Ver1.11 bugs/mistakes
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Close Combat Series -> CC5 Utah

#1: Ver1.11 bugs/mistakes Author: Dima PostPosted: Thu Jun 09, 2005 5:42 pm
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Report em here Very Happy .

#2:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Jun 09, 2005 5:59 pm
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Hi Dima,

Is it just me or am I always bringing you bad news :hurt7 LOL

Just wanted to let you know that the CCS dl link isn't working.

Thx,
Mac

#3:  Author: Dima PostPosted: Thu Jun 09, 2005 6:10 pm
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hate ya Very Happy

will be fixed as soon as i contact the admins

#4:  Author: Dima PostPosted: Thu Jun 09, 2005 6:21 pm
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ok solved

#5:  Author: golani_2 PostPosted: Thu Jun 09, 2005 6:33 pm
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I'm not sure....
But do the rifle teams of the after reinforcments AB suppouse to have 2 MG-15s?

#6:  Author: Dima PostPosted: Thu Jun 09, 2005 6:34 pm
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u dlded 1.11?

#7:  Author: Pzt_Malarkey PostPosted: Thu Jun 09, 2005 9:24 pm
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Strange when I want to install Utah 1..11 it gave me this error:



anybody a Idea? about that CCresourceDll.dll ?
thanks in advance

p.s.
previous versions worked fine with installing

cheers Malark

#8:  Author: Pzt_MacLocation: Oregon PostPosted: Fri Jun 10, 2005 2:18 am
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I had the same thing happen...

#9:  Author: Dima PostPosted: Fri Jun 10, 2005 5:30 pm
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uploaded new one about 6 hrs ago

works ok

sry for inconvinience Embarassed

#10:  Author: Pzt_Malarkey PostPosted: Sat Jun 11, 2005 4:40 pm
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Never mind got it fixed it's the link indeed. Rolling Eyes

#11:  Author: Pzt_Malarkey PostPosted: Sat Jun 11, 2005 4:47 pm
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No excuse Dima you made a GREAT!! mod Smile

#12:  Author: golani_2 PostPosted: Sun Jun 12, 2005 10:08 am
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Dima wrote:
u dlded 1.11?

Stupid me.... :mad1

downloaded now and everything's O.K....thanks Smile

#13:  Author: mooxe PostPosted: Mon Jun 27, 2005 5:52 pm
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The Command Stuart is labelled Cimmand Stuart in the info section in game.

#14:  Author: slems PostPosted: Tue Jun 28, 2005 10:08 pm
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hi Dima

i've got some strange icon for grenadiere troops of the Sturm Bat AOK 7, they are weapons (lmg) and no the usual photos of the troop...
i don't see it for other BG Question

#15:  Author: Dima PostPosted: Wed Jun 29, 2005 8:26 am
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slems wrote:

i've got some strange icon for grenadiere troops of the Sturm Bat AOK 7, they are weapons (lmg) and no the usual photos of the troop...
i don't see it for other BG Question


that's mistake Sad ( doesn't affect neither in-battle icons nor BG screen photos). Same for Pioniere in SturmBat. Will be fixed in next update.

Quote:
The Command Stuart is labelled Cimmand Stuart in the info section in game

thnx, didn't c it Smile

#16:  Author: slems PostPosted: Wed Jun 29, 2005 6:39 pm
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and it seems Stosstrupen also for other BG...
but it didn't change anything in the game course... fine

i will try now to work on historical scenario, this summer, if i think they are good, i will send u Wink

#17:  Author: Dima PostPosted: Wed Jun 29, 2005 10:19 pm
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Quote:
will try now to work on historical scenario, this summer, if i think they are good, i will send u


that will be greatly appreciated Very Happy

#18:  Author: Pzt_MacLocation: Oregon PostPosted: Sat Jul 16, 2005 4:37 pm
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Hey Dima, why no BAR rifles in the AB?

Also, just another thought here, since you have to hit the reinforce button for the AB to get them hooked up with cannon, some mortars, etc. Ever consider giving them the Locust tank? Could just be for the GB I suppose.

A thought on the AT guns: It's really hard to spot them. I like the idea of them being totally concealed until they actually open fire, but after the first or second shot, I really think they should be exposed. Those cannons produced a hell of a fire ball when they did open up, so they usually got exposed pretty quickly do to that. In this mod, cannons are firing away throughout the entire game w/o being spotted.

Thx,
Mac

#19:  Author: CSO_Linebacker PostPosted: Sun Jul 17, 2005 2:22 am
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Pzt_Mac wrote:
Hey Dima, why no BAR rifles in the AB?
Mac


BAR was not a standard issue weapon for airborne troops in Normandy.

#20:  Author: Dima PostPosted: Sun Jul 17, 2005 2:14 pm
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Pzt_Mac wrote:
Hey Dima, why no BAR rifles in the AB?


BARs were dropped in containers so ABs in Utah get some number of them after reinforcement as well as other hvy equipment.
If u want to make Op or so with AB having BARs, start it from DD+1 or later.

Quote:
Also, just another thought here, since you have to hit the reinforce button for the AB to get them hooked up with cannon, some mortars, etc. Ever consider giving them the Locust tank?
Could just be for the GB I suppose.


Locust tanks were first(and maybe only) used in Rhein Crossing in 1945.
Lets leave them for Rextra or SAS Wink .

Quote:
A thought on the AT guns: It's really hard to spot them. I like the idea of them being totally concealed until they actually open fire, but after the first or second shot, I really think they should be exposed. Those cannons produced a hell of a fire ball when they did open up, so they usually got exposed pretty quickly do to that. In this mod, cannons are firing away throughout the entire game w/o being spotted.


hmm, thought it was hard coded...

#21:  Author: Pzt_MacLocation: Oregon PostPosted: Sun Jul 17, 2005 5:10 pm
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Quote:
hmm, thought it was hard coded...


No, I don't believe it is, but I'm no expert Sad

All good points about the BAR and the Locust.

Also, about the reinforce button: I hit reinforce on some of the AB units at the second half of the first day, but no cannon showed up. Do I have to wait for a certain day before I should hit it?

Thx Dima,
Mac[/quote]

#22:  Author: Dima PostPosted: Sun Jul 17, 2005 8:47 pm
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Quote:
Also, about the reinforce button: I hit reinforce on some of the AB units at the second half of the first day, but no cannon showed up. Do I have to wait for a certain day before I should hit it?


On DD+1(7th of June) they will have all the new teams/weapons after u click reinforce.

#23:  Author: Pzt_MacLocation: Oregon PostPosted: Mon Jul 18, 2005 5:50 pm
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Excellent! Thanks for the tip. Now Ronson's forces will taste me steel come D+1 Smile That's a very cool feature btw. It adds a nice bit of realism to it.

Thx,
Mac

#24:  Author: 555_team PostPosted: Tue Jul 19, 2005 10:51 pm
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2 Dima
strange bug with DD M4A1 icon

#25:  Author: Tacloban PostPosted: Wed Jul 27, 2005 6:12 pm
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I have been playing this mod for awhile now and I still really enjoy it.

In the GC as Americans, Germans attacked at Isigny. Their deployment box was in the middle of the map. Game crashes with error message within 10 seconds of beginning.

Thanks for a really good mod.

#26:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Jul 28, 2005 9:36 pm
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There seems to be a minor glitch with the FJ 12cm mortar. For some reason it wouldn't fire after it's 9th round. It just kept saying "no target" no matter where I tried to launch a round when it got down to 8 rounds left.

Thx,
Mac

#27:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Aug 11, 2005 12:57 am
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What's happening on the Utah front, Dima?

Haven't heard from you in a while.

Hope all is well,
Mac

#28:  Author: slems PostPosted: Tue Aug 16, 2005 1:26 am
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Pzt_Mac wrote:
. Ever consider giving them the Locust tank?

This is what i know about Locust, and Dima know it certainly Smile
"February 1941, US Army issued for an air-transportable light tank. By 2/44 830 Light Tanks M22 had been built (but untransportable by C-54 unless turret removed). The British received some, wich tey name Locusts, and found that theirHamilcar could carry one. In this way a small number (apparently only six) were air landed with the 6th Airborne Armoured Reconnaissance Regiment during operation Varsity - the Locust's only combat use in WWII."
Well may be u have different source Smile

#29:  Author: mooxe PostPosted: Mon Sep 05, 2005 5:34 pm
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Pak 43/41 88cm ATG has a 10meter minimum range.

#30:  Author: Pzt_MacLocation: Oregon PostPosted: Fri Sep 09, 2005 5:54 pm
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Hey Dima,

As you know the Pzt and a horde of A list Mercenaries have been battling it out for over a month now using your great Utah mod. The war is entering it's last day, and it is going to come down to the very last VL point. It's been an amazing war and lots of fun.

Now for my suggestion Wink
The Allies are able to put both the 57mm ATG and the Howitzer cannon in houses. The Germans, on the other hand, are only able to place the 290(r) infantry gun in houses. I think that if the Allied 57mm and Howitzers can fit into houses, so should the PaK 38 5cm and even the German FlaK 30/20 mm, which are both smaller cannons, imo.

Thanks Dima!
Mac

#31:  Author: Dima PostPosted: Sat Sep 10, 2005 9:55 am
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hey,

playing that OP with my friend also Very Happy .Me as US. It's really challenging!

yep already noticed that: 57mm ATG won't fit at buildings.Flak38(2cm) will fit in buildings(maybe) Wink .

spotted another thing: M7 is too vulnerable to mortars. will be fixed in next ver.

#32:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Sep 22, 2005 4:35 pm
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I'm sure you already know this Dima, but the PzIIIH looks la bit like a nutty tird Very Happy



Close Combat Series -> CC5 Utah


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