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to Dima: thanks for reporting, do you speak about a main screen weapon (two years ago I have reworked the OT 34 to be no more an OT 34 and accidentally also one soldier weapon near it: probably not a good result about weapon), or maybe the mg team (M42 = MG42?) image of the panzer division? From time to time in these years I have added/changed some team images. Or something else? Please be more clear and I will correct. |
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Thanks, now is clear: the obr. 42 you can see it's a 76.2mm (Zis3) medium anti tank gun: the only 45mm that I have in the mod it's the obr.37. When I say "you can see" I mean in the mod, I don't pretend to be 100% sure that the team image is corrected, if you think that the team image is not corrected I will change it (I have trust in your valutation). |
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to Dima: Thanks, about DP 0br. 39 - 42 I will correct it. Ok about Avtomatchiki, and I can easily correct also the number of submachineguns (but also for platoon leader squad?) |
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Standard RA squad has already ten men in the mod. About germans.. maybe I must change another time reinforcement system: only the 9 russian rifle divisions deployed in south sector can reinforce (so not all russian rifle divisions as I have planned before), I do in this way just because russian teams in forcepools had already more men than germans. if I set all stardard german rifle teams to 10 (12 and 14 is impossible but I’m sure you know it) maybe is better restored 1 reinforce possibility for all russian rifle divisions (for the historical numeric proportions of the forces in the battle). I will see.. |
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tions: I have included in the mod very few KV-I tanks with a zis-5 gun: do you think the’re available (even if few) in mod timeline? |
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No motorized divisions in Kharkov mod (one problem less). |
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Do you know something about ersatztrupp and nov. strelki (reserve rifle squad) number of soldiers? |
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someone in CC may choose to "adapt" the RA AP sheel numeric valors to the facts you describe, but I don't know if can be a real good thing, and surely I will not do it. |
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Dima, I don’t want to worry you but let me say this thing only another time: when my mod will be ready for download, it would be great a total correction/upgrade of the vehicles.txt and weapons.txt files made by you (if/when you will have time/will). |
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About Stalingrad mod I really would like to see it in TLD (with Der kessel, Karelia, and El Alamein mods): matrix games, in my opinion, should think to build and release a tool to extract stratmap info from CC5.exe for the TLD Strapmap.txt file: in this way port mods would be very quick. |
Drizzt wrote (View Post): |
matrix games, in my opinion, should think to build and release a tool to extract stratmap info from CC5.exe for the TLD Strapmap.txt file: in this way port mods would be very quick. |
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