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Close Combat Series -> CC5 Utah

#21:  Author: Pzt_MacLocation: Oregon PostPosted: Sun Jul 17, 2005 5:10 pm
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Quote:
hmm, thought it was hard coded...


No, I don't believe it is, but I'm no expert Sad

All good points about the BAR and the Locust.

Also, about the reinforce button: I hit reinforce on some of the AB units at the second half of the first day, but no cannon showed up. Do I have to wait for a certain day before I should hit it?

Thx Dima,
Mac[/quote]

#22:  Author: Dima PostPosted: Sun Jul 17, 2005 8:47 pm
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Quote:
Also, about the reinforce button: I hit reinforce on some of the AB units at the second half of the first day, but no cannon showed up. Do I have to wait for a certain day before I should hit it?


On DD+1(7th of June) they will have all the new teams/weapons after u click reinforce.

#23:  Author: Pzt_MacLocation: Oregon PostPosted: Mon Jul 18, 2005 5:50 pm
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Excellent! Thanks for the tip. Now Ronson's forces will taste me steel come D+1 Smile That's a very cool feature btw. It adds a nice bit of realism to it.

Thx,
Mac

#24:  Author: 555_team PostPosted: Tue Jul 19, 2005 10:51 pm
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2 Dima
strange bug with DD M4A1 icon

#25:  Author: Tacloban PostPosted: Wed Jul 27, 2005 6:12 pm
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I have been playing this mod for awhile now and I still really enjoy it.

In the GC as Americans, Germans attacked at Isigny. Their deployment box was in the middle of the map. Game crashes with error message within 10 seconds of beginning.

Thanks for a really good mod.

#26:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Jul 28, 2005 9:36 pm
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There seems to be a minor glitch with the FJ 12cm mortar. For some reason it wouldn't fire after it's 9th round. It just kept saying "no target" no matter where I tried to launch a round when it got down to 8 rounds left.

Thx,
Mac

#27:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Aug 11, 2005 12:57 am
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What's happening on the Utah front, Dima?

Haven't heard from you in a while.

Hope all is well,
Mac

#28:  Author: slems PostPosted: Tue Aug 16, 2005 1:26 am
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Pzt_Mac wrote:
. Ever consider giving them the Locust tank?

This is what i know about Locust, and Dima know it certainly Smile
"February 1941, US Army issued for an air-transportable light tank. By 2/44 830 Light Tanks M22 had been built (but untransportable by C-54 unless turret removed). The British received some, wich tey name Locusts, and found that theirHamilcar could carry one. In this way a small number (apparently only six) were air landed with the 6th Airborne Armoured Reconnaissance Regiment during operation Varsity - the Locust's only combat use in WWII."
Well may be u have different source Smile

#29:  Author: mooxe PostPosted: Mon Sep 05, 2005 5:34 pm
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Pak 43/41 88cm ATG has a 10meter minimum range.

#30:  Author: Pzt_MacLocation: Oregon PostPosted: Fri Sep 09, 2005 5:54 pm
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Hey Dima,

As you know the Pzt and a horde of A list Mercenaries have been battling it out for over a month now using your great Utah mod. The war is entering it's last day, and it is going to come down to the very last VL point. It's been an amazing war and lots of fun.

Now for my suggestion Wink
The Allies are able to put both the 57mm ATG and the Howitzer cannon in houses. The Germans, on the other hand, are only able to place the 290(r) infantry gun in houses. I think that if the Allied 57mm and Howitzers can fit into houses, so should the PaK 38 5cm and even the German FlaK 30/20 mm, which are both smaller cannons, imo.

Thanks Dima!
Mac

#31:  Author: Dima PostPosted: Sat Sep 10, 2005 9:55 am
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hey,

playing that OP with my friend also Very Happy .Me as US. It's really challenging!

yep already noticed that: 57mm ATG won't fit at buildings.Flak38(2cm) will fit in buildings(maybe) Wink .

spotted another thing: M7 is too vulnerable to mortars. will be fixed in next ver.

#32:  Author: Pzt_MacLocation: Oregon PostPosted: Thu Sep 22, 2005 4:35 pm
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I'm sure you already know this Dima, but the PzIIIH looks la bit like a nutty tird Very Happy



Close Combat Series -> CC5 Utah


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