It Never Snows In September: A mod for Last Stand Arnhem
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Close Combat Series -> Close Combat Last Stand Arnhem

#81: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: SebRays PostPosted: Thu Jun 12, 2014 4:35 pm
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Hello, anybody here ??

#82: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: DoktorPajLocation: Norrköping PostPosted: Thu Jun 12, 2014 4:49 pm
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SebRays wrote (View Post):
By the way, did you manage to find a way to get a "Major" when selecting squad like "Company HQ" and "Platoon HQ" because I checked and the rank is indeed in the "GameGadg.gdg" file and there are even sounds in "*. sfx" files.



I don't think there is a way to do implement the major as it is now, I've never seen a major used in any of the CC games I've played (except in COI). But you could edit the game to use a major's rank graphic and voice file instead of captain, but that wouldn't really be the same, and the voice file for "The Major has been wounded" (file no. 0032) will not be used in the game.
This could be done quite easily in LSA, WAR or TLD since they use several possible nation files. This way you could have one separate nation with these minor edits and only use it for company command squads.

#83: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: DoktorPajLocation: Norrköping PostPosted: Tue Jul 15, 2014 1:18 am
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How's it going?

#84: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Thu Jul 24, 2014 7:44 am
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Sorry for the slow reply, but you know: the weather is wonderfull, the birds are singing etc etc  (not to mention 30+ celcius indoors!)
Laughing

Progress has been slow during the summer but not halted.
Those damned unit card pics for the germans are coming along at an painfully slow pace.
At the moment I have put that aside to work on the vehicle wrecks as many are the ugly stock ones and some are missing for the new vehicles which will cause crasches if that particular vehicle wreck was ment to be present on the battlefield.

When that is done Im thinking of releasing a beta for you all to test while I finish the small things.
Any god idea where I can upload it? Unzipped its about 1,62 GB.

#85: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: dj PostPosted: Fri Jul 25, 2014 2:29 pm
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Mooxe should be able to get that set-up for you.  Good stuff...any new screen shots?

#86: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Fri Jul 25, 2014 8:39 pm
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Quote:
Good stuff...any new screen shots?

I get the feeling, dj!  Wink
Sadly I have nothing to show for yet, maybe some ingame screens of the new maps?
Or screens from a test campaign playing as the allies?

#87: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Ivan_Zaitzev PostPosted: Fri Jul 25, 2014 10:43 pm
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Would love to see the new maps.

#88: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Sun Jul 27, 2014 7:17 am
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Alrighty then, here is the first map: LZ-Z Renkum Heath
Map by southerland, coding and tree planting by me.

The scenario: A company from KGr Krafft has located one of the LZs and is attempting to delay the allied advance.

(This battle ain't in the GC as KGr Krafft is busy at Wolfheze. The company who did attack the LZ didn't stay very long and fell back to Krafft due to fear of being encircled)


Last edited by Gunsche on Sun Jul 27, 2014 7:37 am; edited 1 time in total


1.JPG
 Description:
Getting across the road to try to set up a havy MG team. British starts to lay down mortar fire.
 Filesize:  178.23 KB
 Viewed:  530 Time(s)

1.JPG



2.JPG
 Description:
A couple of Para teams are still on the LZ and they are desperately trying to get of it. My mortars and MG are doing their magic.
 Filesize:  173.37 KB
 Viewed:  429 Time(s)

2.JPG



#89: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Sun Jul 27, 2014 7:29 am
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Continue from the previous post


4.JPG
 Description:
Two scout teams finds a pesky mortar section. In a minute the mortars are silenced.
 Filesize:  169.86 KB
 Viewed:  412 Time(s)

4.JPG



5.JPG
 Description:
Grenadiers are moving up to some of the northern field landed gliders.
 Filesize:  167.58 KB
 Viewed:  475 Time(s)

5.JPG



#90: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Sun Jul 27, 2014 7:33 am
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Continue from the previous post


6.JPG
 Description:
Moving on the road is suicidal. My men try to crawl by the side of the road but several of them gets killed by a Vickers further down the field to the south.
 Filesize:  167.92 KB
 Viewed:  450 Time(s)

6.JPG



7.JPG
 Description:
Accurate MG and rifle fire coming from this area.
 Filesize:  170.21 KB
 Viewed:  403 Time(s)

7.JPG



#91: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Sun Jul 27, 2014 7:36 am
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Continue from the previous post

The battle is over and my troops made very little progress. Most of the time they were suppressed by the enemy MG fire. The british could shoot pretty much where he wanted to: the map is flat after all and there is very little cover.

But thats how a landing zone is supposed to look like  Wink

Next map coming soon.



8.JPG
 Description:
Battle is over!
 Filesize:  67.13 KB
 Viewed:  442 Time(s)

8.JPG



#92: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Sat Aug 02, 2014 7:18 am
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Small update.

KGr Reinhold's Pz IVs were removed and they recived 2 StuG IIIGs. The Panzer IVs will later show up as reinforcements.
This is so simulate the ferry crossing operations the 10.SS were conducting at the Pannerden. They could only send 1 tank across at a time.  

I did a check on the mortars as I felt they were too accurate. Their acuraccy rating were set to 252 (50%?) resulting in pretty tight clusters of explosions around the enemy with devastating results. They have now been lowered to 33 and tested.
Check the attached images ( in wrong order ofc) to see the results.



400m.JPG
 Description:
Twice the range, just blindfire. Very few shells lands in the green area where I put the FIRE command dots. Red circles shows two concentrations of detonations about 30-40 meters from the green area. Note the yellow zones.
 Filesize:  221.83 KB
 Viewed:  426 Time(s)

400m.JPG



200m.JPG
 Description:
Range to target is 200meters (minimum range for the medium mortars). Firing with 4 3-inch and 4 2-inch mortars. Results are pretty clear: at close ranges the mortars are still pretty accurate.
 Filesize:  82.91 KB
 Viewed:  406 Time(s)

200m.JPG



#93: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: dj PostPosted: Tue Aug 05, 2014 4:37 am
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Thanks Gunsche.  Are you using smaller maps similar size as original CC2?  Actually I would prefer smaller maps - hope that can improve AI gameplay, similar to original CC2. Plus it should save a bit of time for creating the maps.  How is the Strategic map looking?  Keep it up...we are all looking forward to this mod!

#94: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Mon Aug 11, 2014 7:21 am
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The new maps are of varying sizes. Some of them are remakes of the original CC2 maps, so they are pretty small compared to some of the LSA maps.

Please observe: I have NOT made any of these maps. I have only planted trees and coded them.
All graphical-wise work was mady by southerland.


Last edited by Gunsche on Mon Aug 11, 2014 7:27 am; edited 1 time in total


Koevering.JPG
 Description:
The assembly point for 502 PIR in the Eindhoven sector. rnIt's also a place where the german player may try to cut the corridor.
 Filesize:  541.48 KB
 Viewed:  377 Time(s)

Koevering.JPG



Elst Approach.JPG
 Description:
Just before the Elst map. Just to give the germans more of a chance of stalling the allies.
 Filesize:  598.61 KB
 Viewed:  406 Time(s)

Elst Approach.JPG



Devils Hill Hill 75.JPG
 Description:
North of the Groesbeek LZs.rnCalled the Devil's Hill
 Filesize:  512.7 KB
 Viewed:  392 Time(s)

Devils Hill Hill 75.JPG



Best Town.JPG
 Description:
The Best area has been split in two. Now there is Best Town and Best Bridge.
 Filesize:  1.16 MB
 Viewed:  433 Time(s)

Best Town.JPG



#95: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Mon Aug 11, 2014 7:26 am
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Post 2


Renkum Heath LZ Z.JPG
 Description:
You have already seen it but I did modify it further by adding some more trees for cover.
 Filesize:  617.32 KB
 Viewed:  393 Time(s)

Renkum Heath LZ Z.JPG



West Oosterbeek.JPG
 Description:
Another map to make the british Oosterbeek perimiter bigger when they get encircled by KG von Tettau from the west and the II.SS Pz Korps from the east.
 Filesize:  535.66 KB
 Viewed:  416 Time(s)

West Oosterbeek.JPG



Veghel Town.JPG
 Description:
Just a map infront of the Veghel bridge. Will see battles later in the campaign as the germans try to cut the corridor.
 Filesize:  495.68 KB
 Viewed:  355 Time(s)

Veghel Town.JPG



Lent.JPG
 Description:
The first village across the Nijmegen bridge, also the only map which the Waal crossing map is connected to.
 Filesize:  336.45 KB
 Viewed:  338 Time(s)

Lent.JPG



#96: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: TejszdLocation: Canada PostPosted: Mon Aug 11, 2014 7:34 am
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Thanks for the previews!

#97: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: dj PostPosted: Mon Aug 11, 2014 5:58 pm
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Good idea, no need to reinvent the wheel, might as well re-use CC2 maps.  I thought they looked a lot smaller than LSA maps.

#98: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Sapa PostPosted: Thu Aug 14, 2014 5:36 am
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Great work!

Looking forward to those small maps  Smile

/Mats

#99: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: stienerLocation: Gibsons B.C. canada PostPosted: Thu Aug 14, 2014 6:59 pm
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looking good!!! cant wait for the mod  Very Happy

#100: Re: It Never Snows In September: A mod for Last Stand Arnhem Author: Gunsche PostPosted: Fri Aug 15, 2014 11:33 am
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Good news people! Very Happy
Beta is currently being uploaded, only 3hrs to go.... Evil or Very Mad



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