platoon_michael wrote (View Post): |
They don't even have the AI yet. |
mooxe wrote (View Post): | ||
So its about as good as the current AI then... |
mooxe wrote (View Post): |
When you use an engine already created, like Unity 3D... which is what I guess Bloody First is using... What exactly is in the engine that you get for a new game? I am assuming the framework to use the graphics only, and you have to make your own AI from scratch? |
Conrad wrote (View Post): | ||
Those are questions for Steve McLair, I cannot get in great detail. My current job is to paint maps. I would absolutely advise to post feedback on the 'Bloody First' forum on the Matrixgames website. The people that decide the course definitely take strong arguments and feedback in account. When there's enough feedback provided by the community it can serve as evidence, thus decide the course of the game. For example 'TheImperialknight' a.k.a. TIK has a very effective way to draw attention with his youtube channel, which definately helped to make the developers think twice. |
TTorpedo wrote (View Post): |
Hello Conrad.
Can you offer some insight on the painting map --> game pipeline you are using? Its one big base terrain texture painting or are the various types of terrain painted in different layers -> export the various sprites as PNG and put it together in the Unity Editor... or Hope you can find the time to drop by. |
TTorpedo wrote (View Post): |
Thanks,
So the map is built like a level in the editor an only after hand painted. This way you can even test the map before finishing the details as it is already game-ready, cool. Would this editor/ tool be released with the game, maybe as a plug-in for unity free.. modding --> making maps |
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