singleplayer against AI. What are the best mods or advice
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Close Combat Series -> The Mess

#1: singleplayer against AI. What are the best mods or advice Author: slipper PostPosted: Mon Apr 28, 2014 9:21 pm
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I know this question has been asked a few times but what are the options to get a tough game against the AI please? I have Pitf, WaR, LSA, TLD, CoI.

I have tried some vet mods, and i am not knocking them in anyway, but they either seem to consist of larger squad sizes or of an AI that attacks at every opportunity. The first results in just a game of attrition whilst the second means that enemy squads keep attacking my dug in troop across open ground with no tactics or anything.

Can someone explain how AI mods change the game please? Is there any documentation on what to do to edit teams and what are the best settings?

I have some of the mod packs like Kharkov, Meuse etc, do they come with inbuilt adjusted AI? What do you recommend

Are there more subtle ways to get a good experience? maybe just increasing enemy individual body armour etc.

Are there any external rules that anyone follows like roll dice for options, fixed forcepools, fixed team costs.


Thanks for any help

slipper

#2: Re: singleplayer against AI. What are the best mods or advic Author: vobbnobb PostPosted: Mon Apr 28, 2014 9:55 pm
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I personally like to play line historical settings. I don't really like mods a whole lot because historical settings are changed like the power of guns and tanks to having an m18 hellcat in normandy invasion just would never happen. Matrix does a pretty near close job to keeping things historically accurate and the years that equipment was made and brought into war etc.

The toughest you can do without mods for example on pitf is to tick for the enemies side always see enemy, never act on initiative, always see full enemy info, always obey orders. And leave them all unticked for your side this would be a nightmare for your teams. You don't have to tick all of them just try 1 or 2 even to maker ai little stronger.

I got this from the manual

REALISM SETTINGS
Below the Difficulty Level indicators are the Realism Settings. You can change the indicators by
clicking in the adjacent check-boxes.

Always See Enemy: A side with this option set knows where the enemy is at all times. This can
be a useful option for new players as they learn the game.

Never Act On Own Initiative: Your soldiers never do anything unless they are ordered to. If this
option is not set, a unit may decide to advance or retreat on its own if it is left idle for a long
time.

Always See Full Enemy Info: The player always has access to full and accurate toolbar
information of enemy units with this selected. This does not extend to Soldier Monitor
information.

Always Obey Orders: This option disables most of the soldier psychological model in the game,
causing soldiers to ignore enemy fire or new threats as they carry out their orders. They also will not act on their own initiative.

#3: Re: singleplayer against AI. What are the best mods or advic Author: platoon_michaelLocation: Right behind you PostPosted: Tue Apr 29, 2014 3:18 am
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I always accept the Truce the AI offers.

Salhexe would be your best bet on advice for editing the game,but I haven't seen him around in awhile.
You could download one of his Mods and compare the Data to the original game.

#4: Re: singleplayer against AI. What are the best mods or advic Author: mooxe PostPosted: Tue Apr 29, 2014 3:57 am
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There's really nothing you can do to make it better. You basically have to cripple yourself somehow in game (points, default deploy, accept default forcepool), and hand the AI every single possible opportunity to have the upper hand. It takes all the fun out of it when you take these steps. Even then you will eventually learn to adapt to your own ways and overcome the AI.

If you want the breath taking, heart stopping, tweak zone, ultra focused effect this game can give, you have to play online. The feeling you get playing "I" vice "AI" is like night and day, its a completely different game vs another person, the way this was meant to be played. It cannot be simulated. Thats my advice!

#5: Re: singleplayer against AI. What are the best mods or advic Author: slipper PostPosted: Tue Apr 29, 2014 9:34 am
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Thanks for the tips all

vobbnobb

I didn't realise that about the realisim settings, thanks mate i thought it only applied to Human players and that the AI always acted the same

platoon_michael

Yes i also except the truce to, bring a bit of uncertainty to the game, i have most of salhexes mods thanks can't seem to find anything about adjusting the SAI though, the bit that decides if they are agressive or not.

mooxe

Thanks, yes i am sure your right, but i simply do not have regular time to be able to play or organise a game, i just catch a game as and when i can.

Heres some posts i have looked at and taken part in before which may help, the first is about die rolling

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=3385&highlight=
 
it gives some advice on how you may set up a system to give you different teams etc. I have not made one for myself yet but there are some possibilities

the second is one i made a while ago on the same subject

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=8819&highlight=
 

would be interested to hear anymore info or suggestions anyone has.



cheers

slipper

#6: Re: singleplayer against AI. What are the best mods or advic Author: TheImperatorKnight PostPosted: Tue Apr 29, 2014 9:42 am
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Put the AI on Recruit, you on Elite. If you haven't already, do this. This will give the AI more units, and you fewer, making for a tougher game.

Always play as the attacker. The AI sucks on the attack, but is ok on the defense, so always pick the side that is attacking. This has the obvious downside that you might fancy being the defender or playing as a particular side because you want to and you can't, but at least it will make the game slightly harder.

#7: Re: singleplayer against AI. What are the best mods or advic Author: southern_land PostPosted: Tue Apr 29, 2014 10:31 am
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COI finn or real Romainian mods

#8: Re: singleplayer against AI. What are the best mods or advic Author: HetserLocation: rigaud quebec,canada PostPosted: Fri May 02, 2014 2:55 am
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If you want a tough fight head over to the PitF (Slitherine Lobby). You'll see MIKEBRUNO on at about 7PM Eastern Standard (New York) time. Post a chat message to him or leave your email addy in the lobby message screen. He's looking for someone to fight during the day time.
There are a few other strong regulars on at that time, and random times.
Surprisingly there is a player in China who does real well. Better than me.

I wouldn't play the suicidal AI unless you just want to get familiar with the maps.  The AI just doesn't have the reflexes or intelligent reactions a human has. (With the exception of line-of-sight, it does that with a grim efficiency only a machine can, it will take a shot that we would never see in the tiny window that a target presents when on the move. A target can be visiblle for a half-second and we would never know it.

Now if they ported a chess engine to Close Combat, I would be really  worried.  Anyhow, by keeping the AI mediocre, they sell twice as many games and you wouldnt have these forums (slight sarcasm there).
Cheerio
williamfelixbradley(atsign)gmail.com
aka
Hetser



Close Combat Series -> The Mess


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