vobbnobb wrote (View Post): |
co-op game mode means either 1-2 or more players on one team vs 1-2 or more on the opposing team. 2 players on same team vs 1 elite ai player on ai would be neat aslo |
vobbnobb wrote (View Post): |
I see they added ranks to stuff groups, cool. |
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As always, a decent AI is the most crucial thing, which has lacked from previous games. I would certainly care less about graphics and more about AI and a solid (i.e. bug-free) multiplayer aspect. |
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Also noticed in the screens that the roof is not disappearing when a unit is inside. |
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The Shermans do look like the same Shermans you would get in a bag of green plastic army men but I am sure they are going to be adding more detail. |
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Oh and of course one of the most important things is simple moddability! I don't remember exactly, but they were gonna release a map editor (graphical aspects and map coding) and a scenario editor (unit aspects, team size, variety etc.) with the game as well? |
Pzt_Kanov wrote (View Post): |
Firefox, if you look closely on the second image you posted, you can see there's a pzgrenadiere unit inside the house on the north-east corner, where the soldier monitor is showing info on a tank crew. You only see the icon of the team but not the team itself sticking out the windows. |
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No multistory buildings for TBF, maybe in future versions though. |
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A multi storey building is a structure that has multiple floors above ground in the building. |
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Damage to buildings is similar to old-stype CC. You blow a hole in the wall of the building and a pile of rubble falls to the ground. |
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If they are going back to CC1 for things the maps and map editor could use tiles like the original game??? |
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Just got to wondering,I hope their idea of a map editor isn't 5CC? |
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