Soldiers: Heroes of WW2
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Close Combat Series -> The Mess

#1: Soldiers: Heroes of WW2 Author: SVTsnipe PostPosted: Mon Sep 20, 2004 4:52 am
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Downloaded the demo yesterday - really impressed, generally. While this game can be characterized as a "realistic" computer game, it totally still falls into some cliche video-game pitfalls at times, usually with the way AI behaves - like when your guy that's firing a cannon won't jump away from it when an enemy soldier runs right up in his face and shoots him point blank, your guy tries to kill him with the cannon at a range of 5ft, or like when infantry empty SMG clips at tanks. But the graphics and effects as well as the sneaking options you get make up for it for the most part. Also there's a disclaimer not during the load screen that says the demo doesn't reflect the way the final game will be (is).

#2:  Author: GS_v_WitzlebenLocation: Spessart / Germany PostPosted: Sat Nov 06, 2004 11:14 am
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the multiplayer patch is out now, around 160mb

#3:  Author: TrogerLocation: L4W's place, Australia PostPosted: Sat Nov 06, 2004 3:49 pm
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what does the multiplayer patch add?

#4:  Author: GS_v_WitzlebenLocation: Spessart / Germany PostPosted: Sun Nov 07, 2004 5:20 pm
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multiplayer ability? Wink



and some units etc. i don´t have soldiers, just my clanmates are playing it a lot now

Quote:


http://www.codemasters.de/downloads/?downloadid=17306

5 new mp modes

Deathmatch - Standard Deathmatch-Modus with team fight or 1vs1-Survival-Mode

Assault - someone defends someone attacks (no prisoners ;o) )

King of the Hill - hold a hill

Victory Points - get some flags

Escort - escort some trucks from a to b

some fixes (can´t translate)
>Verbesserte Inventarübersicht
>Ausrüstung / Suchen / Aufheben kann jetzt auch aus der geduckten
Stellung verwendet werden
>Spezialisierung von Einheiten auf bestimmte Waffen
(sichtbar auf dem HUD)
>Neue physikalische Ausbalancierung des Raketenwerfers
>Server Browsing-Unterstützung
>Variable Einstellung der Spielgeschwindigkeit, zusätzliche Stufen
neben 'normal' und 'slow mo'
>Spieler können im Multiplayer Markierungspunkte festlegen, um die
Kommunikation zu vereinfachen (z.B. zur Koordination der Artillerie)
>Brandneues Einkaufssystem, Kommandopunkte und Währungssystem für den
Multiplayer
>Gesteigerte Geschwindigkeit beim Handgranatenwerfen
>Nahkampfangriff auf Einheiten, die auf dem Boden liegen
>Infanterie-Einheiten können auch mit Bazooka rennen
>Minen werden durch Explosionen in der Umgebung zur Detonation
gebracht
>Minen-Suchgeräte sind einsatzbereit, sobald sie Teil der Ausrüstung
sind. Sie müssen nicht mehr aktiviert werden.
>Kantengeglättete Menü-Schrift
>Gegenstände können in seichtem Wasser aufgenommen werden
>Fog of War im Einzelspieler-Modus aktivierbar

new units:

Alliierte

-Crusader (britischer Panzer)
-M36 Slugger
-M4A3 Calliope
-Mk II Daimler
-M26 Pershing

Russen


-T34 Minenräumfahrzeug
-KV-2
-IS-2
-ISU-152

Deutsche

-PZ 4D Minenräumfahrzeug
-Jagdpanther
-Ferdinand
-Panzerwerfer 42




thats what i found in our forum

http://www.germansoldiers.com

#5:  Author: TrogerLocation: L4W's place, Australia PostPosted: Mon Nov 08, 2004 1:18 am
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Well it already had Multiplayer ability ala COOP.. Wink

I was wondering if it added a 1v1 or 2v2 kind of thing, which i take it it does...

#6:  Author: GS_v_WitzlebenLocation: Spessart / Germany PostPosted: Mon Nov 08, 2004 11:24 pm
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i don´t own soldiers, played the demo and found out, it´s not my style of game Smile

#7:  Author: TrogerLocation: L4W's place, Australia PostPosted: Tue Nov 09, 2004 4:04 am
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I think its really fun, for that type of game its pretty realistic.

Its a bit hard to manage for someone who is a bit slower but over time you get better with hotkeys.

With the addtion of MP i might have to pick it up.

I loved how if you aimed at a tanks right side tracks, it couldnt move its right side.. or if you hit the tanks back, it couldnt use it engine, same with turret.

This game is really fun and it was only the demo when i treid it a couple months ago



Close Combat Series -> The Mess


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