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The Blood First's focus is different than previous games. You will be leading a rifle company (plus attachments) through several major campaigns, rather than fighting a single operation, ordering large units around at the strategic level. So the new game will be much more focused on the tactical combat. |
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That brings us to the Bloody First. A brand new 3D version (Unity 3D) of Close Combat, designed in such a way you will still feel like your playing the classic Close Combat, or so they say! The Bloody First is the US 1st Division who fought through Tunisia, Sicily and Normandy. You will be able to play through all three campaigns. Another huge difference will be this campaign mode, it will be more CC3 style than CC5, and it will be down to the platoon level vice company. The campaign may have what Steve McClaire calls, `triggers` and `decision points.` That is to say if you meet certain criteria in a battle, you may be faced with decisions on where to go next, or the game will put you into action again. Along with a new engine there will be new AI, new pathfinding, maps... you name it. A partially destructible environment may be implemented. Think about the game Breach by Atomic in 2009, that was their main selling point. Modability is also being taken into account. The long awaited engine sound feature will finally be implemented, with an on/off switch. Lets hope this feature comes with the added feature of the default setting being off. This will be the 13th version of Close Combat with no multiplayer support beyond 1v1 ---disappointing! Release date, sometime in 2014. |
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You will be leading a rifle company (plus attachments) |
mooxe wrote (View Post): |
I bet Mark Hamill will be one of the soldiers. |
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I bet Mark Hamill will be one of the soldiers. |
johnsilver wrote (View Post): | ||
Let's not forget that many of us thought "Sudden Strike" was going to be an exciting game before it's release as well and it also allowed the player to command large amounts of men. We might wait until more information trickles down after that major disappointment. |
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That's hilarious. Any mention of a star wars character is sure to get Nomada involved with the game. |
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Lately I was making one for Panthers in the Fog but unfortunately, Panthers in the Fog is not a good game for modding, I find it very unfriendly. |
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There will be ragdolls for when a soldier is hit. |
DoktorPaj wrote (View Post): |
I haven't heard it, but it must be that way if they are going to use ragdoll physics. If they are the current size nobody would be able to see the difference. |
Pzt_Kanov wrote (View Post): | ||
I was hoping for something like this. http://www.matrixgames.com/forums/tm.asp?m=3234740&mpage=1&key=� Specially since Mana is working on "The bloody first" too. It may be that way but the current screenshots of TBF are too small to notice any detail. |
Nomada_Firefox wrote (View Post): |
-Multiplayer? it will be a 1vs1, it had been great if it had been a 2vs2. |
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Me and a friend have always dreamed of playing CO-OP campaign close combat. |
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I really think at least 2v2ai and hopefully a co-op campaign mode would be great for sales, especially if released on steam. I don't think it would require a whole lot. Honestly if we just controlled the same units, or could split up the squads how we chose, but have the rest of the campaign be identical to normal single player we would be more than ecstatic, even if that means the host does all of the decision making in the menu/squad selection screens and then 2p is granted control once the actual map starts. |
Pzt_Crackwise wrote (View Post): |
@Nomada Firefox: It is true that ideally we should try to support the developers to make better CC games by buying their products. However, normally they should also give us the confidence that they will be doing a *good* job, not above average, not a "will just have to do" game, but a *really good* game. I don't buy 40 Euro games all the time after all, it is quite a decent sum of money!
So far, I personally believe I have supported the devs by purchasing some of the re-releases. However, I was quite disappointed for most part to see that the community demands/suggestions were not considered properly in these games. They implement a nice thing in one of the games, then they remove it in another. Especially Panthers in the Fog with their stupid lobby system was the final straw. As far as I have read here people commenting on the new features in The Bloody First (assuming they are going to remain like that), it again confirms the general Matrix/Slytherine behaviour. Now they do 3-D stuff, that looks like our normal CC and that's great! But then they say there won't be multi-story buildings now... I mean when you add something new, don't just take away something good which has existed in the games for years. |
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You don't have to buy it to support it. Just being part of the community is enough. The community is exactly why its being produced, over and over. |
Nomada_Firefox wrote (View Post): |
Now at other point, how do you make more players from the games? selling games is the unique solution. We need a better game and Bloody First has all the attributes for this.
-3D graphics. -Gameplay. -Story. |
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Well they started re-releasing them because there was an online community, they were not making any money from us then |
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We've not heard much about the AI in TBF except to say it'll be new and improved. If they fail to deliver on this promise of a decent AI, no one will buy the game. |
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You can argue until the cows come home about multiplayer and mods, but if the base game isn't up to scratch, you won't get multiplayers or mods. This is perhaps why few people are making mods for games like PitF. The AI is so shocking, it's not worth their time and effort. The multiplayer's fine, but it's hard to convince people to buy a game when the single player is poor and there's trouble finding players. |
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Has there been any consideration to putting the series on steam? Or putting the new game to be greenlit on steam? |
Privateryan1 wrote (View Post): |
The way I see it is , take away the Strategic level and you might as well put the redicilous new game on X-Box or Play Station . The reason most of us stay with this game is that we can be creative . We can produce new STUFF . Fighting as a single company is NOT Close Combat , no matter where it can be fought or how . The game is going backwards and all the new so called cool 3D graphics will not hide the fact thay are planning to stray away from the core of the game = War Strategy |
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The Strategic layer has its good side, |
DoktorPaj wrote (View Post): |
Maybe not TBF related, but I would like to have a pain tool or something for the ingame map so I can mark where I spot enemy troops. PITF did help a little bit with that with the fading icons of spotted enemies, but something more interactive would be very useful. Actually had the same issue with Great Battles of WW2: Stalingrad, where my aviation would spot the enemy positions for me and I couldn't remember where to direct my artillery fire. |
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I enjoyed the CC3 system and I love the CC5 system |
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Why can't we have both? |
Privateryan1 wrote (View Post): |
We will of course wait patiently ,but Im sure that the vast majority of CC gamers are watching a slow death and as Troger said , their milking the hell out of it for what seems to be a quick buck . I don't see the game going anywhere in a progressive direction any time soon ! |
Nomada_Firefox wrote (View Post): |
Do you like mods? a strategic map which it can not make easily, it kills all the mods. |
Nomada_Firefox wrote (View Post): |
At other way, I´m surprised with you people, you do not appears understand how it is a complete reboot from the saga where Bloody First will be a complete new game. The previous versions from CC were made with a engine badly edited for 18 years. You can not wait that they add the same features at a first version. |
Nomada_Firefox wrote (View Post): |
And you must undertand how bad was the previous engine because at more of 10 years very very few features were added, just because the code was a piece of shit. |
Nomada_Firefox wrote (View Post): |
The community are the players and the unique way for increase them is a new game. Now they are making it and there is not reason to think how it will not be a very good game because it has not exactly the same features from the previous games. |
Nomada_Firefox wrote (View Post): |
In fact, the previous games made a slow death, why? because they were not a solution and all them have a strategic map by example but they could not get new players from the world. One thing which probably Bloody First can get with more success. |
russ109 wrote (View Post): |
I am always amazed with the negativity surrounding any CC release. My thoughts if you don't like what you see don't buy it!, no one is forcing you too!! |
russ109 wrote (View Post): |
I am always amazed with the negativity surrounding any CC release. My thoughts if you don't like what you see don't buy it!, no one is forcing you too!!
The only way you can truly judge the game is by playing it, and no game is perfect or ever will be for all. |
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New game with new programming/graphics is good, new game with features people find integral to a CC game missing? Bad. |
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Uh, no one here is arguing that a strat map is the basis of all success of a new CC game. |
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Russ, you mistake negativity for being critical. People care about this game and want to see it succeed. |
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My negative comments are based on my recent experience while ( trying ) to play panthers In The Fog . I hate to be critical and I don't like having to criticize peoples hard work but : Despite installing the game on a modern two year old PC , the game is terribly slow and patchy and scrolling is a nightmare . Even the look of the troops is different and hard to look at . The only good thing I can say about the whole game is that the maps are good and yes I will be salvaging them for my CC5 mods as can be seen in the attachment !
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I will be salvaging them for my CC5 mods as can be seen in the attachment ! |
Nomada_Firefox wrote (View Post): |
Now you can tell me how good is the strategic map but the strategic map killed the modding community. From the first moment that people needed to make a strategic map manually, they lose all the interest in the games and very few new mods were made. Now if you feel that a community like this can live without mods, very well, this is your opinion but the proofs tell us how all the community was at a slow death by this reason. About CC3 and previous CC games, I was around here and the community was a lot bigger. Thousands of people played CC3 and I did not see any problems because there was not a strategic map. |
Tejszd wrote (View Post): |
There is no reason having a strat map has to prevent single maps from being added.
They could put one location in the editor that is not connected/used in the strat map and when clicking on it asks you to point to the desired map in the naps directory (the map name for the single would need to saved in the single battle instead of the nap number). The above has been suggest to Matrix but has never made it to the top of the development task list.... |
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Seems like it should be a top priority. Unless my memory is failing me, it was the strat-map/bg-based operation and campaign system (especially CC4s restrictive forcepools) that turned away many Close Combat players. |
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I'm talking about CCREQ |
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The Bloody First focuses on the US 1st Infantry Division. You will be able to play from the Axis side, but there is no Axis campaign in the game, focusing in a similar way on the path of an Axis division through 1942-44. We're already discussing ideas for subsequent releases that focus on the Germans, however.
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platoon_michael wrote (View Post): |
I kinda expect TBF to follow the same path that the original CC games did when they first came out. No strategic map at first,but the next version will (I'm assuming) I just hope that this time they build on the Core of new options from each version,Not eliminate them. |
platoon_michael wrote (View Post): |
Firefox is correct in that the CC Community was very Large before CCIV.
He's also correct that many of those "Hated" the fixed force pools in CCIV,And while I'm only around 90% sure, I think the strategic map as well. |
platoon_michael wrote (View Post): |
I kinda expect TBF to follow the same path that the original CC games did when they first came out. No strategic map at first,but the next version will (I'm assuming) I just hope that this time they build on the Core of new options from each version,Not eliminate them. |
AT_Stalky wrote (View Post): |
One side only.. Is that really a good idea`? |
AT_Stalky wrote (View Post): |
One side only.. Is that really a good idea`? |
southern_land wrote (View Post): | ||
No, It is Ameri-centric and just look through this forum at how many non Americans play CC |
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The crystal ball sayers predict doom & gloom.... |
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And please don't come back at me with some disjointed nonsense. |
stiener wrote (View Post): |
seriously...???? a one sided GC? WTH?? my god.......if this is true then its ANOTHER CC disapointment
can anyone but this rumour to bed for sure???? |
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