CC4 Bulge Action
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Close Combat Series -> Close Combat Modern Tactics

#1: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 11:57 am
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The Battle of the Bulge is my personal favorite when it comes to CC.

And since mooxe and platoon_michael are duking it out in their own CC4 campaign, I just had to jump in myself, and prove I still had what it takes to crush the AI.  Laughing

Here is Stoumont in 3 different versions. Each map has been cutdown to a square of 288 meters on each side, the smallest map CCMT will allow.

For SP, this map is a ton of fun, like most CC4 maps.  Arrow

#2: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 12:09 pm
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Playing on these maps is absolutely the best CC experience I have ever had. They are small, but they easily handle 15 teams per side. You can use vehicles, and guns, and what ever you want. The game will play out in about 30 minutes. I use NO [TIME] LIMIT in my games. I like that alot better. Just in case I need to go to the kitchen and fetch something to drink.  Wink

Provided, the AI has sufficient training and experience, it will attack like a mindless robot. Sometimes, I just sit back and absorb the attack, then once it has expended itself, I will counter attack and take back the VL's.

Plus, you don't have to spend the first 20 minutes of the battle moving your guys all over a map that is just too large for this system.

Good column rules also help. In my games, the first two columns are for infantry teams and command teams only. The third column is for support teams like vehicles, guns, snipers, bazookas, flame throwers, medium and heavy machine guns, and mortars. You and the AI, cannot use more than 2 of any kind of support team. So for example, no more than 2 vechicles, etc. for each side.

Notice that I have used 7 VLs on this map to be sure the AI stays on the move trying to capture the VLs. If I used a 24x24 map, it would have 4 times the area, and would require 28 VLs, which would be difficult to do, since the game only allows 16 VLs total.

#3: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 12:51 pm
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For me, the column rules do a great deal to insure that play is balanced against the AI. Also, I am lucky that I use CCMT, since its rules also insure that the Human Player cannot simply rush its force all over the map taking total advantage of the AI.

These rules also help to insure that the support teams don't immediately open fire on each other the second you hit begin, and I believe they strike the correct balance of supports vs infantry.

#4: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 1:19 pm
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Here is Assenois in 3 different versions. Each map has been cutdown to a square of 312 meters on each side.

I have probably fought more battles on this map than any other, since it is at the top of the list.  Laughing

#5: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 1:39 pm
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Some of Yuma's maps are totally woodsie. No one can see squat on these maps. You can get away with using AT guns, but they are bound to be less effective. Vehicles are not much better, but they can at least move around.

The battles that result can be outrageous and fun. The idea is to not be ambushed. Good luck!

#6: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 2:51 pm
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Here is Stavelot in 3 different versions. Each map has been cutdown to a square of 336 meters on each side.

Like the other maps, operating tanks in Stavelot is a royal pain. You might be able to park one across the river. Generally I match M-10s against Panzer IVs or Panzer Vs.

#7: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 3:19 pm
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This map is a real blast, and is slighty larger than Stoumont or Assenois.

Here a Panther takes out a M-10 with a frontal shot.   Arrow

#8: Re: CC4 Bulge Action Author: Stwa PostPosted: Sat Apr 05, 2014 9:00 pm
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Of course, I could just play CC4 Classic (CC4C), and then I wouldn't have to cutdown the maps. It's a free mod that comes with WaR.

But I haven't figured out what I need to do to unlock the battlegroups. But, I haven't tried too hard either.  

Here is Assenois again.  Arrow

#9: Re: CC4 Bulge Action Author: Stwa PostPosted: Mon Apr 07, 2014 2:48 pm
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Hey all,

Someone in one of the other threads wanted to see my German rank insignia. I use modern insignia for the WW2 Tactics mod and the American and German insignia is what came with Modern Tactics.

That being said I have made many versions for the Germans over time. Rank insignia is not my strong suit if you know what I mean.

That being said, these insignia do look somewhat pixelated, but when I try to blend them they always come out too blurry. So, if anyone knows a method to blend them without making them blur, please let me know.

Here are the German rank icons. The icons with the "b" at the end of the name (like SCRN.GE.6b) are the blended ones. Usually, I prefer some pixelated look over a blurred look.  Arrow


Last edited by Stwa on Mon Apr 07, 2014 4:11 pm; edited 1 time in total

#10: Re: CC4 Bulge Action Author: Stwa PostPosted: Mon Apr 07, 2014 3:05 pm
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At 14x14 deployment tiles square, Hotton is still classified as a small map. You wouldn't know it by using it. It seems huge, and is a lot of fun. Usually, I deploy both the Americans and Germans on both sides of the river. It can get crazy that way.

OMG  Exclamation  Arrow

#11: Re: CC4 Bulge Action Author: Stwa PostPosted: Mon Apr 07, 2014 4:56 pm
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This is CC4 La Gleize Cercle. Fortunately, I don't think the Americans can hear my tank.

I got in alot of action over the weekend. That is the neat thing about Single Player.

And if you want the game to be more balanced. Let the AI be the Germans with plenty of heavy tanks, and you take Americans with Scout cars and half tracks.  Arrow

#12: Re: CC4 Bulge Action Author: Stwa PostPosted: Mon Apr 07, 2014 5:32 pm
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In CC4C, La Gleize Cercle and La Gleize are all just one beeg map. I take the Americans, as I suggested in the last post, and I am screwed right from the start. The system took the pleasure of putting some of my guys in a trench less than 100 meters of the German tank column. They died to a man in about 10 seconds.

The main thing with the classics, even infantry shoot-outs take no time at all. I guess they want the thing done in 10 minutes or less.  Laughing

Its fun, but I swear the battle didn't take 45 seconds to play out. Once you hit BEGIN, everything goes wild with shooting.  Laughing

The German tanks do a good job pathing, and they knew better than to take the main road through the town. There were just a few minor incidents of vehicle magnatism, but no spinning whatsoever.

I tried to put my main defense at the circle.  Arrow

#13: Re: CC4 Bulge Action Author: Stwa PostPosted: Mon Apr 07, 2014 7:04 pm
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Well, its over.  Exclamation

I am gonna have to get better, I am 0 for 2. First I get my clock cleaned at Assenois, when all my tanks were destroyed before they had a chance to move.  Laughing

Then at La Gleize, I lose 5 teams (no tanks) in the space of about 20 seconds. The German tanks raced across the map, destroying everything in their path, and the system decided that my FORCE MORALE SUCKED.  Exclamation  Idea

YA THINK  Question

And another thing, the game actually ended when I was trying to save one of the screenshots from the last post. It seems advancing technology has decided that when you minimize the game ... IT KEEPS RUNNING ...  Laughing

That really sucks, because the chances of me needing to take a leak during game play is almost certain.  Shocked

#14: Re: CC4 Bulge Action Author: Stwa PostPosted: Tue Apr 08, 2014 9:52 am
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But, no matter how butt ugly the UI, it starts to "grow" on you over time. After each game, your brain stops registering the details and associates them as good because when you play the game, it receives a "fun" signal. It's kinda like the same signal your brain receives every time you eat a steak.

I have noticed that with other games in the past.

Here is CC4C Assenois again. It looks like a tank gaggle, but really it's not. The vehicles all took off down the road (something the Germans avoided at La Gleize above). The German Panther is picking them off one by one, and what you are seeing is panic and fear.

One American Heavy tank breaks away, but can't get a shot on the Panther because of the buildings.

#15: Re: CC4 Bulge Action Author: Stwa PostPosted: Tue Apr 08, 2014 12:34 pm
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And I made some progress on the German Rank Insignia. I went back to the filter I have been using to clean the edges up and changed the parameters and I suppose I can use these. They do look somewhat dull (not blurry) compared to the American rank insignia that came with Modern tactics.

In WW2 Tactics there is only one uniform style and one set of rank insignia for each "nation" - ARMY and OPFOR. You can have more than one, but I wanted to do it this way.

Check them out.  Arrow

#16: Re: CC4 Bulge Action Author: Stwa PostPosted: Tue Apr 08, 2014 1:58 pm
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Here is CC4X Margaret, the woodsie version from Yuma. It is an awesome map. You can get a few tanks in. I also have the CC4 and CC4W (WaR) version. What changes is just the amount and types of vegetation on each map.  Arrow

I could play these maps 24x7. Margaret is just 13x13 but game play does not seem restricted at all.

Gosh, I wish someone would tell me how to unlock the CC4 Classic battlegroups.  Laughing

#17: Re: CC4 Bulge Action Author: Stwa PostPosted: Tue Apr 08, 2014 2:19 pm
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Here is CC4C Margaret. It is somewhat larger than my cutdown versions, but still a fine map indeed.

This time I outnumber the Germans with twice as many tanks.

This time the shooting does not start immediately after I hit BEGIN.

This time I advance quickly across the map.

This time I get totally wasted, just like the other battles.

#18: Re: CC4 Bulge Action Author: Stwa PostPosted: Wed Apr 09, 2014 6:40 am
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I must be getting more used to the UI, and it is looking better and better to me.  Laughing

So, I started making a few changes.  Arrow

#19: Re: CC4 Bulge Action Author: Stwa PostPosted: Wed Apr 09, 2014 9:02 am
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One other quick change was needed.  Arrow

#20: Re: CC4 Bulge Action Author: Stwa PostPosted: Wed Apr 09, 2014 11:17 am
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I still need to mod a few strat patches that are not quite correct. For instance CCA 10 is CCA 2. Should be an easy fix. And there are a handful of others. I will just get around to those in time.

But this error I am not sure what to do, so maybe someone can advise. It seems there are some xtra AT Car entries in Peipers group?  Arrow

Anyway, it all was worth it. So far fixes didn't take any time at all, and it plays and looks alot better than reg CC4.  Exclamation

#21: Re: CC4 Bulge Action Author: DoktorPajLocation: Norrköping PostPosted: Wed Apr 09, 2014 3:27 pm
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Stwa wrote (View Post):
I still need to mod a few strat patches that are not quite correct. For instance CCA 10 is CCA 2. Should be an easy fix. And there are a handful of others. I will just get around to those in time.

But this error I am not sure what to do, so maybe someone can advise. It seems there are some xtra AT Car entries in Peipers group?  Arrow

Anyway, it all was worth it. So far fixes didn't take any time at all, and it plays and looks alot better than reg CC4.  Exclamation


I am not at all familiar with CC4 editing, but if it employs the same system as CC5 you can either remove the last line of "AT Car" from the fpools.adb for that battlegroup, or edit the file "battlegroupscreen" in "CCImages.pix" so that the team selection menu has one more slot. Since CC4 uses quite a bit of teams per battlegroup there is a good risk that other battlegroups have too many teams for the WAR battlegroup screen.

#22: Re: CC4 Bulge Action Author: Stwa PostPosted: Wed Apr 09, 2014 5:37 pm
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Thanks Dok!

Thanks for the good advice. What is really funny is the battlegroups are locked anyway. I can't figure out if there is a way to unlock em either. I really didn't think I would mess with WaR or CC4 Classic. I just wanted to use the maps.

It brings back some memories, about the German tanks rippin everyone a new one.  Laughing

#23: Re: CC4 Bulge Action Author: Stwa PostPosted: Thu Apr 10, 2014 6:40 am
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Another screen needed the black background for the strategic movement gadgets.

Using black in the title or text spaces in the top of the screens is very different. Probably means they just didn't finish a few things. Question  Arrow

#24: Re: CC4 Bulge Action Author: platoon_michaelLocation: Right behind you PostPosted: Thu Apr 10, 2014 10:06 am
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Stwa wrote (View Post):

But this error I am not sure what to do, so maybe someone can advise. It seems there are some xtra AT Car entries in Peipers group?



So it looks like I've lost track of what your editing.
Is this Original CCIV,the re-released or Classic CCIV that came with WAR or WAR itself?

You have several options to fix the AT Car error your seeing.
1) Edit all the fpools so that there are only 20 teams.
2) Use the image SEPOPUP_000 inside the ScrnGadg from Stock Mod for WAR,I increased that image so it has 25 slots,the Max that WAR can have in the fpools.
3) If you use option 2 you will then have to use the RTB Tool to relocate the Commander Pic and most likely have to resize it.


To unlock the Force Pools for WAR and the classic CCIV (Within) WAR go to your Data/Base/Campaign.txt file and change the setting for fixed fpools.
For the Original CCIV this is not possible.

#25: Re: CC4 Bulge Action Author: Stwa PostPosted: Thu Apr 10, 2014 10:45 am
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Thanks,

I am editing the CC4 Classic that came with WaR. Seems some of the screens needed a few touch ups. No big deal. I am using the War Main Screen with CC4 Classic. It works better with the gadgets, and CC4 Classic has a splash screen that tells you its CC4 (i.e. not WaR)

Yippie,

CC4 Classic is now unlocked. So now I can have a few games that don't seem like an arcade.  Laughing

BTW, I let Reg CC4 and CC5 go. They don't support the smaller soldier sets, and that was the final straw for me.

#26: Re: CC4 Bulge Action Author: platoon_michaelLocation: Right behind you PostPosted: Thu Apr 10, 2014 11:32 am
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If it can be done I'd say the biggest change for Stock Mod was the addition of the Base Cost for Battle groups in a GC.

You can have a look at the campaign.txt file within Stock Mod and see what I mean.
If you fight your troops every turn they become fatigued.
You will have to add some graphics but they are all in Stock Mod.

#27: Re: CC4 Bulge Action Author: Stwa PostPosted: Thu Apr 10, 2014 12:41 pm
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Ya,

That kind of fatigue sounds like a good idea. I will take a look this weekend if I can.

BTW, it looks like you are pasting mooxe in the campaign.

Thanks again.

#28: Re: CC4 Bulge Action Author: platoon_michaelLocation: Right behind you PostPosted: Thu Apr 10, 2014 1:06 pm
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I'd have to disagree with that.
Mooxe has cost me two BG's to Total American Victory's.
The only times I've spanked him so far has been when he little or no Anti Tank combatants.

He's done a great job with his Bazooka teams as well.Costing me to lose Many Tanks.
I'm actually worried what its going to be like when he gets to go on the Offensive.

I'd say too many years playing WAR and atleast 10+ years of me not playing H2H is probably leaving him with the Theory of........ "Is this all hes got"?

I do hope I still have a few tactics up my sleeve to atleast get a Minor Victory.We shall see.

#29: Re: CC4 Bulge Action Author: dgfredLocation: N.C., USA PostPosted: Thu Apr 10, 2014 4:48 pm
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I am amazed at how deadly the Zooks are... I had forgotten. Also just about any hit on armor seems to at least immobilize or damage the target. Without the infantry in front because of losses or ambush they get zapped easy.

Mooxe is an excellent defender and keeps his troops grouped well IMO. Ambush master  Cool

Enjoying the battles immensely. Thanks again.

#30: Re: CC4 Bulge Action Author: Stwa PostPosted: Fri Apr 11, 2014 11:01 am
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Now that I have got the most visible buggies fixed. I thought I would add in Yuma's Woodsie Maps.

These maps will be added as a seperate mod for WaR. This way I preserve the original CC4 Classic mod, and I add the CC4 Classic - Woodsie Maps mod.

So WaR now supports 150 Battle of the Bulge Maps. 64 from WaR and 43 CC4 maps, and 43 CC4 woodsie maps.  Exclamation  Idea

#31: Re: CC4 Bulge Action Author: Stwa PostPosted: Fri Apr 11, 2014 12:38 pm
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I did notice another graphics error in the screenie of La Gleize above.  Arrow

#32: Re: CC4 Bulge Action Author: Stwa PostPosted: Fri Apr 11, 2014 1:10 pm
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It is unacceptable that the game developers routinely provide overview maps and mini maps that suck big time.

It only takes a few seconds to make them.  Arrow

#33: Re: CC4 Bulge Action Author: Stwa PostPosted: Fri Apr 11, 2014 1:56 pm
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Woodsie maps usually prevent all hell from breaking loose immediately after you hit BEGIN.  Arrow

#34: Re: CC4 Bulge Action Author: Stwa PostPosted: Fri Apr 11, 2014 8:03 pm
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Here is CC4C Baraque de Fraiture (Woodsie).  Wink

Its been expanded to 20x12 and is a tough map.  Arrow

#35: Re: CC4 Bulge Action Author: Stwa PostPosted: Sun Apr 13, 2014 1:34 pm
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Setting up Yuma's woodsie maps is pretty easy.

1. Make of copy of the CC4 Classic folder, and rename it CC4X Classic.

2. Select choice maps from Yuma's collection and copy them into the Map folder within the CC4X Classic folder. Do not copy the btd files.

3. If any of the new woodise maps have been expanded (made larger than the original CC4 map), then use BTDedit to modify the locations of the Exit VLs if necessary.



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