First Screens!
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Close Combat Series -> Close Combat The Bloody First

#1: First Screens! Author: Pzt_KanovLocation: México PostPosted: Fri May 16, 2014 6:45 pm
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http://www.pockettactics.com/news/ios-news/slitherines-new-3d-close-combat-looks-just-like-old-2d-close-combat/  

from http://www.matrixgames.com/forums/tm.asp?m=3610819&mpage=1&key=&#3610826
 
Thanks to user benpark at Matrix.


Quote:
it’s scheduled to appear on PC before the end of this year, sporting head-to-head multiplayer and two-player co-op, as well as a single-player campaign


+EVERYTHING Looks pretty good
+map seems bigger than in pitf

-Soldier seem too small
-PITF GUI

Other things seem to be place holder still so I won't comment on them.

#2: Re: First Screens! Author: Pzt_XLegioneLocation: Milano, Italy PostPosted: Fri May 16, 2014 8:08 pm
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It seems very good.

3D is what CC needs in order to attract new and more players.

very good job!

#3: Re: First Screens! Author: DoktorPajLocation: Norrköping PostPosted: Fri May 16, 2014 8:36 pm
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Reminded me of the game "Great Battles Of WW2: Stalingrad" with the angled view.

#4: Re: First Screens! Author: TheImperatorKnight PostPosted: Fri May 16, 2014 8:47 pm
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@ DoktorPaj

I wouldn't say it was that extreme!

It's still a drop down view. I'm really impressed that it looks quite similar to the current engine. Got a few people on my channel (some non-CC players) saying how it looks really good -

"O.M.F.G. This game looks awesome, it's one of the most beautiful strategy games I've ever seen if not the most, especially when compared to the old CC games. Really looking forward to this game, defo gonna buy it so expect some online matches Wink Talking of which, setting up a match will probably be much easier with the game coming out on Steam.?" Quote from a non-cc player

#5: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Fri May 16, 2014 9:08 pm
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Still no vehicle tracks in the ground?

#6: Re: First Screens! Author: ke_mechial PostPosted: Fri May 16, 2014 9:21 pm
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I never knew game "Great Battles Of WW2: Stalingrad", it has nice graphics and view of angle, I wish new CC looked more like it...

#7: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Fri May 16, 2014 10:00 pm
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platoon_michael wrote (View Post):
Still no vehicle tracks in the ground?


C'mon Michael, it's alpha!

#8: Re: First Screens! Author: vobbnobb PostPosted: Fri May 16, 2014 10:01 pm
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Looks pretty good graphics and barrels more defined. Soldiers seem scale compared to tanks

#9: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Fri May 16, 2014 10:07 pm
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Pzt_Kanov wrote (View Post):
platoon_michael wrote (View Post):
Still no vehicle tracks in the ground?


C'mon Michael, it's alpha!



I'm just asking.

#10: Re: First Screens! Author: DoktorPajLocation: Norrköping PostPosted: Fri May 16, 2014 10:44 pm
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TheImperatorKnight wrote (View Post):
@ DoktorPaj

I wouldn't say it was that extreme!

It's still a drop down view. I'm really impressed that it looks quite similar to the current engine. Got a few people on my channel (some non-CC players) saying how it looks really good -

"O.M.F.G. This game looks awesome, it's one of the most beautiful strategy games I've ever seen if not the most, especially when compared to the old CC games. Really looking forward to this game, defo gonna buy it so expect some online matches Wink Talking of which, setting up a match will probably be much easier with the game coming out on Steam.?" Quote from a non-cc player



It also seems like you can customize the camera angle in game, there is  quite a difference between This picture and this one which I think will please many people who liked the top down perspective.
Depending on the mapping it can be very useful to have the angled view, to spot height differences and cover. In the older games with the top down view I sometimes have trouble determining LOS when just looking at the map. Now one can see directly if there is something in the way of the troops.

ke_mechial wrote (View Post):
I never knew game "Great Battles Of WW2: Stalingrad", it has nice graphics and view of angle, I wish new CC looked more like it...


I think it never really got through to a big audience, I remember picking it up at a "special offer box" where a lot of low-budget games ended up(My cc5 copy came from the same box a few years earlier). It's far from CC though, and it had several issues, mainly the lack of good cover and generic levels with the AI always acting the same and relying on mass force to succeed.

#11: Re: First Screens! Author: Drizzt PostPosted: Sat May 17, 2014 8:30 am
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To be honest, 3D in close combat seems to me just a secondary upgrade, but for sure it's not my intention to give a bad judgment without to have seen more about this new game. My idea of CC evolution it’s a gigantic stratmap that it covers a good part of a front in details (of course with many historical battlegroups on it) using some of the best ideas like, for example, ”enter map rules” of LSA (and various other things from Pitf and TLD) and, of course, creating a real good IA: 3D or not 3D it's almost the same for me.
Anyway, I hope that they will not program the graphic of this game without the possibility to set off anisotropic-trilinear-bilinear texture filtering: often, the games of matrix games have graphic filters programmed too deep (they can't be removed: not inside the game and not with others “tricks”) and for me it means an irritating "red eyes" problem (easy to avoid setting these filters and antialiasing off).

Drizzt

#12: Re: First Screens! Author: mooxe PostPosted: Sun May 18, 2014 12:41 am
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It looks pretty good to me, because its looks familiar. Nothing ground breaking about the graphics though. It almost looks like its isometric. A bit early for UI comments but I will anyways... are they moving all the UI buttons around again?

Notice how different the map looks without hedgerows. Mobility is nice... can't tell what theater that might be though.

Graphics put aside we still have to deal with online play and the AI. Will these come through for us?

#13: Re: First Screens! Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun May 18, 2014 5:56 am
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It says they follow the 1st division, so the theatre will be Sicily, Italy and France.

#14: Re: First Screens! Author: Dima PostPosted: Sun May 18, 2014 7:11 am
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Quote:
Notice how different the map looks without hedgerows. Mobility is nice... can't tell what theater that might be though.

That's probably Sicily where PzD Herrmann Goring attacked the landing zone with attached Tigers.

I don't like the models of Shermans.

#15: Re: First Screens! Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Sun May 18, 2014 10:26 am
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I also wish that the user interface is similar to the previous CC games (e.g CC5 style) and not like Panthers in the Fog.

Other than that, as others have also pointed out, infantry units look a bit strange graphically. I additionally think that the tanks in the screenshots look as if they are remote controlled toys. However, this is alpha stage so they will probably improve these things later on.

As always,  a decent AI is the most crucial thing, which has lacked from previous games. I would certainly care less about graphics and more about AI and a solid (i.e. bug-free) multiplayer aspect. As far as I have seen so far, it is also a shame that they won't be implementing 2 vs 2, 3 vs 3 mutliplayer, correct me if I'm wrong. That would have been awesome for sure!

#16: Re: First Screens! Author: mooxe PostPosted: Sun May 18, 2014 2:52 pm
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Yeah a huge shame we can't do more than 1v1 yet.

Also noticed in the screens that the roof is not disappearing when a unit is inside.

The Shermans do look like the same Shermans you would get in a bag of green plastic army men but I am sure they are going to be adding more detail.


Last edited by mooxe on Sun May 18, 2014 3:06 pm; edited 1 time in total

#17: Re: First Screens! Author: Dima PostPosted: Sun May 18, 2014 3:02 pm
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mooxe wrote (View Post):
Also noticed in the screens that the roof is not disappearing when a unit is inside.

probably that's because the screen are taken from the allied side and there are PzGrenadiere in that house :)

Quote:
The Shermans do like like the same Shermans you would get in a bag of green plastic army men but I am sure they are going to be adding more detail.

hope so.


Last edited by Dima on Sun May 18, 2014 3:38 pm; edited 1 time in total

#18: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Sun May 18, 2014 3:02 pm
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It says in the article something about a co-op mode.

What exactly it means, I don't know but I hope it doesnt just mean that 2 players can go against the ai.

#19: Re: First Screens! Author: vobbnobb PostPosted: Sun May 18, 2014 3:14 pm
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co-op game mode means either 1-2 or more players on one team vs 1-2 or more on the opposing team. 2 players on same team vs 1 elite ai player on ai would be neat aslo

#20: Re: First Screens! Author: vobbnobb PostPosted: Sun May 18, 2014 5:08 pm
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Big Red 1 was in North Africa as well. Not interested in another beach landing in france (already did that madness in cc5 tld) if they decide to do that, though will play the other theaters.

#21: Re: First Screens! Author: mooxe PostPosted: Sun May 18, 2014 9:57 pm
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vobbnobb wrote (View Post):
co-op game mode means either 1-2 or more players on one team vs 1-2 or more on the opposing team. 2 players on same team vs 1 elite ai player on ai would be neat aslo


It would be neat but would get very old. Unless the AI is good, then there could be a challenge.

#22: Re: First Screens! Author: TrogerLocation: L4W's place, Australia PostPosted: Sun May 18, 2014 10:17 pm
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Not at all what I was expecting.  I have to agree with the article's opening: "Slitherine’s new 3D Close Combat looks just like the old 2D Close Combat. And thank goodness for that."  I really thought it would be a monstrosity, but it's a more of a modern-looking CC game.  I always thought Men of War could be scaled to give the perfect vantage point, the Blitzkrieg engine (Great Battles Of WW2: Stalingrad) also, but this might be better.

Given that this is a new game (at least its programming), I'd expect there to be no vehicle pathfinding issues--they really won't have an excuse if it isn't perfect.  And the importance of a robust multiplayer experience--allowing for more than 2 players per game, allowing direct connect, and not restricting it to a in-game lobby--is where they should focus their effort. Multiplayer is what will keep the game alive.  

And who is Iain McNeil again?  That name sounds familiar.

#23: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Mon May 19, 2014 3:02 am
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I think if you look back you'll find that not to much effort was ever really put into Vehicle graphics.
Always seemed to me a few would look really cool but then the bulk of them were really plain.
I can deal with that.
I'm also not worried too much about the new Sprites,I really gave them no thought till now but thier OK.
I do however hope that the animation is Great.

I agree with Troger....Vehicle Movement is Critical!

Then LOS..I read it will be better depicted with the new game,I hope the next screen shots show it.
I'm very curious as to how hills look.Please,Please,Please NO More Pointed Hills. Please.

The current plan is that there are two camera mods - straight down and angled view. It's not often that a unit will be behind something since the camera angle is pretty steep, but you can switch to straight-down view to see behind anything. You won't be able to rotate the camera, but you can zoom in and out to any arbitrary height between a set min and max.

Steve


I actually like this idea.
No sense in me pissing me off because I have too many options for viewing and end up trying them all during Battle.


Last edited by platoon_michael on Mon May 19, 2014 4:19 am; edited 1 time in total

#24: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Mon May 19, 2014 3:19 am
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I always thought that the vehicles from mods were a LOT better than stock ones.

I appreciate the effort but you guys always surpassed the developers IMO.

Now for another detail on the screens, I dont know if its me but it seems infantry can move in line too as opposed to column only. I hope there's more practical and well thought out commands to give to troops.

#25: Re: First Screens! Author: vobbnobb PostPosted: Mon May 19, 2014 4:37 am
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Check out the group button on the lower left wonder what's thats for? Wonder if the allies used naval barrages as well here don't see the icon maybe too far inland. I see they added ranks to stuff groups, cool.

#26: Re: First Screens! Author: vobbnobb PostPosted: Mon May 19, 2014 4:58 am
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As far as the artwork, I can hang this on my wall. Looks like a true summer road in the country on a hot day

#27: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Mon May 19, 2014 6:19 am
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vobbnobb wrote (View Post):
I see they added ranks to stuff groups, cool.


Nice catch vobbnobb, seems they added variety to the types of soldiers too. Maybe there's a whole bunch of them like in CCMT.


Last edited by Pzt_Kanov on Mon May 19, 2014 5:25 pm; edited 1 time in total

#28: Re: First Screens! Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Mon May 19, 2014 8:18 am
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Oh and of course one of the most important things is simple moddability!  I don't remember exactly, but they were gonna release a map editor (graphical aspects and map coding) and a scenario editor (unit aspects, team size, variety etc.) with the game as well?

It would especially be nice for people like me who don't have any experience in painting and coding maps. With the editors anyone could easily make their own maps by combining stock graphical elements and then build their own scenarios.

Could anyone enlighten me whether they are already woking on this? If not, maybe we should voice it to the developers. After all, CCS is the *COMMUNITY*!  ;)


P.S. Imagine putting a lonely little tree over there, and then put a warm little hut next to it so it is not alone anymore, a la Bobb Ross. Then imagine that all these things *burn* after ordering 12cm mortar fire! Very Happy

#29: Re: First Screens! Author: DoktorPajLocation: Norrköping PostPosted: Mon May 19, 2014 9:14 am
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Like Pzt_Kanov said about troop orders, I hope we can get special orders for tanks as well. Like ordering them to engage certain targets only, for example to order them to disregard infantry and wait for enemy tanks to appear. Usually when infantry appears tanks will fire at them and load HE rounds instead of AT rounds, giving the enemy armor that often follows the infantry an advantage since my tank will have to reload or fire the HE round at the tank.
Another good thing would be to make several vehicles/squads move in formations. As of now I have to specifically order my troops to regroup in a formation and then set them on the move, it would be great if I had the order option to form a vee formation or to go in a column.

#30: Re: First Screens! Author: DAK_Legion PostPosted: Mon May 19, 2014 11:12 am
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CSO_McNeil maybe?

#31: Re: First Screens! Author: Nomada_Firefox PostPosted: Mon May 19, 2014 2:07 pm
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Quote:
As always,  a decent AI is the most crucial thing, which has lacked from previous games. I would certainly care less about graphics and more about AI and a solid (i.e. bug-free) multiplayer aspect.

I would surprise if it has not a decent IA, even if it looks as a CC, it uses a complete new engine.

Quote:

Also noticed in the screens that the roof is not disappearing when a unit is inside.

Is there units into buildings?



Quote:

The Shermans do look like the same Shermans you would get in a bag of green plastic army men but I am sure they are going to be adding more detail.

I feel how there will be many things which they can be improved. With the tanks or uniforms, people can edit the textures from them.

Quote:
Oh and of course one of the most important things is simple moddability!  I don't remember exactly, but they were gonna release a map editor (graphical aspects and map coding) and a scenario editor (unit aspects, team size, variety etc.) with the game as well?

We know how there will be a complete map editor, not the poor scenario editor from the CC, it will be a map editor where you can make your own maps, even more, if it is true, you can export images from it at bmp format and perhaps to use it at previous versions from CC.

Data and textures can be edited but we are not sure about the 3D models, Steve told how perhaps it was not possible at a first version. I would like that it was possible because it is very important for mod the game.

I do not speak about theory, I have taken this information from all the real comments about the game.

#32: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Mon May 19, 2014 3:39 pm
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Firefox, if you look closely on the second image you posted, you can see there's a pzgrenadiere unit inside the house on the north-east corner, where the soldier monitor is showing info on a tank crew. You only see the icon of the team but not the team itself sticking out the windows.

#33: Re: First Screens! Author: Sapa PostPosted: Mon May 19, 2014 4:05 pm
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I can see the girls running!  Very Happy

#34: Re: First Screens! Author: mooxe PostPosted: Mon May 19, 2014 7:43 pm
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From Matrix forums...

No multistory buildings for TBF, maybe in future versions though.

#35: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Mon May 19, 2014 8:06 pm
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Like CC1 then.

I'm not sure how to take the line "Damage to buildings is similar to old-style CC". Don't 3D allows for better damage models? like houses can actually fall apart if suffering enough damage for example?

Does this means that damage isn't done realistically but parts of the model replaced by "damage" textures when hit by a shell?


Last edited by Pzt_Kanov on Mon May 19, 2014 8:12 pm; edited 1 time in total

#36: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Mon May 19, 2014 8:12 pm
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Just got to wondering,I hope their idea of a map editor isn't 5CC?
I also hope that if its a new map editor that it will be compatible with hopeful future versions.

AND

Gosh could it be backwards compatible?

#37: Re: First Screens! Author: TejszdLocation: Canada PostPosted: Tue May 20, 2014 2:25 am
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If they are going back to CC1 for things the maps and map editor could use tiles like the original game???

#38: Re: First Screens! Author: dj PostPosted: Tue May 20, 2014 4:06 am
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Yes it is a good thing that Next Gen has similar look as CC2.  Although larger maps will create issues again with A.I. gameplay & vehicle movement.  Glad it has a quasi-3D look to keep the scale more realistic.  It would be a mistake to change the scale much.  I think the soldiers need new modeling and slightly larger scale.  Maps look good...should be some tough battles in Sicily before the Germans retreated back to mainland Italy.

#39: Re: First Screens! Author: Nomada_Firefox PostPosted: Tue May 20, 2014 4:52 am
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Pzt_Kanov wrote (View Post):
Firefox, if you look closely on the second image you posted, you can see there's a pzgrenadiere unit inside the house on the north-east corner, where the soldier monitor is showing info on a tank crew. You only see the icon of the team but not the team itself sticking out the windows.

Yep but never you can see what is doing the other side, the player from the screenshots were playing with americans and not the germans.

People, you are forgeting how things run at CC.;)

Quote:
No multistory buildings for TBF, maybe in future versions though.

Do you know what is a multistory building?
Quote:
A multi storey building is a structure that has multiple floors above ground in the building.

This is not too important.

About damage at buildings, Steve is clear.
Quote:
Damage to buildings is similar to old-stype CC. You blow a hole in the wall of the building and a pile of rubble falls to the ground.


Quote:
If they are going back to CC1 for things the maps and map editor could use tiles like the original game???

I would surprised if it does not use tiles, all the 3D map editos uses it. They load tiles of textures.
Quote:
Just got to wondering,I hope their idea of a map editor isn't 5CC?

5CC is not a map editor. It is a editor from the code elements in a map. At this case, they are speaking from a map editor where you can paint a tree, a building or anything from the terrain.

I do not think that you need edit the code elements from maps from because each piece of the map has a code probably and a tree is a real model.

At other point, replace the textures from maps for snow maps or vehicles with snow, it should be very difficult.

#40: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Mon Jun 02, 2014 10:44 am
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Figured we might as well keep this thread what it's about.

Screenshots.

#41: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Mon Jun 02, 2014 10:49 am
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I never could understand why some Vehicles get all the attention to detail while others get little or nothing.

Take the Stewart for example.Very Plain looking.
While the Always so called cool Vehicles get lots of attention.


Very cool to see that the Allied half-tracks have Cannons on them.
I don't recall any CC game having those.

#42: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Mon Jun 02, 2014 4:02 pm
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They look like the models in PitF. At least the camo scheme is very similar to those used in the game.

#43: Re: First Screens! Author: Nomada_Firefox PostPosted: Mon Jun 02, 2014 5:15 pm
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Pzt_Kanov wrote (View Post):
They look like the models in PitF. At least the camo scheme is very similar to those used in the game.

Yes, they look very similar, I would not be surprised if they are not the vehicles from Bloody First, at least these german vehicles have mot detail than the Tigers from the Bloody First screenshots.

#44: Re: First Screens! Author: vobbnobb PostPosted: Mon Jun 02, 2014 6:02 pm
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Awesome howitzer HT and different versions!!! They needed these. but where is m7 priest

#45: Re: First Screens! Author: GMAKLocation: Montreal PostPosted: Mon Jul 14, 2014 5:18 am
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Look good.

But is it full 3d or just somehow 3d like show in the ss?

If it's full 3d, this should be a good idea to have preset camera for that kind of view. This would be much better than cc and it would give me the power of 2d commanding.

#46: Re: First Screens! Author: fry30 PostPosted: Mon Jul 14, 2014 6:31 am
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Made for "PC and iPad"


Is that why the game looks so dumbed down?

Am I wrong to think that the Ipad is a terrible interface to be working towards?

#47: Re: First Screens! Author: UberdaveLocation: Kansas, USA PostPosted: Mon Sep 15, 2014 10:11 pm
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Nice to know we won't be stuck in Normandy all over again. Italy and N Africa have long been neglected by the CC devs.

#48: Re: First Screens! Author: vobbnobb PostPosted: Sat Sep 27, 2014 6:02 pm
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Any news?

#49: Re: First Screens! Author: sod98 PostPosted: Mon Sep 29, 2014 8:19 am
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Yes, as someone else has said out of Normandy at last. Looks good and will be top of my list of game purchases.

#50: Re: First Screens! Author: AjK PostPosted: Wed May 20, 2015 10:14 am
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Nice to be back… I see I had 3 unread private messaged from 2006 and 2007  Very Happy  That’s pretty much the time I’ve been waiting for an all-new CC with new engine! I hope CC TBF will see daylight one day, it’s been a year since the first and so far last screenshot releases…

I’m disappointed as many here that there’s no strat layer, I was hoping it to be big and very flexible in terms of choices you can make, bg creating/merging/splitting/stacking, ability to fortify/dig-in positions on maps etc. Graphics look really classic CC, which makes the game very “recognizable” but I would have hoped for a more photorealistic approach to be honest. For 2015 the game looks a bit cartoonish given its high level of realism, and “classic” is just a nice way to say “old”  Confused  Also one sided campaign surprises me and with a disappointment… as does missing some basic CC features like multi story buildings. Few questions arise.

- Co-op multiplayer: is it 4-way multiplayer, like 2vs2  Cool? Or 2vsAI  Rolling Eyes?
- Will there be different weather conditions and times of day with corresponding effects and lighting as we are 3D?
- Any news on map size? E: The mini-map in screenshots indicates a fairly small map size but that's just an alpha/test map probably.. i hope.
- A company level campaing, I suppose you will have just a single bg (like in CC3)?

For future I hope there will be a large start layer with a MMOG feat so that each battlegroup is controlled by one player in tactical battle mode. Start would be turn based (move all units at once) and be operated by one of the players. All tactical battles would take place at the same time, online would proceed quickly and have new thrilling elements. Multiplayer is not future, it is today, they should really put leverage on developing it!  Idea

#51: Re: First Screens! Author: PeteLocation: Nijmegen, Netherlands PostPosted: Fri May 22, 2015 5:52 pm
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We should rename this thread into "The Only Screens". or: "Rare Find! Close Combat 3D screenshots!"

#52: Re: First Screens! Author: Sapa PostPosted: Sat May 23, 2015 7:49 pm
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Or "waiting for the runnings girls, now avaliable in 3D"...or "now you could play CC with only the US 1:a divison and we had to put in a couple of Normandie maps if someone havent played them before".... Crying or Very sad  Crying or Very sad  Crying or Very sad  Crying or Very sad

#53: Re: First Screens! Author: ke_mechial PostPosted: Sat May 23, 2015 8:24 pm
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I actually do not like World of Tanks type arcade games. But one thing wargaming absolutely does right is: They listen to the clients. In my Opinion, If CC: Bloody First was to be successful, it should "first" have to be praised by CC Community here. We have tons of cool ideas and invaluable suggestions because we are the ones who enjoy playing it for hours without getting paid and on the contrary by paying for it, or the guys who mod the game without expecting profit.
I think the main point they also miss: CC is not purely about Visualization. A challenging AI makes my adrenaline level rise, not solely the better graphics.
I do not know if somebody else feels the same way: When I play any other Video game like FPS, after playing, I just feel tired, dizzy and feel like I have wasted my time. But with CC, It is like having your brain worked for something (developing new strategies, learning techical characteristics of equipment ,deployment ideas, etc.) and you feel like,you have been through a real engagement with all the adrenaline still in your blood...

#54: Re: First Screens! Author: PeteLocation: Nijmegen, Netherlands PostPosted: Sat May 23, 2015 9:58 pm
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The lack of news does not bode well in my opinion. This game was first announced as a 2014 release. Now we are 6 months past that target date and no new screenshots have been released, let alone gameplay videos.
On the positive side: at least this time it does not appear to become a rush job.

#55: Re: First Screens! Author: kwenistonLocation: Netherlands PostPosted: Sun Jun 07, 2015 9:06 am
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The lack of stratmap is the most disappointing news. That will transform it from a strategy simulation to a tactical battle simulation. I say, make it optional.

#56: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Tue Jun 09, 2015 3:29 am
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kweniston wrote (View Post):
That will transform it from a strategy simulation to a tactical battle simulation. I say, make it optional.


But... close combat is a tactical battle simulation...  Confused

#57: Re: First Screens! Author: TejszdLocation: Canada PostPosted: Tue Jun 09, 2015 5:50 am
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It definitely started as a tactical simulation and then added strategic options in CC2 by having to decide where to send reserves/resources then a full strategic map in CC4 & 5 with supply lines and support. The layer while simple added to the game.

Though there were those who preferred CC3 and being able to play over years.... Then again many didn't like CC3 as you could not change the outcome....

#58: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Tue Jun 09, 2015 6:47 am
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Quote:

The layer while simple added to the game.

Far too simple. The scripted semi-linear campaign of CC2 was the most enjoyable for me. It allowed you control in things that mattered and where fun (supply and point allocation) while it automated what was supposed to remain historical and make sense (entry of new Battlegroups , open new battle-fronts like polish drop and american boat assault in Nijmegen).

Too bad the programmer consider us dumb and stupid to even think about adding more features to the strategic part.

Quote:

Then again many didn't like CC3 as you could not change the outcome


It is because those people don't get CC3.

CC3 is about the MEN you command, not the war. It is about getting all the soldiers you can alive by the end of it while achieveing your objectives, and if they happen to become heroes or cowards along that journey, so be it. That's why a Vietnam mod works so well in there.

I've never felt so frustrated by losing a single soldier in CC series let alone a whole team than in CC3, I sometimes couldn't bear to lose that veteran guy that had been with me in so many battles and had to cheat by restarting the battle. Never felt that way playing another CC.

#59: Re: First Screens! Author: Pzt_WruffLocation: Pzt Befehl Hauptsitz PostPosted: Tue Jun 09, 2015 9:12 pm
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Looks nice! The new engine stuff sounds good too, from what little I've read.

We die hard!

Hello everyone. Hope you've all been well. Smile

#60: Re: First Screens! Author: Stwa PostPosted: Tue Jun 09, 2015 9:45 pm
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Tejszd wrote (View Post):
Then again many didn't like CC3 as you could not change the outcome....


So, I just don't get it. The Allies won WW2, right?

#61: Re: First Screens! Author: Schmal_Turm PostPosted: Wed Jun 10, 2015 1:10 am
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But Stwa, I thought the point of any wargame/videogame was to try to change history??? or to at least make the outcome of any single battle different.

#62: Re: First Screens! Author: Stwa PostPosted: Wed Jun 10, 2015 8:29 pm
    —
Schmal_Turm wrote (View Post):
But Stwa, I thought the point of any wargame/videogame was to try to change history??? or to at least make the outcome of any single battle different.


Right, of course, but Tejszd said,

Quote:
Then again many didn't like CC3 as you could not change the outcome....


So, I remain confused.

#63: Re: First Screens! Author: RD_RoachLocation: Canada PostPosted: Tue Jun 16, 2015 11:34 pm
    —
very interesting...and really good to see many familer names still around Smile

#64: Re: First Screens! Author: dj PostPosted: Wed Jun 17, 2015 2:39 am
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Pete wrote (View Post):
The lack of news does not bode well in my opinion. This game was first announced as a 2014 release. Now we are 6 months past that target date and no new screenshots have been released, let alone gameplay videos.
On the positive side: at least this time it does not appear to become a rush job.


Been a long time since any news.  When I saw this thread got bumped hoping there were some screens now.  But like you said, rather they take their time and get it right than be in a big rush and flop.

#65: Re: First Screens! Author: dj PostPosted: Wed Jun 07, 2017 3:42 am
    —
Any new screenshots?

#66: Re: First Screens! Author: vobbnobb PostPosted: Wed Jun 07, 2017 6:59 am
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2 pre-alpha shots released. Looks like they have a long long long ways to go... I have bought combat mission battle normandy with the modules and final blitzkrieg in the meantime and they are excellent. Actually hard to go back to close combat style play after it.

#67: Re: First Screens! Author: ScnelleMeyer PostPosted: Thu Mar 01, 2018 7:02 pm
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New screenshot posted on Matrix forums:

#68: Re: First Screens! Author: 0202243 PostPosted: Wed Dec 05, 2018 4:45 pm
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[youtube]https://youtu.be/5aiYAq181WU[/youtube]
In german language but worth watching  Twisted Evil

#69: Re: First Screens! Author: kwenistonLocation: Netherlands PostPosted: Sun Sep 15, 2019 1:25 pm
    —
And nothing yet. Almost vapoware by now Wink.

Really hoping for:
- multiplayer 2-2, or 3-3 map options with proper map sizes
- bigger battlegroups than 15 units, make it 20, 25, depending on selected "difficulty" or so
- better and agressive/smart AI. What I've seen so far, not great, but this can hopefully be fully programmed for this game.
- vehicle routing improved, looks ok so far.
- stratmap, preferably with LSA style options, merging/splitting BG's, supply drops/cut-off suppy line etc, to take this game beyond tactical to fully strategic.
- easy moddability/map making, preferably with options for modders to import existing mods.

Any compromises in these areas will probably not get me back to a new 'same same but different ' installment.

#70: Re: First Screens! Author: kwenistonLocation: Netherlands PostPosted: Sat Oct 19, 2019 5:51 pm
    —
3 weeks after I write Vaporware, it's out, lol. Holding out for some improvements (strat map), as the game might have potential.



Close Combat Series -> Close Combat The Bloody First


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