Multiplayer Team Operation
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Close Combat Series -> H2H Multiplayer

#41: Re: Multiplayer Team Operation Author: Pzt_KanovLocation: México PostPosted: Tue Oct 29, 2013 8:27 pm
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Some reading on the subject even though it appears the Red Barricades Factory sector is not in the team OP.

http://www.stalingrad.net/german-hq/operation-hubertus/hubertus.htm

#42: Re: Multiplayer Team Operation Author: dgfredLocation: N.C., USA PostPosted: Tue Oct 29, 2013 8:55 pm
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Good stuff. Thanks.

#43: Re: Multiplayer Team Operation Author: tigercubLocation: charters towers PostPosted: Wed Oct 30, 2013 4:48 pm
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hope you guys are enjoying Smile would like to do this with karkov mod when its up to speed!

Tigercub

#44: Re: Multiplayer Team Operation Author: mooxe PostPosted: Fri Nov 08, 2013 1:02 am
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ABANDONED

#45: Re: Multiplayer Team Operation Author: platoon_michaelLocation: Right behind you PostPosted: Fri Nov 08, 2013 3:43 pm
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mooxe wrote (View Post):
ABANDONED


What's that mean?

#46: Re: Multiplayer Team Operation Author: TheImperatorKnight PostPosted: Sat Nov 09, 2013 1:07 am
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platoon_michael wrote (View Post):
mooxe wrote (View Post):
ABANDONED


What's that mean?


It means it's impossible to organise and is too much hassle.

#47: Re: Multiplayer Team Operation Author: Antony_nz PostPosted: Sat Nov 09, 2013 10:17 am
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No it wasn't Sad

#48: Re: Multiplayer Team Operation Author: Pzt_KanovLocation: México PostPosted: Sat Nov 09, 2013 8:34 pm
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Oh c'mon man, you should give it at least a couple of months or something.

#49: Re: Multiplayer Team Operation Author: Antony_nz PostPosted: Fri Nov 22, 2013 7:48 am
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So whens the next 1?
Wink

#50: Re: Multiplayer Team Operation Author: Antony_nz PostPosted: Fri Nov 22, 2013 8:00 am
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Should do it some time.

Who cares if we only get a few battles done a year. Doesn't matter. I like the system and the way the save game gets uploaded.

My next vote is Meuse. (never properly played it) or Africa. Or a pocket mod.

I think the player should control a certain nationality,unit, or General that is in command. Doing so will make the battle more meaningful to the individual player. (Thats what team op does already i think)

Some mods split a division into multiple units to represent the unit being spread out. Or some mods show a certain generals face for more than 1 unit. And of course some mods show more than 1 nationality in 1 battle.

I bet allot of people did this back in the day with CC2

#51: Re: Multiplayer Team Operation Author: mooxe PostPosted: Fri Nov 22, 2013 12:52 pm
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I am not seeing anybody online at all lately. If you give players control over specific units then even less games would get played.

#52: Re: Multiplayer Team Operation Author: Antony_nz PostPosted: Fri Nov 22, 2013 6:22 pm
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So what. Dreams are free Very Happy

#53: Re: Multiplayer Team Operation Author: platoon_michaelLocation: Right behind you PostPosted: Sat Nov 23, 2013 3:42 am
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This isn't the Glory Days of online CC.

I see no reason why anyone would have a time frame for this to be completed.

#54: Re: Multiplayer Team Operation Author: mooxe PostPosted: Sat Nov 23, 2013 4:19 am
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I gave it almost a full month and we didn't make it to day 2 in an Op. And since then I have barely seen anyone online to play it. Its not fun wanting to play a game to only have people only come by a couple times a month. You basically have to be logged into GameRanger 24/7 just to see a glimpse of the people who signed up. By all means continue, and see how far you get.

#55: Re: Multiplayer Team Operation Author: Antony_nz PostPosted: Fri Dec 06, 2013 10:25 pm
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Can we have the most recent upload. (If you still have it)

#56: Re: Multiplayer Team Operation Author: mooxe PostPosted: Fri Dec 06, 2013 10:26 pm
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Its on page 3.

#57: Re: Multiplayer Team Operation Author: Antony_nz PostPosted: Fri Dec 06, 2013 11:34 pm
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Yes i see. Sorry. Should stop and THINK b4 i post  :lol:

Irony



Close Combat Series -> H2H Multiplayer


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