#41: Re: Multiplayer Team Operation Author: Pzt_Kanov, Location: MéxicoPosted: Tue Oct 29, 2013 8:27 pm Some reading on the subject even though it appears the Red Barricades Factory sector is not in the team OP.
#42: Re: Multiplayer Team Operation Author: dgfred, Location: N.C., USAPosted: Tue Oct 29, 2013 8:55 pm Good stuff. Thanks.
#43: Re: Multiplayer Team Operation Author: tigercub, Location: charters towersPosted: Wed Oct 30, 2013 4:48 pm hope you guys are enjoying would like to do this with karkov mod when its up to speed!
Tigercub
#44: Re: Multiplayer Team Operation Author: mooxe, Posted: Fri Nov 08, 2013 1:02 am ABANDONED
#45: Re: Multiplayer Team Operation Author: platoon_michael, Location: Right behind youPosted: Fri Nov 08, 2013 3:43 pm
It means it's impossible to organise and is too much hassle.
#47: Re: Multiplayer Team Operation Author: Antony_nz, Posted: Sat Nov 09, 2013 10:17 am No it wasn't
#48: Re: Multiplayer Team Operation Author: Pzt_Kanov, Location: MéxicoPosted: Sat Nov 09, 2013 8:34 pm Oh c'mon man, you should give it at least a couple of months or something.
#49: Re: Multiplayer Team Operation Author: Antony_nz, Posted: Fri Nov 22, 2013 7:48 am So whens the next 1?
#50: Re: Multiplayer Team Operation Author: Antony_nz, Posted: Fri Nov 22, 2013 8:00 am Should do it some time.
Who cares if we only get a few battles done a year. Doesn't matter. I like the system and the way the save game gets uploaded.
My next vote is Meuse. (never properly played it) or Africa. Or a pocket mod.
I think the player should control a certain nationality,unit, or General that is in command. Doing so will make the battle more meaningful to the individual player. (Thats what team op does already i think)
Some mods split a division into multiple units to represent the unit being spread out. Or some mods show a certain generals face for more than 1 unit. And of course some mods show more than 1 nationality in 1 battle.
I bet allot of people did this back in the day with CC2
#51: Re: Multiplayer Team Operation Author: mooxe, Posted: Fri Nov 22, 2013 12:52 pm I am not seeing anybody online at all lately. If you give players control over specific units then even less games would get played.
#52: Re: Multiplayer Team Operation Author: Antony_nz, Posted: Fri Nov 22, 2013 6:22 pm So what. Dreams are free
#53: Re: Multiplayer Team Operation Author: platoon_michael, Location: Right behind youPosted: Sat Nov 23, 2013 3:42 am This isn't the Glory Days of online CC.
I see no reason why anyone would have a time frame for this to be completed.
#54: Re: Multiplayer Team Operation Author: mooxe, Posted: Sat Nov 23, 2013 4:19 am I gave it almost a full month and we didn't make it to day 2 in an Op. And since then I have barely seen anyone online to play it. Its not fun wanting to play a game to only have people only come by a couple times a month. You basically have to be logged into GameRanger 24/7 just to see a glimpse of the people who signed up. By all means continue, and see how far you get.
#55: Re: Multiplayer Team Operation Author: Antony_nz, Posted: Fri Dec 06, 2013 10:25 pm Can we have the most recent upload. (If you still have it)
#56: Re: Multiplayer Team Operation Author: mooxe, Posted: Fri Dec 06, 2013 10:26 pm Its on page 3.
#57: Re: Multiplayer Team Operation Author: Antony_nz, Posted: Fri Dec 06, 2013 11:34 pm Yes i see. Sorry. Should stop and THINK b4 i post :lol: