First Screens!
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Close Combat Series -> Close Combat The Bloody First

#1: First Screens! Author: Pzt_KanovLocation: México PostPosted: Fri May 16, 2014 6:45 pm
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http://www.pockettactics.com/news/ios-news/slitherines-new-3d-close-combat-looks-just-like-old-2d-close-combat/  

from http://www.matrixgames.com/forums/tm.asp?m=3610819&mpage=1&key=&#3610826
 
Thanks to user benpark at Matrix.


Quote:
it’s scheduled to appear on PC before the end of this year, sporting head-to-head multiplayer and two-player co-op, as well as a single-player campaign


+EVERYTHING Looks pretty good
+map seems bigger than in pitf

-Soldier seem too small
-PITF GUI

Other things seem to be place holder still so I won't comment on them.

#2: Re: First Screens! Author: Pzt_XLegioneLocation: Milano, Italy PostPosted: Fri May 16, 2014 8:08 pm
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It seems very good.

3D is what CC needs in order to attract new and more players.

very good job!

#3: Re: First Screens! Author: DoktorPajLocation: Norrköping PostPosted: Fri May 16, 2014 8:36 pm
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Reminded me of the game "Great Battles Of WW2: Stalingrad" with the angled view.

#4: Re: First Screens! Author: TheImperatorKnight PostPosted: Fri May 16, 2014 8:47 pm
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@ DoktorPaj

I wouldn't say it was that extreme!

It's still a drop down view. I'm really impressed that it looks quite similar to the current engine. Got a few people on my channel (some non-CC players) saying how it looks really good -

"O.M.F.G. This game looks awesome, it's one of the most beautiful strategy games I've ever seen if not the most, especially when compared to the old CC games. Really looking forward to this game, defo gonna buy it so expect some online matches Wink Talking of which, setting up a match will probably be much easier with the game coming out on Steam.?" Quote from a non-cc player

#5: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Fri May 16, 2014 9:08 pm
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Still no vehicle tracks in the ground?

#6: Re: First Screens! Author: ke_mechial PostPosted: Fri May 16, 2014 9:21 pm
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I never knew game "Great Battles Of WW2: Stalingrad", it has nice graphics and view of angle, I wish new CC looked more like it...

#7: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Fri May 16, 2014 10:00 pm
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platoon_michael wrote (View Post):
Still no vehicle tracks in the ground?


C'mon Michael, it's alpha!

#8: Re: First Screens! Author: vobbnobb PostPosted: Fri May 16, 2014 10:01 pm
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Looks pretty good graphics and barrels more defined. Soldiers seem scale compared to tanks

#9: Re: First Screens! Author: platoon_michaelLocation: Right behind you PostPosted: Fri May 16, 2014 10:07 pm
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Pzt_Kanov wrote (View Post):
platoon_michael wrote (View Post):
Still no vehicle tracks in the ground?


C'mon Michael, it's alpha!



I'm just asking.

#10: Re: First Screens! Author: DoktorPajLocation: Norrköping PostPosted: Fri May 16, 2014 10:44 pm
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TheImperatorKnight wrote (View Post):
@ DoktorPaj

I wouldn't say it was that extreme!

It's still a drop down view. I'm really impressed that it looks quite similar to the current engine. Got a few people on my channel (some non-CC players) saying how it looks really good -

"O.M.F.G. This game looks awesome, it's one of the most beautiful strategy games I've ever seen if not the most, especially when compared to the old CC games. Really looking forward to this game, defo gonna buy it so expect some online matches Wink Talking of which, setting up a match will probably be much easier with the game coming out on Steam.?" Quote from a non-cc player



It also seems like you can customize the camera angle in game, there is  quite a difference between This picture and this one which I think will please many people who liked the top down perspective.
Depending on the mapping it can be very useful to have the angled view, to spot height differences and cover. In the older games with the top down view I sometimes have trouble determining LOS when just looking at the map. Now one can see directly if there is something in the way of the troops.

ke_mechial wrote (View Post):
I never knew game "Great Battles Of WW2: Stalingrad", it has nice graphics and view of angle, I wish new CC looked more like it...


I think it never really got through to a big audience, I remember picking it up at a "special offer box" where a lot of low-budget games ended up(My cc5 copy came from the same box a few years earlier). It's far from CC though, and it had several issues, mainly the lack of good cover and generic levels with the AI always acting the same and relying on mass force to succeed.

#11: Re: First Screens! Author: Drizzt PostPosted: Sat May 17, 2014 8:30 am
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To be honest, 3D in close combat seems to me just a secondary upgrade, but for sure it's not my intention to give a bad judgment without to have seen more about this new game. My idea of CC evolution it’s a gigantic stratmap that it covers a good part of a front in details (of course with many historical battlegroups on it) using some of the best ideas like, for example, ”enter map rules” of LSA (and various other things from Pitf and TLD) and, of course, creating a real good IA: 3D or not 3D it's almost the same for me.
Anyway, I hope that they will not program the graphic of this game without the possibility to set off anisotropic-trilinear-bilinear texture filtering: often, the games of matrix games have graphic filters programmed too deep (they can't be removed: not inside the game and not with others “tricks”) and for me it means an irritating "red eyes" problem (easy to avoid setting these filters and antialiasing off).

Drizzt

#12: Re: First Screens! Author: mooxe PostPosted: Sun May 18, 2014 12:41 am
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It looks pretty good to me, because its looks familiar. Nothing ground breaking about the graphics though. It almost looks like its isometric. A bit early for UI comments but I will anyways... are they moving all the UI buttons around again?

Notice how different the map looks without hedgerows. Mobility is nice... can't tell what theater that might be though.

Graphics put aside we still have to deal with online play and the AI. Will these come through for us?

#13: Re: First Screens! Author: pvt_GruntLocation: Melbourne, Australia PostPosted: Sun May 18, 2014 5:56 am
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It says they follow the 1st division, so the theatre will be Sicily, Italy and France.

#14: Re: First Screens! Author: Dima PostPosted: Sun May 18, 2014 7:11 am
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Quote:
Notice how different the map looks without hedgerows. Mobility is nice... can't tell what theater that might be though.

That's probably Sicily where PzD Herrmann Goring attacked the landing zone with attached Tigers.

I don't like the models of Shermans.

#15: Re: First Screens! Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Sun May 18, 2014 10:26 am
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I also wish that the user interface is similar to the previous CC games (e.g CC5 style) and not like Panthers in the Fog.

Other than that, as others have also pointed out, infantry units look a bit strange graphically. I additionally think that the tanks in the screenshots look as if they are remote controlled toys. However, this is alpha stage so they will probably improve these things later on.

As always,  a decent AI is the most crucial thing, which has lacked from previous games. I would certainly care less about graphics and more about AI and a solid (i.e. bug-free) multiplayer aspect. As far as I have seen so far, it is also a shame that they won't be implementing 2 vs 2, 3 vs 3 mutliplayer, correct me if I'm wrong. That would have been awesome for sure!

#16: Re: First Screens! Author: mooxe PostPosted: Sun May 18, 2014 2:52 pm
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Yeah a huge shame we can't do more than 1v1 yet.

Also noticed in the screens that the roof is not disappearing when a unit is inside.

The Shermans do look like the same Shermans you would get in a bag of green plastic army men but I am sure they are going to be adding more detail.


Last edited by mooxe on Sun May 18, 2014 3:06 pm; edited 1 time in total

#17: Re: First Screens! Author: Dima PostPosted: Sun May 18, 2014 3:02 pm
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mooxe wrote (View Post):
Also noticed in the screens that the roof is not disappearing when a unit is inside.

probably that's because the screen are taken from the allied side and there are PzGrenadiere in that house :)

Quote:
The Shermans do like like the same Shermans you would get in a bag of green plastic army men but I am sure they are going to be adding more detail.

hope so.


Last edited by Dima on Sun May 18, 2014 3:38 pm; edited 1 time in total

#18: Re: First Screens! Author: Pzt_KanovLocation: México PostPosted: Sun May 18, 2014 3:02 pm
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It says in the article something about a co-op mode.

What exactly it means, I don't know but I hope it doesnt just mean that 2 players can go against the ai.

#19: Re: First Screens! Author: vobbnobb PostPosted: Sun May 18, 2014 3:14 pm
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co-op game mode means either 1-2 or more players on one team vs 1-2 or more on the opposing team. 2 players on same team vs 1 elite ai player on ai would be neat aslo

#20: Re: First Screens! Author: vobbnobb PostPosted: Sun May 18, 2014 5:08 pm
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Big Red 1 was in North Africa as well. Not interested in another beach landing in france (already did that madness in cc5 tld) if they decide to do that, though will play the other theaters.



Close Combat Series -> Close Combat The Bloody First


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