mooxe wrote (View Post): |
This sites last Close Combat will be Gateway to Caen anyways. The 3D version will be so different that it won't apply here and to most users who are still lurking. |
mooxe wrote (View Post): |
Close Combat in 3D has been tried twice so far. GICombat and EYSA. They were basically literal translations of CC into 3D. Neither of them took off for more reasons than one. Definetly not just because it was 3D.
Who says 3D is how this game has to evolve anyways? Theres still tons of hex based and top down 2D RTS games being pumped out. The new 3D version will be so out of whack from the original concept of the game you will only recognize it by the name. |
Stwa wrote (View Post): |
Maybe, one of the main attributes regarding 3D, is the labor savings in having humans hand draw the game's artwork in advance.
Even shadows on vechicles, must be pre-drawn, sometimes requiring up to 64 images for all the various (clock) positions of the vehicle. It (the labor issue) is certainly a drawback to new material, as there just aren't enough map makers to churn out everything we want. Southern_land is great, but we need about 10 more quys just like him. All that being said, I eventually came to the conclusion, that I would stick with the current 2d games, and play them until they could no longer run on the box. And when the day comes that they can't run on the box, I would just give it all up, and find some other hobby. And it would seem to me, that I have accomplished more than I thought I would with CCMT. Sometimes I wish I hadn't done all the WW2 stuff. It was a big time waster, but fun nevertheless. |
Quote: |
I think it would be best to treat LSA as the ultimate re-release CC pre-PitF and port everything to it. |
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