Anzio overview
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Close Combat Series -> Modding Workshop

#1: Anzio overview Author: pt11070 PostPosted: Fri Apr 04, 2014 12:48 am
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Just artistic outlet at this point, not jet final. I am very happy with it. It amazes me that this small area had over 200,000 fighters crammed on both sides.
Pt



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#2: Re: Anzio overview Author: platoon_michaelLocation: Right behind you PostPosted: Fri Apr 04, 2014 5:28 pm
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Very Impressive

#3: Re: Anzio overview Author: Pzt_KanovLocation: México PostPosted: Sun Apr 20, 2014 3:25 pm
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Is this a new mod? for what CC?

#4: Re: Anzio overview Author: pt11070 PostPosted: Sun Apr 20, 2014 6:47 pm
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At this point it is just creative outlet. I missed making maps, actually I started missing CC which always leads me to maps creation. I was talking to Pete about Ortona and he suggested to maybe make another mod for Italy near Ortona, but the lead that he gave me led me to Anzio area by mistake. I just love the idea of Anzio. After I read about it, it looked like it was a coin toss concerning who would come on top.
The battlefield is flat and very open. Perfect for armor, but only on main roads, mud all around. Tigers, Panthers, and Ferdinands on German side.  Smile
It would be a good even Grand campaign.
So, if there is an interest, and time in my schedule, then maybe. I was really thinking about to mod it for the upcoming CC if possible. If not I am open to suggestions.

#5: Re: Anzio overview Author: TejszdLocation: Canada PostPosted: Sun Apr 20, 2014 7:27 pm
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The strat map looks good and a full mod would be great!



Close Combat Series -> Modding Workshop


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