don't look for this in 4Q 2013, probably next Q
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#41: Re: don't look for this in 4Q 2013, probably next Q Author: DoktorPajLocation: Norrköping PostPosted: Thu Mar 13, 2014 10:54 pm
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Know this was directed at Conrad, but I'll chime in:
We are working on new German voice files that may be included to refresh the previous voices.  No plans to change the English version of the German voice files.  Also, no distinction between Wehrmacht and SS-- too few Wermacht forces in this specific area--it's over 90% SS with a smattering of Luftwaffe Flak and supporting Wehrmacht tanks.  On the Brit side--definitely some native Scottish accent cues mixed in with past and new British CC cues. Sounds are mostly new and take advantage of some recent, accurately recorded weapon and effects sounds that are out there in the world.[/quote]


Ok, thank you for a fast reply! You say there will be no distinction between SS and Wehrmacht, does that mean you are completely using the SS ranks or the Wehrmacht ones?
Anyway Scottish voices for the allied side sound great, looking forward to seeing how this turns out.

#42: Re: don't look for this in 4Q 2013, probably next Q Author: pt11070 PostPosted: Thu Mar 13, 2014 11:42 pm
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DoktorPaj";p= wrote:
You say there will be no distinction between SS and Wehrmacht, does that mean you are completely using the SS ranks or the Wehrmacht ones?
Anyway Scottish voices for the allied side sound great, looking forward to seeing how this turns out.


It seems that sounds will be same, no info of the ranks and units. Not that many updates for a game that should be out in near future.

Where are the teasers? Give us some bones, people!
Pt


Last edited by pt11070 on Fri Mar 14, 2014 12:34 am; edited 1 time in total

#43: Re: don't look for this in 4Q 2013, probably next Q Author: DigsLocation: Ontario, Canada PostPosted: Thu Mar 13, 2014 11:55 pm
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It should be out the end of April right?, not that long of a wait.  Wink

#44: Re: don't look for this in 4Q 2013, probably next Q Author: Cathartes PostPosted: Fri Mar 14, 2014 12:56 am
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Quote:
Ok, thank you for a fast reply! You say there will be no distinction between SS and Wehrmacht, does that mean you are completely using the SS ranks or the Wehrmacht ones?


No distinction in voice cues, but there will be distinction in gadget uniform/ranks and color of units.  

Quote:
It seems that sounds will be same, no info of the ranks and units. Not that many updates for a game that should be out in near future.
 A more detailed rundown of new features is coming real soon.  I'm not much of a marketing person.  Usually my attempts make people run the other way.

Quote:
It should be out the end of April right?, not that long of a wait.
Certainly possible.

#45: Re: don't look for this in 4Q 2013, probably next Q Author: dj PostPosted: Sat Mar 15, 2014 4:27 am
    —
Cathartes wrote (View Post):
Quote:
Ok, thank you for a fast reply! You say there will be no distinction between SS and Wehrmacht, does that mean you are completely using the SS ranks or the Wehrmacht ones?


No distinction in voice cues, but there will be distinction in gadget uniform/ranks and color of units.  

Quote:
It seems that sounds will be same, no info of the ranks and units. Not that many updates for a game that should be out in near future.
 A more detailed rundown of new features is coming real soon.  I'm not much of a marketing person.  Usually my attempts make people run the other way.

Quote:
It should be out the end of April right?, not that long of a wait.
Certainly possible.



Thanks for the update Cathartes.  Do you still have leftover maps from old Crete or North Africa mods?  I remember you and Dom, maybe a few others from FFL made a bunch of maps for Mediterranean theater/North Africa.  CC releases have never been done for that region...it would be nice to see a different theater for one last game on old engine.

#46: Re: don't look for this in 4Q 2013, probably next Q Author: Conrad PostPosted: Sat Mar 15, 2014 7:51 am
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DoktorPaj wrote (View Post):
Ok, thank you for a fast reply! You say there will be no distinction between SS and Wehrmacht, does that mean you are completely using the SS ranks or the Wehrmacht ones?
Anyway Scottish voices for the allied side sound great, looking forward to seeing how this turns out.



Good point about the ranks. Since it's going to be a mix I came up with a different solution. Currently I'm working on the latest German voices with a new voice actor. The Allied voices are already done, you'll hear and see more very soon in the trailer/teaser.

#47: Re: don't look for this in 4Q 2013, probably next Q Author: Piper_1 PostPosted: Wed Apr 16, 2014 7:34 pm
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I met the sales team at salute (a uk wargame's show) they told me to expect to see the game in store for 6th June this year, not sure if you can trust a sales man? but that's what he told me.........

#48: Re: don't look for this in 4Q 2013, probably next Q Author: Pzt_KanovLocation: México PostPosted: Wed Apr 16, 2014 10:49 pm
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Looking good.

I like the return of drawn art for strat units instead of insipid NATO markers.

#49: Re: don't look for this in 4Q 2013, probably next Q Author: dj PostPosted: Fri Apr 18, 2014 4:24 am
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[quote="Conrad";p="71598"]
southern_land wrote (View Post):
Conrad wrote (View Post):
dj wrote (View Post):
A third reason is that the Normandy terrain is ideal for the current engine.


I would dispute that.  I think the current and recent CC builds offer a better wide open tank battle than a CC battle (aka) eastern front




And GtC just offers that variaty Smile there are open plains and dense hedges to cross. Choosing eastern front could be possible but isn't within our current interest.


Conrad maybe you and Steve will reconsider East Front release after Caen is done.  I read Steve is making a lot of progress on NextGen and working on A.I.  Maybe there is time for one last release on old engine for East Front.  I really think there should be at least one new East Front release.  Normandy has been done so many times and I think most people would like to see something new for East Front.  Even the re-release of CCIII has been almost 10  years now.

#50: Re: don't look for this in 4Q 2013, probably next Q Author: Conrad PostPosted: Wed Apr 23, 2014 9:15 am
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[quote="dj";p="74421"]
Conrad wrote (View Post):
southern_land wrote (View Post):
Conrad wrote (View Post):
dj wrote (View Post):
A third reason is that the Normandy terrain is ideal for the current engine.


I would dispute that.  I think the current and recent CC builds offer a better wide open tank battle than a CC battle (aka) eastern front




And GtC just offers that variaty Smile there are open plains and dense hedges to cross. Choosing eastern front could be possible but isn't within our current interest.


Conrad maybe you and Steve will reconsider East Front release after Caen is done.  I read Steve is making a lot of progress on NextGen and working on A.I.  Maybe there is time for one last release on old engine for East Front.  I really think there should be at least one new East Front release.  Normandy has been done so many times and I think most people would like to see something new for East Front.  Even the re-release of CCIII has been almost 10  years now.



Currently I'm working on the textures for the maps of TBF, since the main work (for GtC) of creating all the effects and maps are done.

Personally I would prefer an easternfront version of cc so I couldn't agree with you more. When I have some free time left I mostly spend my time researching and collecting, this in order to present some solid material to the staff of Slitherine/Matrixgames for a future release.

#51: Re: don't look for this in 4Q 2013, probably next Q Author: dj PostPosted: Thu Apr 24, 2014 4:08 am
    —
[quote="Conrad";p="74490"]
dj wrote (View Post):
Conrad wrote (View Post):
southern_land wrote (View Post):
Conrad wrote (View Post):
dj wrote (View Post):
A third reason is that the Normandy terrain is ideal for the current engine.


I would dispute that.  I think the current and recent CC builds offer a better wide open tank battle than a CC battle (aka) eastern front




And GtC just offers that variaty Smile there are open plains and dense hedges to cross. Choosing eastern front could be possible but isn't within our current interest.


Conrad maybe you and Steve will reconsider East Front release after Caen is done.  I read Steve is making a lot of progress on NextGen and working on A.I.  Maybe there is time for one last release on old engine for East Front.  I really think there should be at least one new East Front release.  Normandy has been done so many times and I think most people would like to see something new for East Front.  Even the re-release of CCIII has been almost 10  years now.



Currently I'm working on the textures for the maps of TBF, since the main work (for GtC) of creating all the effects and maps are done.

Personally I would prefer an easternfront version of cc so I couldn't agree with you more. When I have some free time left I mostly spend my time researching and collecting, this in order to present some solid material to the staff of Slitherine/Matrixgames for a future release.


Thanks Conrad, much appreciated.  Yes I do think it would be very compelling...maybe we can even pool together some expertise from people that have already worked on East Front maps, etc.
Stalingrad, Kharkov, Kursk, Leningrad...many choices.



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