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in this period you haven't use plugins and others similar things on WAR? |
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In my previous post I have forgotten to mention that it's good at the end of every entire turn, in debrief screen before next movement phase, to save the current campaign (I mean a new save). |
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I have also added heat ammo (always in soldier data) for the schiessbecher: now it’s good against tanks |
Drizzt wrote (View Post): |
Dima, when you say "really" you mean that there were few of them, or that they were totally not available?
For them I have only found that they have been introduced in 1942. |
Drizzt wrote (View Post): |
Sorry Dima but I'm not sure what to do: you write "en masse" about Stalingrad, so again I ask to you if use few of them in kharkov is good or not. |
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I’m sorry, but I don’t understand what you wanted to change from 1 to 0: |
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Finally, there is an option in campaign.txt file that can be set to obtain that Bgs never come back after disbanded (but of course I don’t have set it in this way). |
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# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
0 # Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams 0 # BGs retreat on rout (0 = disband on rout, 1 = retreat on rout) 1 |
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# Allies suprised (on moves on turn 1) (0 = no, 1 = yes)
1 # Axis suprised (on moves on turn 1) (0 = no, 1 = yes) 0 |
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# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1 # Locked BGs (0 = unlocked, 1 = locked) Locked = player can not choose teams 0 # BGs retreat on rout (0 = disband on rout, 1 = retreat on rout) 1 # Number of days after arrival that Allied AB BGs are automatically in supply 0 # Number of days after arrival that Axis AB BGs are automatically in supply 0 # Allies suprised (on moves on turn 1) (0 = no, 1 = yes) 0 # Axis suprised (on moves on turn 1) (0 = no, 1 = yes) 1 |
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I have tried another time just to be sure (sometime programmers codify some settings despite users settings but seems not in this case): just because I don’t have set different number of units in forcepools difficulty level, also in the game consequently this thing doesn’t happen (no different number of units with different difficulty levels). |
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Why are you sure that it’s a bug about empty forcepools? You have an error message? |
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There is a thing that is not clear: it happens when you click on a unit in stratmap? But in this case it's a secondary thing: the real problem is if it crashes when it's the time to fight with the BG involved. |
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data setting problems will never resolve by themself, even more so in the same savegame file. |
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I noted that you have 122mm field gun with HT rounds pretty sure they did not have them!
and that its HE was a bit low not effective for it size! |
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I noted that you have 122mm field gun with HT rounds pretty sure they did not have them! |
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and that its HE was a bit low not effective for it size! |
Drizzt wrote (View Post): |
To John Silver: I take your post in the right way don’t worry. Suggestions are totally welcomed and about this argument, simply, I have already explained that I prefer don’t change the balance that I have created. |
Drizzt wrote (View Post): |
To Tejszd: of course I know it, it’s my choice don't do this kind of work. I consider it like "to cheat", it's only my point of view: I really don't like the different difficulty levels (I have never used them and I have never used vetmods).
Drizzt |
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I noticed when I downloaded the 2.2 file yesterday it showed up as file type of .man and not as a .rar (eventhough it shows up as this on the link). |