CCS vs TLD Meuse AI - Operation Le Blitznado
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Close Combat Series -> Close Combat The Longest Day

#1: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Fri Feb 21, 2014 3:10 am
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Mission - CCS members will crush the French, eliminate all enemy armour!

Settings
May12-19 The Ardennes - Grand Campaign: The Defeat
Axis Host
Axis Elite
Allies Recruit
15 minutes
Morale On
No Limits
Play AI Only

Files
TLD Patch 55014b
TLD_Meuse1940_v3.5.0_Installer.zip

Execution - Sign out GC save file by posting "Campaign Blocked". Download the forum attachment and save it to your Matrix Games\Close Combat The Longest Day\Meuse\Games\Save. Play as many games vs the AI as you can. Upon completion upload the GC file back to this thread with a screenshot of results. Save the game with the filename, "TLD_OLB_###.gc" It is very important to save the game with a .gc at the end, this will enable you to upload the file without zipping it.

Platoon_Michael can you do the first engagement?


Last edited by mooxe on Sun Feb 21, 2021 4:45 pm; edited 2 times in total

#2: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sun Feb 23, 2014 1:46 am
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Ok so I started it...

No strategic moves as Germans are locked into battle first turn. This meeting engagement only seen action in the upper left corner, which is what I expected. All my men raced up about 500m. My 81mm mortar team somehow didn't get setup in the setup phase and took around 2 minutes to set up. mortars came in slowly, and from 500m they were ineffective. Machine gun cars turned out to be very useful!



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#3: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: Stwa PostPosted: Sat Mar 01, 2014 3:26 pm
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So what's happening?

Are the Germans kicking ass?

#4: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sat Mar 01, 2014 5:25 pm
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Well obviously nobody else playing yet...

Second battle complete. Morale loss for French but they stay on map, gained two VLs due to loss. Heavy on the vehicles this time.


Link


Last edited by mooxe on Sun Mar 02, 2014 6:02 pm; edited 5 times in total


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#5: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sat Mar 01, 2014 8:47 pm
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I've re-installed TLD and will have a crack tonight.

#6: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 02, 2014 1:00 am
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May 12_Mid_T1_Florenville: I divided my German force into 3 groups sending; 1st South then West, 2nd down the road and 3rd North West. The French surprised my force going down the road destroying a PzI and a half track before the follow up forces destroyed the hidden infantry. The mixed forces going South and North West ran into defenders but they overwhelmed them and the French BG morale breaks giving us 2 additional VL's for full control of the map.

Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 3 times in total


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#7: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 02, 2014 1:39 am
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12_Mid_T2_BGmoves: Moved all 3 German BG's West grouping them together. This will also make sure that there is open maps for following German BG's to appear on.

Last edited by Tejszd on Tue Mar 04, 2014 2:07 am; edited 2 times in total


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#8: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 02, 2014 1:42 am
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12_Mid_T2_WadelResults: Kept German tanks and vehicles back to destroy AT guns (lost one Tank in the exchange) before rushing across the Bridge. French morale break gives us 2 VL's but the French are still on the map....

Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 2 times in total


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#9: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 02, 2014 2:15 am
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12_Mid_T2_PouillonResults: We needed this map clear for our supply line so pushed hard to get all the VL's and exchanged a lot of shells with French armoured cars, tanks and a gun resulting in 4 of our tanks being damaged. The French BG could not retreat so it was disbanded!

Last edited by Tejszd on Tue Mar 04, 2014 2:08 am; edited 1 time in total


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#10: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 03, 2014 8:31 am
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Evening turn on the 12 Turn 1
4/6 Shutzen rolls north to Montherme allowing the 1/1 Panzer to exploit the breakthrough at Sugny created by Oberst Tejszt
The Aufkl-Pioneer battalion move SW to take the supply depot.
Offboard mortar and Arty are given to units crossing the river.


Last edited by pvt_Grunt on Mon Mar 03, 2014 10:15 am; edited 1 time in total


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#11: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 03, 2014 10:14 am
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HOUX
I decide to cross to the south and leave a Pak and 1 shutzen defending the north. I lose a 222 car and take a hit to the big 133 inf gun before it fires a shot.
The Pz III escort the shutzen across the first bridge but cannot cross the next footbridge!
I use 4 inf teams to smoke then rush the bridge and go on a VL frenzy to have a decent deploy next turn.



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#12: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 03, 2014 10:44 am
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DINANT
Only 1 way across! Fast running Aufklaur coverd by smoke and MG34 is the strategy.
SURPRISE! - they blow the bridge leaving the centre section a new element - Destroyed Bridge which cannot be crossed by armour!
The results are bloody, but I managed to get the remains of 4 units across to the building on the west side, they then suffered 2 counterattacks in the last few minutes, loosing then re-gaing the Entrpot VL before French morale broke.
Generalleutnant Mooxe may have my command tomorrow, but I have the bridge!  Muuhahahahah.



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#13: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 03, 2014 10:51 am
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These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?
They remind me of some of those LSA maps where you need to throw away my normal careful approach and just run like hell!



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#14: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Tue Mar 04, 2014 2:06 am
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May 12_Eve_T1_Beauraing: This was a tough fight in the city as someone higher up had directed the panzers to other areas. A French armoured car and light tank caused havoc until the armoured car got too close to infantry hiding in a building. The French light tank was damaged by shots from a 2cm and a 10cm gun as it pushed toward our entry area but the multiple HE shells could not destroy the tank which took out one gun then other. Time ran out with the map split in half.


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#15: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Tue Mar 04, 2014 3:37 am
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May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East. Two squads and a command team were ordered East to take up positions in the Factory South of the river to make sure the French could not interfere with our crossing of the rail bridge. After crossing Infantry and light tanks pushed North into Forest and West into the Town on the East side of the river.

Below a PzIB with its dual MG firepower proves decisive against the French infantry.


Last edited by Tejszd on Tue Mar 04, 2014 3:48 am; edited 1 time in total


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#16: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Tue Mar 04, 2014 3:46 am
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Ongoing GC attached:


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#17: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Tue Mar 04, 2014 5:44 am
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pvt_Grunt wrote (View Post):
These bridge maps are tough - there's never enough smoke in the German army. Did their tanks not have smoke?


Found this on the net which indicates only the 75mm guns could have smoke shells but tended to not have any at this stage of the war


Quote:
Smoke shells and smoke dischargers

The French 37mm and 47mm tank guns had no smoke shells, only the 75mm guns (B1, B1bis, FCM-2C, FT-17BS, SAu40) were theoretically able to fire smoke shells but were probably never equipped with this kind of shells. The 75mm smoke shells like many other shells (canister shells, incendiary shells etc.) were probably restricted to the 75mm Mle1897 field guns, the 75mm Mle1897/33 AT guns and/or various 75mm AA guns. In the French army, smoke shells were apparently fired by the supporting mortars, field guns or howitzers, not by the tanks themselves.
Smoke dischargers were tested as prototypes on the Panhard 178 armored car for example and on the Renault AMC-35, which is the single French tank which might have used them on battlefield in very few cases.

The Pz.IV Ausf.A/B/C/D and the StuG III Ausf.A in France in 1940 could fire a smoke shell with the 7.5cm L/24. The German tanks were not equipped with smoke dischargers prior to 1941. The use of smoke dischargers was more generalized in the following battles in Russia and North Africa. They were mounted on the rear portions of the mudguards, facing forwards, or on the sides of the turret. For instance, on a Pz38(t), they would mount a 1/2 cylindrical shaped cylinder propped up by a piece of steel that would contain 3 smoke projectiles per side.

#18: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 7:40 am
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Tejszd wrote (View Post):
May 12_Eve_T1_Montherme: The French defenders were surprised by pvt_Grunt turning the German BG North as they were on the West side of the map expecting the Germans to attack from the East.


I thought about this move for a while, I wasnt sure if you planned to send the 4/6 Shutzen straight west ala Guderian. I chose to be conservative like a French general and move it to Montherme to both block supply and open up the map for the Pz 1/1 unit. Hopefully Generalleutnant Mooxe will not send me back to the Polish sector as a punishment  Wink

#19: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 10:14 am
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MAY 12 eve
VRESSE-SUR-SUMOIS map - 57/6Pz Aufk vs 5eRDP/DLC

1 Command 1/2 track got tracked and 2 more A/C got immobilised. I got troops into the town but they were stopped at the 2 VL's in the main street.



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#20: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 10:41 am
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SUGNY - 84/102 counterattacks the 1/1 Pz
Land Grab! - Both armies start at opposite sides for a meeting engagement. I leave the Pak 35/36 behind and get a Panzer IIIE from the forcepool.
It's a conga line of armour into town, the big Mark IV gets to lay the 7.5 cm into some of those cheese eating surrender monkeys daring to take the village square!
The trick is to get enough VL's BEFORE their morale breaks so you can get total victory.



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#21: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 10:47 am
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In Sugny, my results show 1 armor destroyed, I did lose a Mark 1 to a 25mm cannon. And right on French morale break my Mark IV had a head to head with a 75mm gun. I thinks I saw BOTH explode simultaneously, but the results dont reflect this, we'll see if it dissapears from the fp next turn.

#22: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 11:05 am
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12_Eve_T1_WadelResults in a very good position here thanks to Herr Tejszt.
A 75mm cannon on the east side of the river caused me a lot of greif, getting 3 vehicles! I took it out with a 2cm AA Flak vehicle then returned to the west side of the river. Should have been a total victory.



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#23: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 11:08 am
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GC attached


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#24: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: DoktorPajLocation: Norrköping PostPosted: Tue Mar 04, 2014 12:21 pm
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Nice to see that we're gaining ground. Anyone got any higher medals yet?

#25: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Tue Mar 04, 2014 2:21 pm
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I forgot about bridge blowing....

#26: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Thu Mar 06, 2014 10:21 pm
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Montmedy. Goal was to capture both exit VLs, secondary goal was to capture all the large bunkers. Mission accomplished with very little losses to Germans. Got lucky killing the French gun crew in one shot before he was able to take on my armoured cars.


Link



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#27: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 07, 2014 8:33 am
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MOVEMENT PHASE Eve 12 turn 2
Not many moves available. The 1/1 Pz moves to Nouzonville. A few of the other BG's can move west, but then they give up a river crossing map and force the next BG to cross again. I will try to fully clear the Meuse crossing maps first before the breakout can happen. As it is turn 2 I use the last of the off board support.

HOUX 15/5 Pz attacks 66/18 DI
Unit selection - so far I have been using almost the default. The main exception is I return AT guns in a meeting engagement for a faster unit.
The german BG's default is well balanced - 3 COmmand units, 1 inf, 1 1/2 track and 1 Befel Pz1
6 Shutzen, 1 pioneer, 1 PzIII plus 2 light Pz tanks. The only weakness is no mortar. I trade a 37mm Pak for a 8cm mortar as I am against on inf BG, no tanks.
All of the teams are experienced except for the moratr and 1 1/2 track, so the troop quality is very good.

The French however have 7 units with seen battle or less experience, so I am seeing lots of surrendering troops. Their Fusillier units all carry a light MG - FM 24/29 so they have good firepower BUT they have no armour and no AT weapons. I believe this is historically correct for a French DI. Their main threat so far has been the laser guided homing missile known as the Canon 75mm which easily takes out any German vehicle and most tanks.

THIS WEAPON IS  THE MAIN TARGET of all my battles, after it is gone the rest is easy!

RESULT - All but 1 VL captured.My 8 cm got the 75mm Canon early, there was a counterattck against my VL's in the south so I had to mop up and capture that area for next time.


Last edited by pvt_Grunt on Fri Mar 07, 2014 9:59 am; edited 1 time in total


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French barrage hits, minimal damage.
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#28: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 07, 2014 9:55 am
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DINANT - Schutzen 7/7Pz vs 77/18 DI

The situation is good, the first wave of troops is across the river, but the French still hold 1 VL on the east side so I expect a counterattack here. This is a shutzen BG so no Pz III or IV. We do get a Pz 38. Also the unit is commanded by some young upstart named Rommel, lets see if he's any good Wink

Result is as expected, secured the east side fully and captured more VL's, the French morale broke before enough VL's were captures so the still hold 2
The laser guided 75mm Canon was taken out early byan MG34 and mortar fire. It is a very good gun, 6 man with good experience so they dont cower easily under mortar fire.



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#29: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 07, 2014 9:59 am
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Save Game


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#30: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sat Mar 08, 2014 1:34 am
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Beauraing map.


Link


My field guns made good work of some French cars. Morale loss again for the AI. Didn't gain all the VLs I wanted before the loss. Very low losses for Germans but I did lose one of the field guns. Playing on elite really thins out the infantry in the German bgs!



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#31: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sat Mar 08, 2014 6:39 pm
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May 12_Eve_T2_Montherme: Lost 2 squads going for the NW exit VL as they ran into 4 French squads in the forest. After that losses were kept low as I moved house to house with 1 squad moving while a 2nd provided covering fire from the previous house. French morale broke and the Germans were awarded 3 VL's and without an exit VL the French BG was disbanded.

Last edited by Tejszd on Sat Mar 08, 2014 7:11 pm; edited 1 time in total


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#32: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sat Mar 08, 2014 7:09 pm
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May 12_Eve_T2_Vresse: A bloody fight for the recon BG. Gained ground and killed more French troops than I lost but could not take the map. The battle ended with both sides being exhausted. Below is a picture of the the best German squad (an armoured car) with 36 kills and the battle ending results.

Last edited by Tejszd on Sat Mar 08, 2014 7:35 pm; edited 2 times in total


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#33: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sat Mar 08, 2014 7:34 pm
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Save Game


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#34: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 10:04 am
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Campaign blocked
May 12_Eve_T2_Nouzonville - 1/1Pz vs 84/102 DIF

Another river crossing! How big is this bloody Meuse thing anyway??
I send a less experienced Pz I back to the force pool and take an Aufklaur unit instead. There is plenty of tank firepower already and I need more fast infantry to cross the bridges.

Using covering fire from 6 Panzers, 4 inf units crawl across the south bailey bridge, while 2 more take the east VL's.
The withering tank fire proves too much and the French morale breaks, leaving us with 3 VL's on the west bank for 8 killed, 7 wounded - no armour damage.



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#35: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 10:55 am
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May 12_Eve_T2_Wadellincourt Shutzen 1/1 Pz vs 295/55 DI
The French are bottle up at the west end of town and are full of basic training level Fusilliers. I bring out the 8 cm SP Gun SdKfz 8! From the picture it looks like a naval gun welded to an old farm ute! Ghetto firepower!

TOTAL VICTORY - I lost a Pz I to the dreaded Instant Firing Homing 75mm Canon, but otherwise it was predictable



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#36: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 11:30 am
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May 12_Eve_T2_Montmedy 4 Pioneer Btl 1/1 Pz vs 246/77 DI

I go into the battle with 2 8cm mortar 1/2 tracks - Mooxe is this your setup? I leave the unit selection alone, all green quality troops.

This really isnt the best map for a recon BG to attack. Bad sightlines, crappy roads, bloc houses. I need heavy infantry, shock troops and flame throwers! But then I forget, it's only 1940!
I capture the rest of the high ground to the west, losing a Command 1/2 track and a 2cm armoured car. I think the car drove into a massive 4WD rut and got lost. We needed Hummers up there!

I spent the entire ammo lot of both 8cm mortar teams on the Magic Armored Kevlar Plated 75mm Canon with no result. At one time I had 3 red skulls and their fire rate dropped, next time I look 2 of them had healed! wtf! They must have found an ATOMIC HEALTH PACK Duke Nukem style! I ended up with 4 teams' suppressing fire and an assault by the heavy Aufklaur team to make them sing the 3rd republic national anthem "Mon Surrend"



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#37: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 11:37 am
    —
Save game on the movement phase. I did the last movement so I leave it to one of my Canadian brothers. Looks like a breakout in the south is coming.

There are movement opportunities in the north, but leaving a map before it is cleared may hand it back to the French and force another river crossing.



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#38: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 11:41 am
    —
Tejszd wrote (View Post):
May 12_Eve_T2_Vresse: A bloody fight for the recon BG. Gained ground and killed more French troops than I lost but could not take the map. The battle ended with both sides being exhausted. Below is a picture of the the best German squad (an armoured car) with 36 kills and the battle ending results.


I also found this map hard to attack on. The stream running across the east side cost me some troops, then you have to attack uphill into the town. Well done on the medals for the 222 A/Car

#39: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 3:51 pm
    —
May 12 Night: Moved 3 BG's which will cut off 2 French BG's from supply and open 1 Eastern map to allow following German BG's to entry the battle. Being night I set the German BG's that are not on Eastern map or moving to rest....

Last edited by Tejszd on Sun Mar 09, 2014 5:41 pm; edited 1 time in total


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#40: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 4:32 pm
    —
May 12 Night Houx Results: I didn't switch any squads (in hindsight wish I had taken a mortar) and did not deploy to VL's that did not connect to a German entry VL. I managed to only get back to the isolated VL's losing unfortunately too many for my liking but at night you can get surprised....

Last edited by Tejszd on Sun Mar 09, 2014 9:21 pm; edited 1 time in total


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#41: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 4:48 pm
    —
May 12 Night Dinant Results: PLaced the German squads in the town buildings and repulsed a French attack from the forest then swept forward breaking French morale taking the map. The French BG could not retreat and was forced to disband.


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#42: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 9:47 pm
    —
May 12 Night Givet Results: The Germans had 2 MG teams and 4 guns providing covering fire and managed to kill a lot of French defenders but that did not stop the French fire killing a lot of infantry as they crawled or ran across the open unprotected bridge deck.... Time expired saving infantry from both sides further losses....

Last edited by Tejszd on Mon Mar 10, 2014 7:10 am; edited 1 time in total


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#43: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 9:51 pm
    —
Save game


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#44: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Mon Mar 10, 2014 6:28 pm
    —
Rocroi - German Attack


Link


I'll be leaving most teams intact from now on when choosing troops. The only teams I swapped out here was an 88cm and 2cm gun. Ended up losing a few vehicles to a French ATG. Namely a 3.7cm armoured car. I was hoping to get my infantry to suppress enough that all my cars would be able to get even more suppressing fire onto it rendering it useless. Well didn't work and he was able to pick a bunch off.

This was a night map. AI launched flare same time as me and it lagged the hell out of my PC. French AI morale loss though. They are mostly pinned into the North West area now. This German BG is clear to advance!

Some of the troops are starting to get impressive kill counts. We should name a few!



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#45: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: dgfredLocation: N.C., USA PostPosted: Mon Mar 10, 2014 7:59 pm
    —
Thanks for the AARs and videos!  Cool

Really enjoying it.

#46: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Mon Mar 10, 2014 9:12 pm
    —
DG you should join.

#47: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Tue Mar 11, 2014 12:25 am
    —
Vress-sur-Semois


Link


AI withdrew last strategic move and moved a French BG in at the same time from the NE corner. AI pinned in the corner obviously so I had to root them out. The hardest part of this battle was getting LOS as it was at night. All I had to do here was keep the pressure on any team I spotted, gain the one VL next to their entry VL and hope for a morale loss. After the going got a bit tuff, I expended my remaining mortars on the ATG and ran my mortar team to gather up contested VLs. That usually helps in getting a victory. The disbandment did happen, not sure what the final blow was though to trigger it.

One thing to get used to in Meuse is the lack of heavy calibre weapons. There are some, but many of these fights turn into pure infantry tactics with supporting armoured cars only armed with machine guns or 2cm cannons. Its make the fighting that much harder.



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#48: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 11, 2014 7:06 am
    —
I haven't played TLD much, but why is there a movement turn at night? It should be the first morning turn for movement.

#49: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 11, 2014 9:03 am
    —
May 13_Morn_Night turn - Nouzonville - 1/1Pz vs 84/102 DIF

Battle continues. I have 3 VL's on the west side of the river. One of my Panzer IIa is "Disorganised" and I cant return it to the fp. This BG needs rest.
Lots of buildings on this side of the river so I return a PzI and a PzII to the fp and get 2 mot Schutzen units. This still leaves me with 6 tanks and a 1/2 track.

Result - As expected I had more than enough tanks for a city battle. The Panzers dont spot very well , and even worse at night so I suprised a few units! The illumination helps, but it wears off too quickly.
I like to "hide" my tanks in deployment behind buildings, etc for at least the first minute of battle until I'm certain no AT guns are lurking, but this was difficult on this map as the west bank of the river is so steep.
TOTAL VICTORY! This tank BG looks free to run west then south to capture a supply depot. Forget about the Channel and Dunkirk in this mod!



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#50: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 11, 2014 10:34 am
    —
May 13_Morn_Night turn - Mouzon - 1/1 Shutzen vs 205/71 DI

My old favorite 1/1 Schutzen Regt! It seems so long since we set forth into the west, and what are you doing this far south! It seems you are zig zaging your way to the Paris like a Frenchman after a 3 hour lunch!
I have brought along a sniper as there is a 4th floor tower on a church. I dont use them a lot, but this is as good a map as any.

ACTION - I lose a 2cm Flak tracker to mortar fire early on and he blocks the road forming a mini rush hour traffic jam with a PzII and a Command tracker! It looks like Mr Magoo is drivng the gun carraige!
The fight centres on the main intersection, I fight halfheartedly but meantime mt Stosstrup is sneaking around gathering land for the morning battle.

Meanwhile a surrendered Frenchman with his morning croisant strolls through my ManoiR le Brun VL and CAPTURES IT! I haven't seen that for a long time.

I take a PzII across the bridge toward the Manoir but it comes under fire from an invisible inter-dimensional 75mm Canon and retreats without damage.

RESULT -  Captured 5 more VL's, we hold most of the main town. We expect counterattacks to come through here so it is a good position.



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#51: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 11, 2014 10:38 am
    —
As an aside, my sniper got 1 kill....


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#52: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 11, 2014 11:09 am
    —
May 13_Morn_Night_Montmedy 4 Pioneer Btl 1/1 Pz vs 246/77 DI

I fought this battle last turn. I keep the same setup, 2 8cm mortars, lots of aukf pioneers and a few 8 rad A/cars
The French only hold 2 VL's and there is a large minefield to cross, so I am hoping for a morale break rather than having to cross the field and capture the VL's. I feel it will cost less men this way.

RESULT - I dont get total victory but plenty of casualties and I have captured the scraps of map the French held. We can hold this map against any attacks!



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#53: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 11, 2014 11:12 am
    —
Morning turn 1 May 13


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#54: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Tue Mar 11, 2014 5:45 pm
    —
Morning of the 13th strategic moves. Mouzon and Montmedy, keep those German BGs there, encircle and slowly cut down the French BGs. Do not force a disband.


Link


Thuillies, German attack.


Link


I moved this German BG in to clear our own supply depot as reinforcements are coming next phase. My plan here was to gain the exit VLs to the West and North of my deploy area. The biggest loss here was losing a Panzer IIIE to a 25mm French command car. Artillery took out my command car and I used the dismounted team to capture some extra VLs to cut off the French BG. Now both units are out of supply.



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#55: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Tue Mar 11, 2014 11:12 pm
    —
Philippeville

Sorry I didn't get any names of the BG's involved.
Basically just tried to push out of the Map trying to get any exit VL's possible.
The French tried desperately to push us off the Map but that was a huge mistake giving up their cover and we just mowed them down.


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#56: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 12:56 am
    —
Givant:

We deployed on the western side of the map,leaving two AT_Guns on the eastern bank of the river for support.
The AT_Guns did a great job providing support as the AI tried to cross open ground.
Also left a MG_Team and Command Team inside the houses behind them.That ended up being wise as the AI left the woods trying to destroy the AT_Guns.

We lost a lot of sprites fighting for the ext VL but in the end were free to leave Givant.



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#57: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 1:01 am
    —
Rocroi:

Following the same tactic as at Givant we deployed west in hopes of securing the exit VL.
I placed two Tanks right at the hedgerow and a few squads to cover them.

The AI did really well in the placement of their AT_Guns on the other side of the farm field and took out one tank fairly quick.
Mortars and the other tank disposed of the last gun.

Fighting for the most part was limited to the open field in the immediate southwest field.
The hedge rows must have great cover as I had to outflank each French team to eliminate them.

There were NO troops in the North and the exit VL was secured easily.



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#58: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 1:08 am
    —
Montherme:

Meeting Engagement,

This was a great set up for us.
I used one Command Team and one Mortar team to run the map securing all the exit VL's.
The rest of us just sat and waited it out.
The Artillery Barrage was devastating here as it usually is when one is stuck in a small deployment area.

Everyone else was mowed down trying to cross the open.



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#59: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 4:25 am
    —
Nouzonville:
Nothing says defeat better than an attacking AI.



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#60: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 12:07 pm
    —
Mouzon:
I strongly consider trying to recode this Map so that the AI doesn't/cant deploy on the very southern part of the map.
They did so in force and after taking the majority of the map they then decided to come out.
The two vehicles on the bridge just had their way with them and it was over.
That's just a shame as I expected this map to be difficult to take.



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#61: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 12:15 pm
    —
Montmedy:
After pretty much having my with the AI.
I expected nothing less,But.......................

The AI did really good here deploying a strong force on the West & Southwest.
Two well placed AT_Guns caused us to lose 4 Vehicles.
And we still don't control the Map.

Strat Moves up next.



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#62: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Wed Mar 12, 2014 1:00 pm
    —
We will never control Montmedy. Its a major french supply depot. Just keep the BG pinned and destroy it slowly.

#63: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 1:54 pm
    —
Yea I know,
It just would have been nice to have it cleared for a turn.

#64: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Wed Mar 12, 2014 6:12 pm
    —
platoon_michael wrote (View Post):
Mouzon:
I strongly consider trying to recode this Map so that the AI doesn't/cant deploy on the very southern part of the map.
They did so in force and after taking the majority of the map they then decided to come out.

I had a good fun battle taking most of this map, but now that we have control it becomes another of those boring entry VL maps you need to fight on every turn.
I would suggest expanding the map to the south to give a better deploy area for the French.
As it is now it reminds me of Stavelot with a tiny deploy area on the wrong side of a river.

#65: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Wed Mar 12, 2014 7:15 pm
    —
The deploy areas in CC will always suck,unless Matrix can be convinced to allow us to enlarge/change/manipulate them.
And lets be honest,I personally don't see them doing that.

I disagree with expanding the map.
This is a great map and the AI had a lot of Great options to deploy in many of the houses.
BUT
To be able to allow them to deploy on such a narrow strip and then to only have one avenue to cross,just isn't right.



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#66: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Mar 13, 2014 6:42 am
    —
Oh I understand now, I thought they only could deploy south of the river. You pic shows VL's available for them north of the river, where they should be if the AI knew how to play.

#67: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: southern_land PostPosted: Thu Mar 13, 2014 7:24 am
    —
enbiggened Mouzon for the 64 map version which (I think) will need another entry point south (still smaller than a maximum size cc3 map)

I'm pretty sure even on the smaller version infantry can cross the weir



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#68: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: platoon_michaelLocation: Right behind you PostPosted: Thu Mar 13, 2014 8:38 am
    —
Now that's service.

#69: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Mar 13, 2014 10:13 am
    —
Coded?  Wink

#70: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Fri Mar 14, 2014 4:41 am
    —
It is coded but still needs some play testing and trees added to the zoomed out views....

The larger map protects the French a bit more from air or artillery attacks but it will be very hard for them to push across the bridge. But there will be another map that the new exit allows them to move to without the bridge crossing....

#71: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 17, 2014 9:05 am
    —
It's been a few days since I played - thanks to Plat Mike and others for contributing.

MOVEMENT TURN - May 13 Morning turn 2
GIVET and WADELINCOURT are 2 maps we almost own, but the BG's on them are holding up movement.

The 11/6 Pz needs to move to Dinant as there is a French BG roaming behind our lines at Houx and needs to be stopped before it blocks our supply any more. I would prefer to move the 96/32 inf to there and let the Panzers move west but it doesnt hold that exit VL. The 96/32 needs to capture Givet this turn!

Wadelincourt is different, we cant afford another turn without this map as it's needed to get ammo to the 1/1 Pz Schutzen defending the entry map at Mouzon. The 2/2 Schutzen will have to go around to the north.

Mortat support taken at Wadelincourt.  The 2 south BG's resting, although I dont know if this helps much in a day turn.

RESULT
- As expected the armour BG met up with the rogue French BG in Dinant - they need to be stopped.



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#72: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 17, 2014 10:20 am
    —
May 13_Morn_T2_Thullies - 15/5 Aukf Pz vs 129/5 DIM
The French hold most of the town except for 2 VL's arounf the church to the north. I will attack form south of the village with vehicles and put a few harrassing/spotting units at the church. They have 2 25mm A/cars and 2 guns so I will need to be carefull.

RESULT -  I capture the town but a Pz II is abandoned and a Bef Pz I is damaged by artillery. The Pz III is the best tank on the field. Unfortunately I lost the Namur exit VL and couldnt regain it. We will start next turn out of supply.

edit - this BG is headed for Charleroi supply depot to the north, It just needs infantry to catch up now.



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#73: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 17, 2014 10:46 am
    —
May 13_Morn_T2_Phillipville - 7/7 Schutzen vs 62/22 DI

My first battle on this map. It looks like PL Mick started the battle last turn.
I go into battle with the same force - 4 tanks, 1 mortar rest inf. The French have a 47mm AT gun to watch out for.

RESULT - French morale broke and I took all of the town except for 2 VL's in the NW corner. I didnt see the French guns at all, so my Pz IV's 7.5 cm gun did some re-modelling on the French architecture.



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#74: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 17, 2014 10:51 am
    —
7/7 Panzer medals


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#75: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Mon Mar 17, 2014 10:56 am
    —
Save game - Dinant is next, a fresh Panzer BG with Pz 35 tanks - how can the forum poster continue to resist Mooxe, I ask you??


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#76: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Tue Mar 18, 2014 12:17 am
    —
Clearing the rear!

Dinant


Link


This was a meeting engagement. The AI foolishly moved in an unrested BG to fight beyond its supply lines. The German tactic was simple. The Germans threw out the tested fire & movement principle and replaced it with speeding and crushing. I used an MG car as bait to bring out the ATGs which worked. The MG car surprisingly got a lot of kills but the bait took him out later. The guilty ATG was never spotted but I did see the muzzle flash. The battle was in such a tight corner though I did not need to chase after it. Total victory.

Givet


Link


The last German commander here did a good job forcing the French into a morale loss ceding a few VLs. The tactic here was as simple as Dinant. Crush, crush and more crush. The AI was compressed into some small deploy zones without much cover or opportune avenues to attack from. My right flank consisted of a 2cm and 10cm gun to fire into the North. An MG37 in a two story house and a rifle team on the extreme right edge to catch any runners. The game started out as a turkey shoot on the right side. The 2cm and MG37 getting many kills. Unfortunately the 2cm gun took three casualties early on to small arms, and was eventually entirely knocked out. Up in the North the infantry advanced in bounds with covering fire from the right flank. Total victory.



TLD_OLB_20.gc
 Description:
Blitznado Meuse GC Latest File

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 Filename:  TLD_OLB_20.gc
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#77: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Tue Mar 18, 2014 8:32 pm
    —
Aubigny


Link


German assault. I started naming experienced vehicles. On this BG verhicles were named Raider One thru Six. We lost Raider Six to a field gun. French AI morale loss. Captured all North and South exit VLs. Low losses and high losses for French. Both French field guns taken out.



TLD_OLB_21.gc
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 Filename:  TLD_OLB_21.gc
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#78: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Wed Mar 19, 2014 6:03 am
    —
May 13 Morn T2 Nouzon Results: This was a meeting engagement with the French forces entering from the South West corner and the German forces entering from the North East. I used mortar fire on the French to slow their advance and rushed squads and armoured cars across the nearest temporary bridge. Once across I took up positioned men in the nearest buildings and the armoured cars to cover the roads. Sure enough the French advanced and were caught with fire coming from multiple directions then counterattacked breaking the French morale to capture the map.

Last edited by Tejszd on Wed Mar 19, 2014 6:57 am; edited 1 time in total


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#79: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Wed Mar 19, 2014 6:53 am
    —
May 13 Morn T1 Montmedy Results: The French were in the centre south of the map in a lightly treed area. I surrounded the area but almost right away a French 25 and 75 gun opened up destroying 2 vehicles. Next time I'll hide them out of site to start  Embarassed  I then focused on suppressing the guns, managing to destroy one, and worked to destroy the French squads as I found them. Another embarrassing moment was looking at the battle results. The AI must have placed 1 squad in a small still shaded North West part of the map and took 2 VL's  Embarassed

Last edited by Tejszd on Thu Mar 20, 2014 1:32 am; edited 1 time in total


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#80: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Wed Mar 19, 2014 7:01 am
    —
May 13 Morn T2 Wadel Results: The French were in the South West corner of the map and both sides lost a a gun during a long range dual but after that the German infantry and tanks/vehicles were able to push forward eliminating 52 French troops for the cost of 3. French morale broke and we gain total control of the map.


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#81: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Wed Mar 19, 2014 7:13 am
    —
May 13 Mid T1 BG Strat Moves: continued to push West whenever possible though the French BG's on Phillippville and Thuillies have created a bottle neck forcing 2 BG's; 1 from the 6th Panzer and 1 from the 7th Panzer to move North instead of West. These maps need to be cleared!


May 13 Mid T1 Thuillies Results: The French forces were in the North East thus the German had good defensive positions in the town. The French though using a good mix of infantry squads, guns and armoured cars put up a tough fight. German casualties were higher than previous battles at 18 men and 1 tank but the French losses were even higher especially in equipment losing 2 armoured cars and 2 guns. French morale broke and the BG disbanded so the way west looks open!  Very Happy


Last edited by Tejszd on Wed Mar 19, 2014 7:17 am; edited 1 time in total


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#82: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Wed Mar 19, 2014 7:15 am
    —
Saved GC File


tld_olb_22.gc
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 Filename:  tld_olb_22.gc
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#83: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Wed Mar 19, 2014 8:04 am
    —
Tejszd wrote (View Post):
May 13 Morn T1 Montmedy Results: The French were in the centre south of the map in a lightly treed area. The area was surrounded but the before almost right away a French 25 and 75 gun opened up destroying 2 vehicles. Next time I'll hide them out of site to start  Embarassed  I then focused on suppressing the guns, managing to destroy one, and worked to destroy the French squads as I found them. Another embarrassing moment was looking at the battle results. The AI must have placed 1 squad in a small still shaded North West part of the map and took 2 VL's  Embarassed


Ha - sneaky French unit!

#84: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Thu Mar 20, 2014 1:05 am
    —
Phillipeville


Link


French disband. Going is getting much easier now that the main line has broken. Or maybe since were sharing all the hard work slogging through the maps it seems easier.... I lost 8 men and one 2cm pzII got immobilized. French infantry running around everywhere in the center of town, mowed them down easily. All in all not much else to report!


Last edited by mooxe on Thu Mar 20, 2014 2:03 am; edited 1 time in total


tld_olb_25.gc
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 Filename:  tld_olb_25.gc
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#85: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Thu Mar 20, 2014 1:36 am
    —
It is probably easier for both the reasons you stated but the French high command should react soon... Who will be the 1st to encounter the Char B1 tanks?

#86: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 30, 2014 12:05 am
    —
May 13 Mid T1 Aubigny Results: Started in a bit of hard entry position in the North East but managed to push most of the way across the top of the map. Then agreed to a cease fire and are happy with the ground gained and losses inflicted compared to taken. There will still be some hard fighting on this map but we have way more options for the next phase of clearing the South.

Last edited by Tejszd on Mon Jan 11, 2016 9:37 pm; edited 2 times in total


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#87: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 30, 2014 12:25 am
    —
May 13 Mid T1 Signy Results: Entered the map from the North with good cover and pushed out slowly from there moving from cover to cover. The French commander must have got impatient and rushed infantry forward who were then caught in the open and turned running away giving us 3 additional VL's.


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#88: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 30, 2014 1:07 am
    —
May 13 Mid T1 Mouzon Results: A new French BG arrived with Calvary tanks and pushed them across the bridge with PzII tanks shells bouncing off. They continued across until they came into the LOS of the German half track mounting an 8.8cm gun which destroyed both from long range. An additional 2 French tanks were shooting up the buildings facing South so a cease fire was agreed to by both sides to avoid further causalities.


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#89: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 30, 2014 1:52 am
    —
May 13 Mid T1 Montmedy Results: Used 3 infantry team to regained the North West Bunker and exit VL lost the previous battle. The remaining troops held the French forces in their entry area and an artillery barrage took out a 25mm and 75mm guns. French morale broke and the BG disbanded off the map. Attached is the end of battle results and Grand Campaign results at the end of May 13 Mid day Turn 1.


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#90: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 30, 2014 1:55 am
    —
Saved GC File post the BG move as all German BG's pushed west cutting off French BG's in the North from the major supply depots in the South.


TLD_olb_26.gc
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 Filename:  TLD_olb_26.gc
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#91: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sun Mar 30, 2014 11:17 am
    —
Thuillies

Meeting engagement, French starts in North, Germans SouthEast.
Recon squad screened SOUTH flank capping 2 VLs.
Infantry quickly entered and secured a foothold in the town, supported by the Pz 35s.
The French attacked strongly direction VL: Hameau Thullies, with infantry, well supported by infantry and arty fires.
Schutzen gruppe defending it had to go to cover and call for tank support.
The French attack crumbled in the fires of a pz 35 and the pz4D. This created oppurtunity for a German counter attack on Les Haies Fraiches.
French morale collapsed after this with a resulting Decisive German victory.



UO0008.2.jpg
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The fighting for Hameau Thuillies
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UO0010.1.jpg
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End state
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#92: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sun Mar 30, 2014 1:14 pm
    —
Beaumont

A hard fight.
German attack from South East.
Initial goal to secure foothold in the southernmost block of houses.
Further my goal was to keep losses low, and advance slow and deliberate with overwhelming fire support.
I succeded in gaining the block, but it was slow.  French infantry infiltrated through woods to the south, was defending Hotel de ville with HMG and small arms.
They called in arty on the Southern building and street , getting mobility kill on one Pz35 and and total killing another.
This effectively stopped my attack towards the hotel, Instead I turned north towards Cafe Flambart and gained this VL with a tank supported infantry attack.
French Major Victory.



UO0015.1.jpg
 Description:
Effective French defence in the south
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UO0015.1.jpg



UO0018.1.jpg
 Description:
End state
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UO0018.1.jpg



#93: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sun Mar 30, 2014 1:16 pm
    —
The file


tld_olb_27.gc
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 Filename:  tld_olb_27.gc
 Filesize:  1.59 MB
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#94: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sun Mar 30, 2014 5:05 pm
    —
Had time for a couple more..

Aubigny les Pothees

Meeting engagement, I came in from North , French in the South.
Combat centered around the 2 Western VLs.
Nothing special, French morale broke ending in a Decisive Victory.

Signy -l'Abbaye

Another Meeting engagement. Germans in from East,  French from South.
I attacked city with a tank supported infantry attack on both Nort-South axis.
Used the armoured cars, a tank and an assault team on the Eastern side, doing a recon by force in the enemy flank. Killing 3-4 enemy squads, capping the South Eastern VL before swinging West into the city.

Good battle ending in moral breakdown for the French. And Decisive German victory.
unfortunately 1 of my armoured cars got a direct mortar hit and was a total kill.



UO0020.jpg
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Signy l'Abbey
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UO0019.jpg
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Aubigny les Pothees
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#95: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sun Mar 30, 2014 5:07 pm
    —
The file


tld_olb_28.gc
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 Filename:  tld_olb_28.gc
 Filesize:  1.59 MB
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#96: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Apr 03, 2014 9:39 am
    —
May 13_Mid_T2_Mouzon - 1/1 Pz Schutzen vs GBC503
A lot has happened on the strat map since I last played, a couple of fast Panzer units have made it across the map. BUT, the good old 1/1 is still camped in Mouzon, enjoying the red wine and women and lazilly beating back the daily French counterattacks. Were looking pretty thin on vehicles - some idiot lost the only Mark IV a few turns ago - OH WAIT, that was me!  Embarassed

We have a 5cm mortar that is disorganised, so that slot is out. We should rest, but really it is hard to rest on a supply map as it seems the AI never rests. It is a veto system, BOTH  teams need to choose to rest or the fight continues. But really, 1 disorganised team out of 15 is not a huge penalty in a single player campaign. Maybe a larger penalty needs to apply to force players to take a tired BG out of front line service. Is this moddable?

The French are attacking across the south bridge and this time they have tanks, so I trade a sniper for a PAK 35 AT gun. Sniper Basse has an Iron Cross so I leave him, send his mate Kuch back to the pattiserie in the town.

The 8.8cm farm ute puts down his croissant long enough to take out 3 French FCM 36 tanks! This is the only gun with a green target on these, the 2 cm Pz II cannot harm them! Unfortunatly he keeps reloading with HE to aim at infantry, so the first shot at the tank is HE, the the AP shell kills them.



Mouzon4.jpg
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Uncle Bobs Truck with an 88 on top!
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Mouzon3.jpg
 Description:
Result
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#97: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Apr 03, 2014 10:25 am
    —
MOVEMENT TURN - Eve May 13
A few more BG's have appeared in the east. Our 2 BG's in the south are tired so I will try a risky night-time BG swap. We will lose control of the map but it should be a meeting engagement and with night cover I will take back the map leaving a fresh BG in place in the morning! Good Plan? Lets see......

Also moved units west to try to re-establish supply to the Pz units. Char bis tanks have appeared at La Louveire and the 15/5 Pz is almost out of fuel. I will leave it to defend instead of trying to attack with no fuel.

I use all the artillery support I can, there's not many battles that it reaches any more.

#98: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Apr 03, 2014 10:58 am
    —
May 13_Mid_T2_Mouzon - Pzr 25\7Pz vs 5e BCP
The Char bis tanks have arrived in Charleroi! As I control the map and I need firepower, the second Pz IV is brought up. 2 scout cars are traded for AT schutzen.

GOOD NEWS! The AT schutzen with the molotov cocktail takes out a Char B1 from the 2nd floor window - Lanz you're a hero! It was white knuckle CC action as the huge B1 trundled down the street towards my AT team. They came under attack by a chef squad but held their DEFEND stand until - BOOM - classic CC action!

I try an ME110 strike on the other Char B1 but it is not effective. When the French ask for a truce I accept.

I lost 1 Pz IV and killed 1 Char B1, an H-39 and damaged a P-19 MG truck



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 Description:
ME 110 fail
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Charleroi3.jpg
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IRON CROSS, then martyrdom for the Fuhrer
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Charleroi1.jpg
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[b]BOOM[/b]
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#99: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Thu Apr 03, 2014 11:05 am
    —
I've left the next battle for Mooxe, Char B1 for you!


tld_olb_29.gc
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#100: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Thu Apr 03, 2014 12:25 pm
    —
Rgr I'll pick it up tonite.

#101: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sun Apr 06, 2014 4:13 pm
    —
Wow the strategic situation has sure changed since I last played. There's quite a few German troops with lots of kills and medals now. I am only switching out wounded teams that have no kills, and fresh teams that have no kills, everyone else stays despite wounds. Will resting these BGs heal wounded troops?

Thuin

Germans are cut off and supply has dwindled to red levels, all my vehicles started fueled up though. French attack with multiple Char BS1 tanks. My goal was to hopefully disband but my Germans were so light on AT that it couldn't happen. I eliminated most of the AI's infantry but his morale help up. One Char down from airstrike, one immo'd, H-39 KO and 81mm Mortar HT KO. The French infantry did get moving fast and early, they were mostly cut down in the streets.


Link


Thuilles


This was a no brainer. French hold one VL about 15m from my deploy. I placed all my troops right in the center mostly to end this battle quick. My 2cm car takes the final VL in the first two minutes and. During the two minute countdown my men go on a free for all shooting spree. I am surprised the map didn't end with morale loss, but it was a disband none the less! This victory opens up supply to Thuin.


Link



TLD_OLB_40.gc
 Description:
Latest Blitznado file

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 Filename:  TLD_OLB_40.gc
 Filesize:  1.6 MB
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#102: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: vobbnobb PostPosted: Mon Apr 14, 2014 8:34 pm
    —
This is a great mod. Playing as French right now

#103: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: vobbnobb PostPosted: Mon Apr 14, 2014 11:57 pm
    —
HAHA! I saw that 88 on the truck, took it out with mortar before it could get a shot off. Someones gonna be pissed that truck isn't going back for rearming and repairs..


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#104: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sun Jan 10, 2016 11:11 pm
    —
Time to continue Bliztnado?

#105: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Mon Jan 11, 2016 9:05 pm
    —
I'm in again!

#106: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Mon Jan 11, 2016 10:25 pm
    —
May 13 Exe T1 Beaumont Results: Germans enter on the east side of the map against a waiting French BG 62eRI/22eDI. We have 1 disorganzied infantry squad but it doesn't require any repalcements so there is no impact. Fire errupts right away as the French do want to give up any more ground. A German Pz4 gets disabled due to French artillery support and now we'll have to clear the city/map without tank support. In the end the Germans push hard losing some men getting control of the whole map and BG gets disbanded as they have no exit VL.

Edit: added ongoing GC for someone else to pickup. Need to understand why my .jpg image preview in the post is not showing the proper color now since moving to Win10 and changing my monitor....



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tld_olb_41.gc
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 Filesize:  1.6 MB
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#107: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Mon Jan 11, 2016 11:32 pm
    —
The colour is not showing right for me either, hasnt been for a couple years. Something on the server I think.

#108: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: vobbnobb PostPosted: Tue Jan 12, 2016 1:51 am
    —
Mooxe I would look into it, can you do a virus scan on your server files? It wouldn't be a bad idea.

#109: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sat Jan 16, 2016 6:49 pm
    —
Fought 3 battles:
Rumigny
Aubigny-les-Pothees
Signy l'Abbaye



Rumigny.jpg
 Description:
Schutzenregt.4/6.PD vs 32.eBCC/GBC518. I swapped out the 20mm flak with a Pz IVD as I was attacking. Made a tank supported Infantry attack across the bridge. Was met by heavy French infantry and Tank counter attack in the mainstreet. Succeded in getting a
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Aubigny-les-Pothees.jpg
 Description:
Schutzenregt.2/2PD vs 148eRIF/101eDIF Heavy casualties for our forces both in men and material. Caused mostly by precise French arty fire into our deploy box. There was also heavy infantry combat in the woods by the Southern VL. The French was dug in real
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Aubigny-les-Pothees.jpg



Signy-L'Abbaye.jpg
 Description:
PzRegt.3/2.PD vs 295eRI/55eDI. The French force was destroyed with light casualties for us. Opens supply route for PzRegt.1/1.PD
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Signy-L'Abbaye.jpg



Knightscross w Oakleaves awarded to Kastner - for actions at Signy-l'Abbaye.jpg
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Knightscross w Oakleaves awarded to Kastner - for actions at Signy-l'Abbaye.jpg



#110: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: ScnelleMeyer PostPosted: Sat Jan 16, 2016 8:41 pm
    —
The file


tld_olb_42_119.gc
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 Filename:  tld_olb_42_119.gc
 Filesize:  1.61 MB
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#111: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Fri Jan 22, 2016 5:13 am
    —
Mouzon. New German unit entering here against a dug in French armour. French have a bad deploy mostly on the other side of the river.

I took up a general advance to the South taking up high points in bounds. After the French were bogged down on the bridge I took MG teams to the factories lining the river to open fire across to dug in positions. That was enough to force the disband. My single crewed Pz4 with LOS to the bridge kept banging away unsuccessfully at French armour trying to get through, wrecks were blocking their advance.



battle1.png
 Description:
The French tank at the intersection immo'd my Pz2 and Pz4, killing and wounding numerous crew members.
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battle3.jpg
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My MG team in the 3 story behind the front line was able to pick off quite a few soldiers at range.
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Dismal French result!
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CCSvsMeuse21Jan16.gc
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#112: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: southern_land PostPosted: Fri Jan 22, 2016 9:12 am
    —
the later version (unreleased) has another megatile along the southern map boundary to give the french a little more deployment space

#113: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: sweofp PostPosted: Sat Jan 23, 2016 10:49 pm
    —
southern_land wrote (View Post):
the later version (unreleased) has another megatile along the southern map boundary to give the french a little more deployment space


Is this going to be released?

#114: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sun Jan 24, 2016 3:52 am
    —
Montmedy Meeting Engagement

France 3 Barrel Supply Depot. Don't disband these guys. Just bleed them out match after match.

My infantry crawled West then South to occupy the bunkers. My Pz3 was in a 12 minute dual with about 4 or 5 light french tanks. The Pz3 never sustained damage, and he never stopped shooting. Multiple French tanks were damaged with a couple destroyed by the Pz3 and an artillery barrage. Only notable was my assault on the bunker. Tank fire plus an Mg34 providing suppressing fire let three of my infantry teams take it without many casualties.


Last edited by mooxe on Fri Jan 29, 2016 8:09 am; edited 1 time in total


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CCSvsMeuse21Jan16.gc
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Latest File 23 Jan 16

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#115: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sun Jan 24, 2016 3:55 am
    —
Tejszd, theres a large citadel at Montmedy. How come it was not modeled into the map? Comparing the CC map to Google Maps, it looks like it would of been just a few hundred meters West.

#116: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Fri Jan 29, 2016 1:06 pm
    —
Hi Mooxe,

Montmedy hasn't been changed since the original mod release. To me it is a pretty good map representing the northern most end of the maginot line and played well so have never considered changing it....

#117: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Tue May 03, 2016 7:55 pm
    —
Chaumont - the last battle for 13 May Eve Turn 1:

1/1 attacks onto the map from the north, The terrain favors a main effort due south toward the expected enemy center of gravity. French infantry opposition should be typically feeble if his guns can be destroyed or avoided. My main concern is red fuel status. One or more vehicles will be immobilized from the start due to lack of fuel. I debate whether to replace a PaK with a PzI MG or an infantry unit. I go with the PzI which of course is one of the two vehicles starting without fuel. But then that situation could have been considerably worse. A secondary effort will be made to the west while a small end run to the east by the Kdo wagon and Aufklarer should scoop up 2 or 3 easy VLs.

The French appear almost immediately after the battle begins - two infantry teams along a wall in the treeline to the west, two in new trenches in the open in the center. The trench dwellers get blitzed on the move by the massed force of the main effort without loss or pause. Those in the trees die almost as easily although an infantry leader is killed on the run. Full battle arises once my main force enters the first buildings in town. I have struck the French directly in their center of mass. My lead infantry elements blunts a crawling French advance with but a single casualty. By the time my armor negotiates some woods and a wall to join them it is clear the battle will end quickly with French morale loss.

Therein lies my major mistake - knowing it was to be a short battle, I should have left the center to take care of itself and focused on seizing VLs on the east and west perimeter. Instead let myself become immersed in the middle after an unseen French gun damaged a PzIV killing its loader. With the PzIV backed safely out of harm's way, I became engrossed in finding the offending gun so I could mortar it into oblivion, which IMO is the only reason to have a granatenwerf in a BG. Then the commander of a PzII I diverted from the eastern effort toward the center was incapped by a rifle grenade so it too had to be retreated.

By then the enemy was offering truce which is usually only encouragement for the Germans to press harder. Now I did tend to taking VLs on the flanks but at 9:30 on timer the froggy white flag was raised before those movements could bear fruit. 3 VLs were gained in addition to the 2 taken  but due to 'scheiss not Zeiss' optics I never did locate the gun or use my 8cm tube. German losses were light but 2-3 more VLs should have been taken had I employed better time management.  Altogether just a C+ performance on my paet.

End of turn so I'll need to familiarize myself with the strategic situation before making any strat moves and distributing support missions. Now is not the time to overlook opportunities for the French to slip thru our lines as looks to be a possibility with the FR BG in Charleroi.



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1/1 attacks onto Chaumont
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#118: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Wed May 04, 2016 4:30 am
    —
The 13 Eve 2/2 strategic movement is generally west or northwest. Highlights include:

15/5 moves NW from its engaged battle on Thuin to unoccupied Harmignies.
11/6 moves west into Thuin from Thullies to continue battle with FR 28/1.
25-37/7 moves west into La Louviere, leaving its engagemebt with FR 5/1 on Charleroi since 5/1 could, and did move east to Namur forestalling the attack by 28/8 from Namur.
7/7 attacks west from Beaumont to Maubeuge where FR 23/4 defends.
57/6 not knowing if the French are in Hirson and/or Montcornet, stands fast on St Michel until support arrives in the south to move into Montcornet.
4/6 and 2/2 continue their battles on Rumigny and Aubigny. 4/6 faces the tougher, armored foe so, on a hunch, it is given the lone air sortie.
3/2 at Signy holds in place facing a dilemma similar to 57/6. If it moves south to either Grand Champ, occupied by FR 208/53 or an apparently empty Launois, its possible that enemy forces on the road not taken will seize a vacated Signy. FR 208/53 obliges by attacking Signy with a poor entry zone.
1/1, with mortar support, will continue its battle with FR 331/55 at Chaumont as does 86/10 on Montmedy against 42/3. Montmedy is the only map eligible for artillery so 86/10 gets allocated qne of the three available artillery missions as well as mortar support.
Lastly, a reorganized FR 239/53 arrives on Mouzon to do battle with 69/10.



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#119: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Wed May 04, 2016 4:46 am
    —
13 Eve 2/2 - Namur, GE 28/8 defends vs FR 5/1

No better place than Namur for Wehrmacht infantry to defend against French armor. Even so I completely revise my OOB, choosing four 37mm AT guns and 8 MG teams. One gun goes in the bunker between the bridges while the other three set up in bldgs fronting the east side of the river. likewise for the MGs with the exception of two LMG teams on the west bank. The northern team has a keyhole slot between the bridge and a wall while the southern team is ambushing the base of the bridge.



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OOB and deployment at Namur
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#120: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Wed May 04, 2016 5:19 am
    —
The ensuing battle is a total sitzkrieg. :One Char bis demonstrated briefly on the riverfront while the remainder of their armor milled about a bit in the rear. His halftrack quickly gets demolished, an H39 absorbs a full ammo load from a PaK without brewing up, and a few oblivious pouilu are perforated for shuffling around in the open. The sole redeeming feature of this camping trip was the FR "divebomber!" airstrike, which I didnt witness, that set off a secondary flammables explosion in the gun bunker killing one crewman.

Clearly the chosen FR battle plan was 'survive'. On a whim I reloaded the same battle and it was a full FR attack. C'est la guerre.

The other downer was the poor map coding of Namur:
    All L2 bldgs are L1
    Trees have no leaves
    River bank has no slope and is coded as grass field
    Hedges and bushes are coded as brush or grass field
    AT ditch coded but not painted around the bunker area
    Misc. elevation problems such as invisible mounds at bridge bases



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This pic shows the entire FR attack
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#121: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Wed May 04, 2016 6:32 am
    —
Thanks for the feedback mick_xe5 on the coding of that map!

#122: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Wed May 04, 2016 9:06 pm
    —
7/7 attacks onto Maubeuge. FR 23/4 defending. 7/7 is a veteran BG with 113 kills to its active credit so I leave the OOB as is.  The plan for this battle is limited - clear the south bank of the river for a better starting position in the next battle. Doubtful the French will deploy on my side of the river but I prepare for that outside chance.

Only an Aufklarer and Mot. Schutzen will initially manuever forward covered by smoke from the mortar. The MGs and PaK will suppress the north bank. 7/7 is down to its last 2 vehicles, a Pz38 and Kdo 251 so they will be kept out of LOS until late in battle if Im sure they wont be in danger.

All goes according to plan as the recon and rifle teams take a VL and cross a road into the second bldg. No enemy on my side of the river so supporting teams reposition to help suppress the north bank. The MGs and PaK have fire superiority over the uncoordinated French infantry. 8cm haphazardly smokes the base of the bridge in preparation for recce and rifle to take the second VL. That move goes bollocks up when the Schutz decide to exit thru the front door instead of the rear. Half die going out, the other half trying to get back in. My mistake for even moving them into th second bldg. The recon team alone would have accomplished the mission.

The schw. 34 catches a glimpse of a gun sitting on a VL. The 8cm unloads 25 rounds in its direction with NO EFFING EFFECT. I briefly consider rewarding them with a suicide sprint across the bridge. The damn French mortar caused 3-4 casualties firing at my troops.

At the 12:30 mark the cross-river firefight had subsided to a lull so it was time to expose my Pz38. Things were so quiet I sent the tank across the bridge hoping to gain control of a tile or two at the far end but the best it could do was open one at my end of the bridge.

Bottom line: mission accomplished and 7/7 increased its kill count by 39 but at the cost of 7 unnecessary casualties. Performance Grade = B+



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#123: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Thu May 05, 2016 6:18 am
    —
Thuin - Essentially a armored meeting engagement between 11/6 and FR 28/1 since 15/5 moved NW to Harmignies. Another riverbank clearing battle as 28/1 has the invincible Char bis across the river. No sense in trying to force my way across the river now. Better just to clear the south bank and have 25-37/1 attack onto Thuin from the north next turn.

Again a slight chance there may be some French infantry on the south side so I deploy with that in mind. Half of my force will clear the area while  will clear the area while the other half moves toward the riverbank to engage targets of opportunity.

As expected there are no French on the southside so the area clearing goes smoothly. A pesky mortar and some ill-advised window shopping cost a few casualties. However my troops make the French infantry pay in spades for their transgressions.

Other than losing a HT in a late shootout with an H39 making its way across bridge the most noteworthy event was a PzIV getting stuck on the starting line. How a vehicle can get stuck on a paved road free of any obstacles is beyond me. It could rotate in place but refused a dozen different move orders. Saboteurs?

The final score was 31-5 but with the loss of a vehicle. Grade: A-



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#124: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sun May 15, 2016 1:02 am
    —
Mick you have to upload the saved GC file when done. Add the extension .gc using the rename function in game and attach it to a post.

#125: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Sun May 15, 2016 10:31 pm
    —
Rumigny - 4/6 vs 32/518. I surmised correctly that the AI would contest in the center. My defensive hedgehog easily repulsed its piecemeal attacks. The truce offer was my cue to take the offensive toward VLs to the NW (blue). The remaining 3 VLs (yellow) were gained after the inevitable French morale collapse. Altogether an easy total victory but a Pz35 was carelessly lost due to the BG commander's negligence so the execution of this battle only rates a B.


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Rumigny - 4/6 vs 32/518
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#126: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Sun May 15, 2016 11:20 pm
    —
Aubigny 2/2 vs 148/101. This would have been a much tougher battle had the massed enemy forces in the center held tight instead of attempting to take the nearby neutral VL to the SE. That effort fell victim to precision panzer teamwork. This battle was notable for an  Aufklarer flanking move in the north that picked up 3 easy VLs. The secondary southern effort didnt get sufficient focus until late in the battle. Reserve forces around its remaining VLs allowed to French to escape morale failure and loss of the area. Grade A-


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Aubigny 2/2 vs 148/101
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TLD_OLB_045.gc
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The Blitznado file

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#127: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Mon May 16, 2016 1:26 am
    —
I've enjoyed this campaign and the various AARs since we started this in 2014. Very casual play and no rules. Any votes for another one once Blitznado is over?

#128: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Mon May 16, 2016 6:48 am
    —
Signy, French attack from the SW corner. My only objective here is to let the AI gain ground in order to surround him next battle. The AI eventually took the intersection VL and next battle, if the new commander see and accepts this plan, will be to encircle and without disbanding, slowly eliminate the French BG. The tank loss was due to a bombardment.


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#129: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Mon May 16, 2016 6:50 am
    —
Mouzon, French attack from West side. Once again, I let the AI advance into the map in order to cut him off next game. An oportunity did come up in this battle to cut him off but before my troops could gain the exit VL, force morale ended the game.


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#130: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Mon May 16, 2016 7:49 am
    —
mick_xe5 wrote (View Post):

The other downer was the poor map coding of Namur:
    All L2 bldgs are L1
    Trees have no leaves
    River bank has no slope and is coded as grass field
    Hedges and bushes are coded as brush or grass field
    AT ditch coded but not painted around the bunker area
    Misc. elevation problems such as invisible mounds at bridge bases


Thanks for the feedback.
- fixed building coding
- Added leaves around tree trunks
- river bank went straight from 1 to 3, now goes 1, 2 & 3 with dirt coded between the water and grass
- brush changed to bushes
- left this as is. Ultimately the slope should prevent vehicles from going up to and down from the fort but doesn't thus the invisible AT trench
- changed the higher area to match the road better as the bridge is higher than the surrounding ground and thus the joining road needs to be higher

#131: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mick_xe5 PostPosted: Mon May 16, 2016 6:49 pm
    —
Unfortunately map coders were left to their own discretion as to interpreting map graphics. All too often bldg walls connected at the corners instead of the sides; bldgs with multiple levels (as opposed to multi-story) had interior walls coded improperly or portions of a multiple level bldg were coded at a level that didnt match the shadow cast by that portion of the bldg. Minor details like bushes and crates were overlooked and left as grass. Trees got no leaves or 4 around the trunk element rather than 8, a problem only exacerbated in PitF/GtC with the bigger treetop graphics. And not that it makes a lot of difference but the river bank you coded as Dirt s/b Bank.

Elevation coding turned into a whole 'nother boondogle with an overreliance on autocoding with grayscale bump maps. Bldgs got sloped, slopes often have large height variations between elements 2m apart, lakes have water at different heights, elevation changes didnt align with the graphics shading or existed when there was no shading.

For the most part Im inclined just to swallow the blue pill and not look too closely at the maps using 5CC.

#132: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: UberdaveLocation: Kansas, USA PostPosted: Thu May 19, 2016 2:13 pm
    —
Thanks for your involvement, mick!



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