It's been a while since our last update on the progress of the Rhineland mod. After the release of the Ortona I took some time off of modding and then went on reading reports and background information on the Rhineland Campaign. Perhaps interesting to point out here is that there was a huge difference in the nature of the two campaigns Veritable and Grenade. The British moved on cautiously, with limited objectives and huge artillery preparations. The Americans dashed across the Rhineland plains with great audacity, in some instances perhaps even recklessly. It worked well because the Germans had depleted the defenses in the south in favour of the defenses in the north where the British and Canadians were assaulting. There was no armour to stop the Americans. At some occasions however there were some German armour counter-attacks that collided head on with the American armoured onslaught. For the Germans these seemed like big battles (and in some reports they are making a big deal out of it). To the Americans they were merely a temporary halt of the offensive in that particular sector. Left and right of the battle they just drove on.
Concerning the mod, we are still in the stage of determining what battle groups to create. I am considering to incorporate armour in the British BG's and create separate armoured BG's for the US units. Being peculiar about battle locations I am twisting Buck's arm to redraw some of the maps he made and create a couple of new ones at the expense of already finished maps.
Apart from that, Buck is going to follow a college level course that will reduce the time he can spend on this project. We are making progress but it is going to be a bit slower. No ETA! Mind you, those 64 maps also have to be coded...
Cheers
Pete
#2: Re: Update thread Author: Bungarra, Location: Murchison region, West AustraliaPosted: Mon Aug 19, 2013 10:37 pm Can you recommend some reading on this please Pete
On Sturmpanzer.com look for nara FMS reports such as B152, B215, B368, B051, B739, B830 to name but a few.
Books:
Battle of the Reichswald by Peter Elstob
The Battle for the Rhineland by R.W. Thompson
Plus a variety of German books of which I find Heinz Bosch' "Der Zweite Weltkrieg zwischen Rhein und Maas" invaluable. It focuses in detail on actions by German paratroopers.
On Youtube search for "Krieg am Niederrhein" .
Enjoy!
#4: Re: Update thread Author: Gunsche, Posted: Wed Jan 29, 2014 9:18 pm Hi Pete,
Any news to report?
Curious to know how things are going for you and Im quite looking forward to playing this unusal subject.
#5: Re: Update thread Author: Pete, Location: Nijmegen, NetherlandsPosted: Sat Feb 01, 2014 11:50 am Hey Gunsche,
The news is that there is little news to report! Buck has redrawn a number of maps and we are reconsidering the locations of several others. The Hochwald layback for instance is now covered by 2 maps. We are considering removing one in favour of a map of Udem ridge. The reason that we are still debating map locations is that Veritable and Blockbuster alone could be covered by 64 maps because of the many battle sites and that it takes time to determine the significance of these battles and then translate into a well balanced stratmap. Apart from that, as mentioned before, Buck's time is mostly spend on his studies while I am taking it slow myself. I am not in a hurry
#6: Re: Update thread Author: Gunsche, Posted: Sat Feb 01, 2014 3:19 pm Ah, ok.
I know the feeling about the maps, had the same issue with the maps for my mod for LSA.
Removed the Valburg map only to discovered it was infact a lot more important than it was so I had to add it back
#7: Re: Update thread Author: Pete, Location: Nijmegen, NetherlandsPosted: Thu Nov 06, 2014 8:25 pm Update: we are looking for help on how to create a stratmap for this mod in LSA. Considering that there is no stratmap tool available as is for CC5 everything has to be done manually. A daunting task and checking the LSA workbook I feel completely overwhelmed. No idea how what to next. Buck's time is still being spent on his studies so that we need someone who has experience with creating a new stratmap for LSA to explain us how we should do this (and the btd's etc.). We are not looking for someone to do this for us.
#8: Re: Update thread Author: platoon_michael, Location: Right behind youPosted: Thu Nov 06, 2014 8:38 pm Have a look at Mafi's BED9
It can help with the BTD's and also the strategic map.
I think your still gonna have to enter the hot points manually.
You can also have a look at Strat Map Editor and see if that helps in any way.
Good luck.
Its a daunting task but not impossible.
#9: Re: Update thread Author: Tejszd, Location: CanadaPosted: Fri Nov 07, 2014 3:19 am You could make the strat map for CC5 and convert/move it to LSA....
#10: Re: Update thread Author: Pete, Location: Nijmegen, NetherlandsPosted: Fri Nov 07, 2014 11:28 am Thanks guys, I didnot realize that some of these tools existed. Also didnot realize that the stratmap editor for CC5 would handle the LSA stratmap. Does it actually work with 64 maps?
First make 44 areas and export all coordenates in a txt..stratoolcontain this option
After you make a strat with 20 maps and export coordenates
Fusion firstly and second stratmap
Rename the second stratmapareas and number of arrows
#12: Re: Update thread Author: ke_mechial, Posted: Mon Dec 29, 2014 5:08 pm Any updates guys?
#13: Re: Update thread Author: Pete, Location: Nijmegen, NetherlandsPosted: Tue Dec 30, 2014 7:41 pm Yes, I can give you an update: Buck is coding the maps. I am working on creating battles and the forcepools. Once all maps have been coded we will have a go at the stratmap. Data are working so far and I have been playing battles on the LSA maps. We are trying to get this finalized in 6 months.
#14: Re: Update thread Author: Schmal_Turm, Posted: Tue Dec 30, 2014 9:56 pm Thanks for the update Pete. Really looking forward to this one. Especially on one of the newer games where you can move reserve units into maps without leaving them.
#15: Re: Update thread Author: tripwire, Location: Florida - USAPosted: Wed Dec 31, 2014 1:41 am Yes, thank you for the update, Pete. Looks like I'm gonna have 'ta buy LSA for this one.
#16: Re: Update thread Author: Ivan_Zaitzev, Posted: Wed Dec 31, 2014 2:15 am Yes, this mod is getting amazing! It's great that you are doing it for LSA. Will you make use of the ability to blow bridges?
#17: Re: Update thread Author: Tejszd, Location: CanadaPosted: Wed Dec 31, 2014 4:05 am Thanks for the update Pete!
LSA is a good foundation for CC mods, just wish it was as easy to move CC5 mods to as TLD/WAR but for net new it should be fine....
#18: Re: Update thread Author: ke_mechial, Posted: Wed Dec 31, 2014 7:54 am Yeah, that means we will have to buy LSA ... But it will be certainly worth it... Thanks guys for your efforts, modding is what makes Close Combat ...
#19: Re: Update thread Author: Pete, Location: Nijmegen, NetherlandsPosted: Wed Dec 31, 2014 7:05 pm I am hoping it's gonna be good. As of yet I have no plans to enable blowing up bridges though or enable assault crossings as both options would not be required for this mod. There will be maps with bridges but those maps are Rhine bridge maps on the right side of the stratmap. Those maps will be your targets as the Allied player.
#20: Re: Update thread Author: Pete, Location: Nijmegen, NetherlandsPosted: Fri Jan 02, 2015 2:53 pm There is room in the mod for the SturmTiger if anyone can provide me with a decent vehicle graphic. I am also looking for a vehicle graphic of the Hetzer. I only got one in winter camo grey...