices in the OP-Order for the current mission. I am glad, that after 15 years, they have finally seen the light. But because most people that play the game are lazy, they need the system to load the next battle for them, rather than simply selecting it themselves from a menu. [b][slaps forehead][/b] Anyway, I explained my approach here What is a CCMT Campaign? |
Dima wrote (View Post): |
there are alot of good WW2 games with great single-player experience.
The main thing that has been keeping CC alive is H2H GC. |
TheImperatorKnight wrote (View Post): | ||
You can't blame Matrix for switching to single-player after the way the community complained about multiplayer in PitF. And I disagree. The main thing that has been keeping CCS alive is H2H, but the fanbase at large is largely single-player based. |
Tejszd wrote (View Post): |
The problem with PiTF multiplayer is they took something that worked good, as long you know how to open your ports, and forced all connections to go though their server(s) which did not (at first). On top of that the servers may not be around in year plus which will make H2H not work but we are still playing CC5 H2H a decade after release and with the original company, Atomic, closing its doors.... |
Stwa wrote: |
For some reason, I just get the impression that there is even less MP campaigns in progress. I hardly ever hear of anyone finishing a SP campaign, never mind a MP campaign. I say rip them both, and come up with something that people can complete without having to dedicate huge amounts of their time. Perhaps the solution would be a CCMT campaign. Yea, maybe so. |
Mooxe wrote: |
Theres not one single thing keeping Close Combat or CCS alive. Its a combination of things that go back 15 years now. |
Stwa wrote (View Post): |
Most NOOBS wont play that game, because the greater majority of players, need to start shooting right after they hit begin, or the game just isn't any fun for them. |
TheImperatorKnight wrote (View Post): | ||
I'm not a newb, but sometimes I crave returning back to CC2 so I can get my start-battle-start-shooting fix |
Stwa wrote: |
But, imagine if they did can multiplayer. The most immediate effect might be the silence from the ever shrinking circle of Multiplayer Chauvanists, that keep telling us how great multiplayer is. Its been discussed for IONS, but multiplayer is just too weeniefied. There is no drama, no death, and its too politcally correct. And everyone insists on "equal" force for each side. How lame is that? |
Stwa wrote: |
I'd just destroy the enemy and win that way. - TheImperatorKnight
NO, NO, NO. Only a NOOB does that! There is a company sized OPFOR unit scattered around in the hills. We need Modern Tactics. I used 9 artillery barrages at an average of 12 rounds per barrage. At $1,000 bucks per shell, thats about $108,000 dollars. Next I brought in some Apaches, for schmucks that got scared and stood up after the barrage. After the Apaches, there will be fixed wing strikes, with napalm. |
Bungarra wrote: |
Crikey.... lets just see what comes out |
russ109 wrote (View Post): |
Fantastic, I like Normandy!!! |
southern_land wrote (View Post): | ||
boo Rus, Boo!!!!! |
nikin wrote (View Post): |
The game died with the advent of CC LSA. |
Schmal_Turm wrote (View Post): |
I agree with the question of Ivan_Zaitze: Why? With the advent of LSA/PitF the German player, using the tactic of two units in the same battle area, can now incorporate into battle the tactical reason for the Tiger I, namely as a fire brigade able to run around the battlefield to appear in areas needing shoring up. |
Stwa wrote (View Post): |
Isn't that the same reason the gave for canning direct connect? |
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TLD..The Present/future for CC Players;) |
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TLD..The Present/future for CC Players;) |
TheImperatorKnight wrote (View Post): | ||||
I love how everyone has their favourite CC games and is very opinionated as to which ones are the absolute best and which ones are the absolute worst. This is proof that the developers (past and present) have got things wrong. Each game in the series should improve on the last - but they don't - some get worse or stay the same or maybe get slightly better. So this means I can argue that PitF is good, whilst you can argue that it isn't. I can say CC2 is my favourite, whilst you stay loyal to CC5.
And an example of this -
Except this is a game I don't have, nor would I wish to have. Didn't like CC5 (unmodded obvs) so why would I buy the remake? Especially when Nikin says the LTD campaign is "stupid". And there you have it. All this proves is that instead of improving the series each step at a time, the developers have been making questionable changes which haven't necessarily improved the game at all, but have changed the feel of each game. So when I see -
... I just think, yep, we're never going to agree until they bring out a game that is clearly superior to anything that's come before it. Which is why I'm hopeful that the CC The Bloody First's new campaign system gets it right and is liked by all. But it clearly won't be |
Pzt_Kanov wrote (View Post): |
How nice would be if we were complaining just because of the color of the UI in CC games, or because the uniforms are the wrong shade of feldgrau instead of complaining about real errors and omissions. |
Pzt_Kanov wrote (View Post): |
Battle for Caen is in essence GJS for TLD I think. |
nikin wrote (View Post): | ||
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add digging in,troops boarding vehicles and 2on2 3on3 whatever H2H and maybe hopefully something like CCIIIMM or whatever it was called.
I would have bet my last $ that was the direction game would have gone. |
Pzt_Kanov wrote (View Post): |
Is it not true that Battle for Caen is based on TRSM, itself a sub-mod of GJS for CC5? |
nikin wrote (View Post): | ||
Cheers, nikin |
Slyguy3129 wrote (View Post): |
They are taking away the strategic map and adding 3d graphics?
This will kill the series, CC3 system worked because we had never had the map before. Now that we have it CC3/COI are nice little games, but nothing compared to CC4/5/WaR/TLD/LSA. |
Slyguy3129 wrote: |
And for the love of all that is good and mighty if they do in fact go to a "3D" engine ala CoH Combat Mission ect, I won't buy it, and it will be the death of the CC series. Anything from that point on will just be CC in name, and nothing else. I can't believe they would even think about it after the FPS CC in the early 2000s. |
platoon_michael wrote: |
I just always assumed that if one game can do it any of the others should be able to do it.
But I'm not a programmer. |
mooxe wrote: |
Close Combat is such a mess now, so many versions with different features spread through all of them. Bugs that have been around for years. No real progression after 13 years....... |
TheImperatorKnight wrote (View Post): | ||||||||
I don't think it would. Then again, I'm probably the only guy on these forums that doesn't like the current strategic map system. My preference is for a much more fluid system like they had in Achtung Panzer, or just doing it the way they did it in Panzer Corps (which didn't have a strat map, but did allow you to change the flow of the campaign). Either way, we've had static strategic map and 2d graphics. Now it's time to move into the 21st millenium.
Again, the game needs updating. The reason few people play this game is because it's been out-performed by competitors. 3d graphics, better AI, better UI, more engaging gameplay etc...
A big developer probably could do a lot of things - but Matrix/BlackHandStudios aren't big developers. They have to work on one or two things at a time. For example, PitF only really gave us 3d graphics and a new force pool system.
Exactly. Agree 100%. This was my point a few posts back. We haven't seen the Series progress - that's why every one of us has a different CC game that's their favourite. Every CC game has its pros and cons - but none are truly "superior" to the others. It's preference as to which ones are better than others. Whereas, we should be seeing a gradual improvement in the games. We should be able to say "CC3 was good back in the day, but the latest game is clearly superior", but you can't. You can't say any game in the Series is better than the others, because they're not. And that's proof that the Close Combat Series hasn't been improving. It's just remained pretty much the same as it was in the 90's. |
Slyguy3129 wrote (View Post): | ||||||||||
Yes, you are the only person to not like the biggest improvement to the series since selecting the troops you can take into battle, simple as that. If you are picking up CC at any point in time ever, and I do mean ever, and you are expecting to be wowed by the graphics, you clearly do not know CC, nor would you be the type of people that CC appeals to. Saying they need better graphics is the same argument that console users use for their kiddy video games. Its why movies suck now, all graphics and no substance. You, and people who think like you, are going to ruin a game series that has stood for almost twenty years now. CC will be nothing more than CoD, all graphics and no substance, and it took a big leap in that direct with PiTF. It will continue to make leaps everytime someone suggest they should drop the Top-Down and go full 3-D. Lose that, and you lose CC. Period. It would kill the series, and I would much rather it died in Top-Down, than in 3-D bastardizing the name Close Combat. |
TheImperatorKnight wrote (View Post): |
But, the danger is, if CC doesn't change with the times, it will die. I'd rather see the CC series continue than have it die. |
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Same Matrix take big map sizes from GJS for TLD and other releases... and further increases the limit on size of maps. And now Cathartes making a map for the mod with the new maximum size (4800x4800 pixels). The circle is closed. |
Cathartes wrote (View Post): |
So I killed the series!? My bad. |
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AT_Stalky wrote (View Post): |
… Maybe a successor of Red Alert….. |
pvt_Grunt wrote (View Post): |
Now you're talking! I could really use a few Tesla towers to help defend Gold beach |
AT_Stalky wrote (View Post): |
The codes in GJS -mod are actually really good, |
Mana wrote (View Post): |
As the Dutch say "the best steersmen are ashore" fits perfectly in this thread |
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AT_Stalky wrote (View Post): | ||
Indeed, I even have a picture of the steersman. |
Pete wrote (View Post): |
Mana, I wish I hadn't read your Dunglish. You may want to look up the correct translation. |
Mana wrote (View Post): |
Both cathartes and I have nothing to do with Blackhand nor Matrixgames. |
Mana wrote (View Post): |
The fact is, is that they are publishing our work officially. |
Mana wrote (View Post): |
Luckily we have the rights to adapt the engine slightly and have Steve McLair on our side. |
Mana wrote (View Post): |
Currently we're doing everything within our capabilties to make this release better than it's predecessor. |
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What they should have done in the first place is release WaR and then any subsequent iteration as an add-on campaign module for WaR improving the core game with every new addition. It saves work for the programmer too because he can focus on one game instead of five or six, it makes the price more affordable for us since we would have the base game already, better price means more consumers and more profit for the developers, they could even release small add-ons for vehicles, sounds etc at fair prices. -Kanov
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