CCS vs TLD Meuse AI - Operation Le Blitznado
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#21: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 10:47 am
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In Sugny, my results show 1 armor destroyed, I did lose a Mark 1 to a 25mm cannon. And right on French morale break my Mark IV had a head to head with a 75mm gun. I thinks I saw BOTH explode simultaneously, but the results dont reflect this, we'll see if it dissapears from the fp next turn.

#22: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 11:05 am
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12_Eve_T1_WadelResults in a very good position here thanks to Herr Tejszt.
A 75mm cannon on the east side of the river caused me a lot of greif, getting 3 vehicles! I took it out with a 2cm AA Flak vehicle then returned to the west side of the river. Should have been a total victory.



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#23: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Tue Mar 04, 2014 11:08 am
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GC attached


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#24: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: DoktorPajLocation: Norrköping PostPosted: Tue Mar 04, 2014 12:21 pm
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Nice to see that we're gaining ground. Anyone got any higher medals yet?

#25: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Tue Mar 04, 2014 2:21 pm
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I forgot about bridge blowing....

#26: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Thu Mar 06, 2014 10:21 pm
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Montmedy. Goal was to capture both exit VLs, secondary goal was to capture all the large bunkers. Mission accomplished with very little losses to Germans. Got lucky killing the French gun crew in one shot before he was able to take on my armoured cars.


Link



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#27: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 07, 2014 8:33 am
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MOVEMENT PHASE Eve 12 turn 2
Not many moves available. The 1/1 Pz moves to Nouzonville. A few of the other BG's can move west, but then they give up a river crossing map and force the next BG to cross again. I will try to fully clear the Meuse crossing maps first before the breakout can happen. As it is turn 2 I use the last of the off board support.

HOUX 15/5 Pz attacks 66/18 DI
Unit selection - so far I have been using almost the default. The main exception is I return AT guns in a meeting engagement for a faster unit.
The german BG's default is well balanced - 3 COmmand units, 1 inf, 1 1/2 track and 1 Befel Pz1
6 Shutzen, 1 pioneer, 1 PzIII plus 2 light Pz tanks. The only weakness is no mortar. I trade a 37mm Pak for a 8cm mortar as I am against on inf BG, no tanks.
All of the teams are experienced except for the moratr and 1 1/2 track, so the troop quality is very good.

The French however have 7 units with seen battle or less experience, so I am seeing lots of surrendering troops. Their Fusillier units all carry a light MG - FM 24/29 so they have good firepower BUT they have no armour and no AT weapons. I believe this is historically correct for a French DI. Their main threat so far has been the laser guided homing missile known as the Canon 75mm which easily takes out any German vehicle and most tanks.

THIS WEAPON IS  THE MAIN TARGET of all my battles, after it is gone the rest is easy!

RESULT - All but 1 VL captured.My 8 cm got the 75mm Canon early, there was a counterattck against my VL's in the south so I had to mop up and capture that area for next time.


Last edited by pvt_Grunt on Fri Mar 07, 2014 9:59 am; edited 1 time in total


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I have to split the troops. The left side is the attack, the right is for defending the VLs
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French barrage hits, minimal damage.
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#28: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 07, 2014 9:55 am
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DINANT - Schutzen 7/7Pz vs 77/18 DI

The situation is good, the first wave of troops is across the river, but the French still hold 1 VL on the east side so I expect a counterattack here. This is a shutzen BG so no Pz III or IV. We do get a Pz 38. Also the unit is commanded by some young upstart named Rommel, lets see if he's any good Wink

Result is as expected, secured the east side fully and captured more VL's, the French morale broke before enough VL's were captures so the still hold 2
The laser guided 75mm Canon was taken out early byan MG34 and mortar fire. It is a very good gun, 6 man with good experience so they dont cower easily under mortar fire.



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#29: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 07, 2014 9:59 am
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#30: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: mooxe PostPosted: Sat Mar 08, 2014 1:34 am
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Beauraing map.


Link


My field guns made good work of some French cars. Morale loss again for the AI. Didn't gain all the VLs I wanted before the loss. Very low losses for Germans but I did lose one of the field guns. Playing on elite really thins out the infantry in the German bgs!



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#31: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sat Mar 08, 2014 6:39 pm
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May 12_Eve_T2_Montherme: Lost 2 squads going for the NW exit VL as they ran into 4 French squads in the forest. After that losses were kept low as I moved house to house with 1 squad moving while a 2nd provided covering fire from the previous house. French morale broke and the Germans were awarded 3 VL's and without an exit VL the French BG was disbanded.

Last edited by Tejszd on Sat Mar 08, 2014 7:11 pm; edited 1 time in total


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#32: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sat Mar 08, 2014 7:09 pm
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May 12_Eve_T2_Vresse: A bloody fight for the recon BG. Gained ground and killed more French troops than I lost but could not take the map. The battle ended with both sides being exhausted. Below is a picture of the the best German squad (an armoured car) with 36 kills and the battle ending results.

Last edited by Tejszd on Sat Mar 08, 2014 7:35 pm; edited 2 times in total


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#33: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sat Mar 08, 2014 7:34 pm
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Save Game


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#34: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 10:04 am
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Campaign blocked
May 12_Eve_T2_Nouzonville - 1/1Pz vs 84/102 DIF

Another river crossing! How big is this bloody Meuse thing anyway??
I send a less experienced Pz I back to the force pool and take an Aufklaur unit instead. There is plenty of tank firepower already and I need more fast infantry to cross the bridges.

Using covering fire from 6 Panzers, 4 inf units crawl across the south bailey bridge, while 2 more take the east VL's.
The withering tank fire proves too much and the French morale breaks, leaving us with 3 VL's on the west bank for 8 killed, 7 wounded - no armour damage.



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#35: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 10:55 am
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May 12_Eve_T2_Wadellincourt Shutzen 1/1 Pz vs 295/55 DI
The French are bottle up at the west end of town and are full of basic training level Fusilliers. I bring out the 8 cm SP Gun SdKfz 8! From the picture it looks like a naval gun welded to an old farm ute! Ghetto firepower!

TOTAL VICTORY - I lost a Pz I to the dreaded Instant Firing Homing 75mm Canon, but otherwise it was predictable



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#36: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 11:30 am
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May 12_Eve_T2_Montmedy 4 Pioneer Btl 1/1 Pz vs 246/77 DI

I go into the battle with 2 8cm mortar 1/2 tracks - Mooxe is this your setup? I leave the unit selection alone, all green quality troops.

This really isnt the best map for a recon BG to attack. Bad sightlines, crappy roads, bloc houses. I need heavy infantry, shock troops and flame throwers! But then I forget, it's only 1940!
I capture the rest of the high ground to the west, losing a Command 1/2 track and a 2cm armoured car. I think the car drove into a massive 4WD rut and got lost. We needed Hummers up there!

I spent the entire ammo lot of both 8cm mortar teams on the Magic Armored Kevlar Plated 75mm Canon with no result. At one time I had 3 red skulls and their fire rate dropped, next time I look 2 of them had healed! wtf! They must have found an ATOMIC HEALTH PACK Duke Nukem style! I ended up with 4 teams' suppressing fire and an assault by the heavy Aufklaur team to make them sing the 3rd republic national anthem "Mon Surrend"



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#37: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 11:37 am
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Save game on the movement phase. I did the last movement so I leave it to one of my Canadian brothers. Looks like a breakout in the south is coming.

There are movement opportunities in the north, but leaving a map before it is cleared may hand it back to the French and force another river crossing.



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#38: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun Mar 09, 2014 11:41 am
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Tejszd wrote (View Post):
May 12_Eve_T2_Vresse: A bloody fight for the recon BG. Gained ground and killed more French troops than I lost but could not take the map. The battle ended with both sides being exhausted. Below is a picture of the the best German squad (an armoured car) with 36 kills and the battle ending results.


I also found this map hard to attack on. The stream running across the east side cost me some troops, then you have to attack uphill into the town. Well done on the medals for the 222 A/Car

#39: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 3:51 pm
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May 12 Night: Moved 3 BG's which will cut off 2 French BG's from supply and open 1 Eastern map to allow following German BG's to entry the battle. Being night I set the German BG's that are not on Eastern map or moving to rest....

Last edited by Tejszd on Sun Mar 09, 2014 5:41 pm; edited 1 time in total


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#40: Re: CCS vs TLD Meuse AI - Operation Le Blitznado Author: TejszdLocation: Canada PostPosted: Sun Mar 09, 2014 4:32 pm
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May 12 Night Houx Results: I didn't switch any squads (in hindsight wish I had taken a mortar) and did not deploy to VL's that did not connect to a German entry VL. I managed to only get back to the isolated VL's losing unfortunately too many for my liking but at night you can get surprised....

Last edited by Tejszd on Sun Mar 09, 2014 9:21 pm; edited 1 time in total


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