DoktorPaj wrote (View Post): |
Maybe not TBF related, but I would like to have a pain tool or something for the ingame map so I can mark where I spot enemy troops. PITF did help a little bit with that with the fading icons of spotted enemies, but something more interactive would be very useful. Actually had the same issue with Great Battles of WW2: Stalingrad, where my aviation would spot the enemy positions for me and I couldn't remember where to direct my artillery fire. |
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I enjoyed the CC3 system and I love the CC5 system |
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Why can't we have both? |
Privateryan1 wrote (View Post): |
We will of course wait patiently ,but Im sure that the vast majority of CC gamers are watching a slow death and as Troger said , their milking the hell out of it for what seems to be a quick buck . I don't see the game going anywhere in a progressive direction any time soon ! |
Nomada_Firefox wrote (View Post): |
Do you like mods? a strategic map which it can not make easily, it kills all the mods. |
Nomada_Firefox wrote (View Post): |
At other way, I´m surprised with you people, you do not appears understand how it is a complete reboot from the saga where Bloody First will be a complete new game. The previous versions from CC were made with a engine badly edited for 18 years. You can not wait that they add the same features at a first version. |
Nomada_Firefox wrote (View Post): |
And you must undertand how bad was the previous engine because at more of 10 years very very few features were added, just because the code was a piece of shit. |
Nomada_Firefox wrote (View Post): |
The community are the players and the unique way for increase them is a new game. Now they are making it and there is not reason to think how it will not be a very good game because it has not exactly the same features from the previous games. |
Nomada_Firefox wrote (View Post): |
In fact, the previous games made a slow death, why? because they were not a solution and all them have a strategic map by example but they could not get new players from the world. One thing which probably Bloody First can get with more success. |
russ109 wrote (View Post): |
I am always amazed with the negativity surrounding any CC release. My thoughts if you don't like what you see don't buy it!, no one is forcing you too!! |
russ109 wrote (View Post): |
I am always amazed with the negativity surrounding any CC release. My thoughts if you don't like what you see don't buy it!, no one is forcing you too!!
The only way you can truly judge the game is by playing it, and no game is perfect or ever will be for all. |
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New game with new programming/graphics is good, new game with features people find integral to a CC game missing? Bad. |
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Uh, no one here is arguing that a strat map is the basis of all success of a new CC game. |
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Russ, you mistake negativity for being critical. People care about this game and want to see it succeed. |
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My negative comments are based on my recent experience while ( trying ) to play panthers In The Fog . I hate to be critical and I don't like having to criticize peoples hard work but : Despite installing the game on a modern two year old PC , the game is terribly slow and patchy and scrolling is a nightmare . Even the look of the troops is different and hard to look at . The only good thing I can say about the whole game is that the maps are good and yes I will be salvaging them for my CC5 mods as can be seen in the attachment !
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I will be salvaging them for my CC5 mods as can be seen in the attachment ! |
Nomada_Firefox wrote (View Post): |
Now you can tell me how good is the strategic map but the strategic map killed the modding community. From the first moment that people needed to make a strategic map manually, they lose all the interest in the games and very few new mods were made. Now if you feel that a community like this can live without mods, very well, this is your opinion but the proofs tell us how all the community was at a slow death by this reason. About CC3 and previous CC games, I was around here and the community was a lot bigger. Thousands of people played CC3 and I did not see any problems because there was not a strategic map. |
Tejszd wrote (View Post): |
There is no reason having a strat map has to prevent single maps from being added.
They could put one location in the editor that is not connected/used in the strat map and when clicking on it asks you to point to the desired map in the naps directory (the map name for the single would need to saved in the single battle instead of the nap number). The above has been suggest to Matrix but has never made it to the top of the development task list.... |
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Seems like it should be a top priority. Unless my memory is failing me, it was the strat-map/bg-based operation and campaign system (especially CC4s restrictive forcepools) that turned away many Close Combat players. |
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I'm talking about CCREQ |
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The Bloody First focuses on the US 1st Infantry Division. You will be able to play from the Axis side, but there is no Axis campaign in the game, focusing in a similar way on the path of an Axis division through 1942-44. We're already discussing ideas for subsequent releases that focus on the Germans, however.
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