Old Campaign Bug
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Close Combat Series -> Close Combat 5: Invasion Normandy

#1: Old Campaign Bug Author: mooxe PostPosted: Fri Mar 21, 2014 8:56 pm
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We have this long standing rule in CC5 campaigns (from 14 years ago) to always press command after a battle. This ensures losses are saved. If you press next in a battle the game doesn't save losses and you have all your units back.

I thought I'd look into it. I tested in a custom op in single player. I chose a strong German unit in GJS that had panthers to make this quick. Up against an Allied BG with Sherman II's. First battle I killed 10 Shermans, clicked next and made it back to forcepool selection. Allies were indeed missing 10 Shermans. My next test was with infantry. Allies took 10 two man bren teams. I killed two, and next battle they only had eight left.

Anyone remember how this bug was reported?

#2: Re: Old Campaign Bug Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Fri Mar 21, 2014 11:54 pm
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I have never seen the bug in single player, maybe it is a mulitiplayer bug? - I recently played CC5 Ortona and didnt see this byg.

#3: Re: Old Campaign Bug Author: mooxe PostPosted: Sat Mar 22, 2014 12:12 am
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Yeah I think it was H2H only. I am going to test it between my two pcs here.

#4: Re: Old Campaign Bug Author: Dima PostPosted: Sat Mar 22, 2014 12:21 am
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Quote:
Yeah I think it was H2H only. I am going to test it between my two pcs here.

yes, only H2H bug.

#5: Re: Old Campaign Bug Author: mooxe PostPosted: Sat Mar 22, 2014 1:13 am
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My multiplayer test of this within an operation did not show the bug. Hmmm...

Also reconfirmed bug about joiner not being able to see muzzle flashes. Was this fixed in rereleases?

#6: Re: Old Campaign Bug Author: Dima PostPosted: Sat Mar 22, 2014 1:23 am
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mooxe wrote (View Post):
My multiplayer test of this within an operation did not show the bug. Hmmm...
Also reconfirmed bug about joiner not being able to see muzzle flashes. Was this fixed in rereleases?

it is not always there but might happen ruining GC more or less thus the rule.

yes, fixed as well as crashing obstacles.

#7: Re: Old Campaign Bug Author: mooxe PostPosted: Sat Mar 22, 2014 2:15 am
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Muzzle Flash Bug

CC5

Host cannot see muzzle flashes from units that have not been spotted that are more than 60m away. Once host's units get under 60m, muzzle flashes are seen, even though units are not spotted. Muzzle flashes are seen until enemy unit becomes un-spotted.

Joiner never sees host's muzzle flashes, ever.

TLD

Host cannot see muzzle flashes from units that have not been spotted that are more than 60m away. Once host's units get under 60m, muzzle flashes are seen, even though units are not spotted. Muzzle flashes are seen until enemy unit becomes un-spotted. (identical to CC5)

Joiner sees muzzle flashes exactly like host. (bug fixed)

#8: Re: Old Campaign Bug Author: TejszdLocation: Canada PostPosted: Sat Mar 22, 2014 2:48 am
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Thanks for checking it Mooxe!



Close Combat Series -> Close Combat 5: Invasion Normandy


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