Ability to spot enemy
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Close Combat Series -> CC5 Stalingrad

#1: Ability to spot enemy Author: TweedLocation: vodka, bears, snow PostPosted: Wed Apr 16, 2014 1:50 pm
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It is said in manual that scouts (recon teams in general) have better spotting ability then other teams. How is it? What game data manages this? Do they really spot better than other infantry units?

#2: Re: Ability to spot enemy Author: DoktorPajLocation: Norrköping PostPosted: Wed Apr 16, 2014 2:10 pm
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I am not sure if they do that, but I guess it would be the "Type" value in "Alsteams" or "Geteams".adb /.txt that rules that since that the value that handles what unit type a squad/vehicle is.  Otherwise it might be the "SAI unit" value, although I think that only handles how the AI uses it's units.

#3: Re: Ability to spot enemy Author: vobbnobb PostPosted: Wed Apr 16, 2014 11:38 pm
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They have better ability because of small team less chance of being spotted and more chance of spotting enemy. But this ALL depends on team experience etc.

Last edited by vobbnobb on Thu Apr 17, 2014 6:32 pm; edited 1 time in total

#4: Re: Ability to spot enemy Author: TweedLocation: vodka, bears, snow PostPosted: Thu Apr 17, 2014 9:34 am
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vobbnobb wrote (View Post):
They have better ability because of small team less chance of being spotted and more chance of spotting enemy.


So, snipers are best to spot and hide?

It looks logical, that small team has less chance of being spotted,  but do you really mean that small team spots enemy better?

Is there any modifier which assigns level of spotting ability to the type of the unit?

Cause I see it unlogical, when small teams has better spotting ability (unless it is experts like snipers and scouts).
Why DP team of two should have better spooting ability than professional scout team of 4?
And if a have a squad of 7, than it is almost blind?

#5: Re: Ability to spot enemy Author: Antony_nz PostPosted: Thu Apr 17, 2014 1:04 pm
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Well I presume scouts are trained and more experienced with identifying targets. And heading forward to observe the environment. Evan binoculars to pick up detail. (hope they add that to status screen) But it could be just the way players use them with there light way. They diffidently run faster and I'm pretty sure they are better at sneaking

#6: Re: Ability to spot enemy Author: vobbnobb PostPosted: Thu Apr 17, 2014 5:10 pm
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I admit I didn't read manual when I first started playing cc stuff and went a long time wondering about this stuff also, this game is so in depth there is a lot to it than meets the eye. Manual tells pretty much all.
It all depends on team skill they are color coded in the soldier info box before battle also iff you hover over them in battle in displays good avg or weak team.

You can have the best armored tank in the game driven by a weak team knocked out by a good team with the worst tank in battle. also the color coded usually goes

red worst - no training? I have seen them before on campaigns
orange weak - combat training
yellow avg - seen battle good morale
green good team excellent morale
Vets - thinking there may even be vets?

@ tweed now if your DP team of 2 had green status over the scouts with only red or orange status that is why simple skill and experience. The DP guys will act better in battle opposed to the avg or weak scout team. And yes this includes hiding and ability to spot enemy. EVERYTHING Better.

The team, after battle in soldier monitor you can see - or + to the whole force pool(not sure if whole force pool or just group but not force pool) depending on win or loss of battles.
Health
Morale
Leadership
Intelligence
Strength
Experience

Found this in the manual for you

10.1 Health
Health represents the physical status of the soldier.

10.2 Morale
Morale indicates the willingness of a soldier to fight on. Soldiers with high morale
are braver and are more willing to face danger than men with poor morale.


10.3 Intelligence
Intelligence reflects how likely the soldier is to go berserk or panic in a fire fight.
Intelligent men are less likely to make such fatal errors.

10.4 Strength
Strength determines how quickly the soldier becomes fatigued when moving, and
affects how severe his wounds are if he is shot. The stronger the man, the longer he
can keep going.

Leadership
represents the ability of a soldier to improve the morale of the men around him and
to keep his team together. However, when a unit leader with a high leadership level dies, it can
have a devastating effect on unit morale.

10.5 Experience
Experience is vital for a soldier and can affect a wide range of his abilities, ranging
from how good a shot he is, to how well he can hide himself in Ambush, or how well
he conserves ammo. More experienced soldiers do just about everything better than
green troops.
Each soldier also has his kills and achievements listed as a cumulative total in
Operations and Campaigns.
The button marked Previous takes you back to the command Screen so you can
select another Battle or exit the game.


Last edited by vobbnobb on Thu Apr 17, 2014 6:42 pm; edited 12 times in total


antoerhexample.jpg
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bar at bottom when hovering over unit
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antoerhexample.jpg



patton.jpg
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now take a look at Pattons 4th Armored in Battle of Bulge/WAR. All Green.
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patton.jpg



#7: Re: Ability to spot enemy Author: dgfredLocation: N.C., USA PostPosted: Thu Apr 17, 2014 5:13 pm
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Recon's main job is to scout ahead and report back.

#8: Re: Ability to spot enemy Author: Dima PostPosted: Thu Apr 17, 2014 8:40 pm
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dgfred wrote (View Post):
Recon's main job is to scout ahead and report back.

mate, don't prevent the guys to invent the wheel once again Smile

#9: Re: Ability to spot enemy Author: TweedLocation: vodka, bears, snow PostPosted: Thu Apr 17, 2014 9:47 pm
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vobbnobb wrote (View Post):
[b]I admit I didn't read ....


I appreciate your efforts to explain, but it seems that you do not understand game mechanics good enough.
I mean that game is based on the set of data tables which define probabilty of each event in the game. Its just pure math.

Experience - is general modifier to shift performance of the teams.
But there are also specific modifiers which assign special features in accordance with team specialisation.

I just want to understand in which table and which colomns this data is.

You can download CC LSA data workbook in excel and educate yourself about game mechanic - http://closecombat.matrixgames.com/LSA/LSAmods.html

#10: Re: Ability to spot enemy Author: Dima PostPosted: Thu Apr 17, 2014 9:59 pm
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Quote:
I mean that game is based on the set of data tables which define probabilty of each event in the game. Its just pure math.

that's the only flaw in your idea.
CC has a dice system using data modifiers for checks and criticals like a board game Smile.

#11: Re: Ability to spot enemy Author: TweedLocation: vodka, bears, snow PostPosted: Thu Apr 17, 2014 10:25 pm
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Dima wrote (View Post):
Quote:
I mean that game is based on the set of data tables which define probabilty of each event in the game. Its just pure math.

that's the only flaw in your idea.
CC has a dice system using data modifiers for checks and criticals like a board game Smile.


I don't see contradiction Smile Dice, poker and board games - its all about distribution of probabilities)

I clearly understand that there is random's generator somewhere in it.

#12: Re: Ability to spot enemy Author: Dima PostPosted: Thu Apr 17, 2014 10:35 pm
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Tweed wrote (View Post):
Dima wrote (View Post):
Quote:
I mean that game is based on the set of data tables which define probabilty of each event in the game. Its just pure math.

that's the only flaw in your idea.
CC has a dice system using data modifiers for checks and criticals like a board game Smile.

I don't see contradiction Smile Dice, poker and board games - its all about distribution of probabilities)
I clearly understand that there is random's generator somewhere in it.

esli ne prazdniy interes - pm.

#13: Re: Ability to spot enemy Author: vobbnobb PostPosted: Thu Apr 17, 2014 10:36 pm
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@ tweed sorry I can't help you understand the code then, I only completely understand how battles are won through tactics and battle group information that are given to us in manual. Also real life scenarios such as high ground, troop experience, cover like stone buildings opposed to wood etc. that can also be seen in cc stuff.

#14: Re: Ability to spot enemy Author: TweedLocation: vodka, bears, snow PostPosted: Thu Apr 17, 2014 11:03 pm
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"esli ne prazdniy interes - pm" - ne ponyal "pm".

#15: Re: Ability to spot enemy Author: Dima PostPosted: Fri Apr 18, 2014 5:17 am
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Tweed wrote (View Post):
"esli ne prazdniy interes - pm" - ne ponyal "pm".

private message.



Close Combat Series -> CC5 Stalingrad


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