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how cartoonish PitF's maps looked |
mooxe wrote (View Post): |
Now with TBF we are getting a new engine, so be prepared to make even more steps backwards (multistory houses)... |
mooxe wrote (View Post): |
There doesn't seem to be any rhyme or reason to all the user interface changes being made. None of them are an improvements, they are mostly just a change for someone's personal preference or for the sake of making the game look newer. No new information is being presented, in some cases it just makes it harder to see or notice. Now with TBF we are getting a new engine, so be prepared to make even more steps backwards (multistory houses)... |
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Over the past 10 years eight new versions of Close Combat have been released to the public. All of them have different options, new ones added and old ones removed, but the best ones never carried on to the next. The only consistency, is inconsistency. The last innovative Close Combat was Marines in 2004. It was multiplayer 3v3 and had the most powerful editor to date. Anyways I could go on forever about being disappointed.... |
dj wrote (View Post): |
Nomada, I agree with you...not feeling the strategy map, the scale is bad. "A turn back" ? I think in many ways the original CC2 and CC3 games are better than the rewrites or PiTF. But I like there is something new, with a Caen campaign. |
Nomada_Firefox wrote (View Post): | ||
Do you go to pay 40€/$40 by a mod? me not. |
dj wrote (View Post): | ||||
You're preaching to the choir, brother. Mucho expensive, I don't think it's worth more than $20 tops because IMO the game has gotten worse vs original series in many respects. |
Nomada_Firefox wrote (View Post): |
Another very big detail are the 32bits, clearly the maps a lower at detail and colors, they look a lot worse than Panthers in the Fog. I feel how they were older 16bits maps loaded at this new 32bits CC. |
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Slitherine are in NO way interested in CC or making CC better, just more sales! The new maps and UI look pretty awful. Not sure how many of you remember Squad Assault, but even there we kept as close as possible to the CC UI, because it worked. If it aint broke don't fix it! |
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Now though, its time for CC to move forwards, its not gonna happen with Slitherine. Steve has himself [1 Programmer] and 2 Graphic designers. Thats not a recipe for an awesome new game. Given Slitherines turnover its paltry indeed. Trust me I know the figures! |
Sulla wrote (View Post): |
Slitherine are in NO way interested in CC or making CC better, just more sales! |
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CC: COI, CC:WAR, CC: TLD were a total waste of an opportunity. |
pvt_Grunt wrote (View Post): |
The thing which causes the most complaints is the soldiers behaviour under fire, which was changed to counter the famous CC5 "Crawl of Death" which was also loudly criticized. |
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I guess they would only be doing what every other "developer" has done once they got their hands on the CC source code--so we are all used to it by now.
That's a pretty bold statement by you really. Weren't you a part of CSO Simtek/Strategy 3 Tactics? The team in charge of the first three rereleases? What meaningful changes or new features did you provide in those releases? While I don't think that Siltherine has any plan to support and develop CC, they have done some new things. CC: COI, CC:WAR, CC: TLD were a total waste of an opportunity. |
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My dream had been to 1) get the code. 2) Clean it up and develop a re-releases with fixes and mods, as well as win XP/Vista/7 compatibility. 3) Use the re-release money to develop the next generation CC. |
Troger wrote (View Post): |
The source code was just sitting in Keith Z's garage? He should have just released it to the public, if possible--maybe then any CC development could have been community-driven and away from all this business deal bullshit.
You have the LSA source code? Can you give release it publicly? |
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We got to get that source code or get Keith back involved to actually make the game improve , not just the graphics but the game play and core features. |
AT_Stalky wrote (View Post): |
Over the years, Iv started to wonder if the dev have no idea what the did to cause the ”girly Soldier” behaviour (crawl to death)… As non seem to like this enhancement, and its still in every version since COI.. |
Sulla wrote (View Post): | ||
When we found the source code, it was sitting in Keith Zs Garage, in 2 mouldy CD holders and several non working HD's in a falling apart cardboard box. The code we got off those disks and HD's was so bad and so full of useless commented out crap, that it took way out past CoI just to clean the code up [get rid of all the crap in the code, it still referenced CC1 and DOS in CC5] NOTHING had ever been taken out of the code, just commented out! It still had the code for CC2 Mac in the CC5 code! The biggest part of those releases was getting to a point where you could make changes and start to do things. Also do you think we had a road map from Doug and the old designers, telling us what everything did? What was useful, what could go etc? The idea with CoI was to get the modding community as part of the game. Why did we include mods, MMCC, a plugin installer? A plugin creator? Is there an updated plugin creator in any version after CoI? Any easy way of creating plugins for CC in any of the later releases. We spent a ton of time making improvements. I still have the fix lists! You have no idea. A pretty bold statement. Really Stalky? You of course could do much better? Clueless.... S |
Sulla wrote (View Post): |
Ok Let me tell you something.
The reason we got the code was that we got Destineer and Atomic out of the crap with the USMC. The USMC had paid Destineer 3.6 Million to develop a FPS that was supposed to link with Atomic s Red Phoenix and be playable on both levels. Atomic got 3.5 million for their part in designing Red Phoenix. Around 18 months into development of RP, [Atomic were developing their own engine] they realised the engine was not gonna work. So they had to start from scratch and used a modular existing engine. [This was when Mick Conmy - Mic_Xe5] went to work for Atomic. At that point we realised just what a mess RP was. At a meeting in Orlando at I/TSEC the inter-service simulation conference Keith brought RP and everyone realised it was 3.5 million gone with some junk code to show for it. I think the last build is actually on CSS, I know its on CSO. Atomic had used almost of of the 3.5M up and there was nothing to show for it. Destineer took Atomic over and signed us up to use the existing CC code [which we had been using to make changes in CCM for the USMC] to build and deliver 2 things to the USMC so they would have something to show for the money spent. Destineers FtF, the USMC said they could not use, it was eventually used as an anti drug Sim, which in the end the USMC said "we don't have a drug problem WTF do we need a drug trainer for?" But At lest it was viable and Destineer had a saleable commercial product in First to Fight. That still left major holes in the USMC contract with Destineer/Atomic as part of the SoW [Statement of Work/Requirements] in the contract required an Anti Terrorism capability in CC and a JTAC [Joint Terminal Attack Controller] capability. We got the code because we produced an AT version and a JTAC version of CC. The AT version utilised 3 sides, asymmetric warfare, placing of IEDs and a whole raft of new stuff. Do you know what we got to fund the development and deliver these 2 products? 9 months and $80,000 for AT and $80,000 for JTAC. [Out of a total of 7.1Million between Destineer/Atomic] That's the money we had to develop CoI with and AT + JTAC. We struggled like hell to get payments out of Destineer to carry on work on both AT/JTAC and to develop CoI. We were always behind on payments to everyone as we simply could not get our payments on time. It was the perseverance of Steve and everyone that got CoI out of the door. The funds we got or should have from Matrix were to develop CC further. We had even discussed taking on an intern extra programmer to work with Steve. [Based on what we would be getting from sales of CoI] The split that was worked out was 25% to Simtek 25% to Matrix and 50% to Destineer on sales of all re-releases. It was up to Matrix to publish. Simtek to develop and Destineer to collect royalty. Simtek NEVER got 25% from Matrix. I got ill and Matrix took over the entire code/source etc while I was out of he picture ill having had a heart attack and other major health problems. When I was better, none of what had been planned had taken place and Matrix had effectively subsumed my company. Matrix was taking their own 25% [which was not bad for the little they had to do] and my companies 25% giving them a 50% of all sales. At this point any payments to me ceased. I had NEVER signed code or company over to Matrix, but while ill, they had taken everything over. I left it to Dave, who was I thought a friend to look after for me until I got better. He did that ok! Since then I have received nothing for any release, I never sold the rights to CC to Matrix or sold my company, my company was NEVER signed over to Matrix. BUT Matrix had carried on paying the devs and added some from the CC Community. CoI sold MUCH MUCH better than anyone had expected, but I got sod all from the sales. Less than 2% which stopped after abt 12 months. Matrix then got into major difficulties partly resulting from a lost lawsuit and other things, which meant they needed a buyer. Slitherine came along and bought Matrix, a major asset of which was CC. CC crosses the border between hardcore wargame and casual gaming, which makes it a much better seller than traditional hex based games. We within Simtek had wanted to develop a new engine and build an entirely new CC. Still top down. I have desihn docs by Luer / Atilla / Mick and others to this end. BUT, due to the appalling cash flow, non payment by Destineer and Matrix, we were bolloxed. Matrix had effectively stolen the company while I was ill, Dave was busy bad-mouthing me and the rest of Simtek to everyone who worked for us while I was ill. t was then part of the sale to Slitherine. Neither company ever paid for it and I am on welfare! My dream had been to 1) get the code. 2) Clean it up and develop a re-releases with fixes and mods, as well as win XP/Vista/7 compatibility. 3) Use the re-release money to develop the next generation CC. But that meant realistically Steve needed help, new engine, more graphic designers etc. We had even discussed this with Steve and everyone. Matrix put a stop to that. I was even told while I was ill, no more re-releases were being worked on as they were not worth it. [before I had seen CoI figures] and the next release was already being worked on. I am left with heart probs, kidney and blood/iron probs living on welfare, while everything I worked for was taken from me. I am shortly to go into hospital again as my heart is playing up. Matrix and Slitherine dont care about CC in any way shape or form as I do, I got into the CC scene as I loved the game, I worked for a long time to get the code, it took me 4 years to work the deal to get it. I wanted to use the CC community to make CC better. So despite NEVER paying for it or me signing over any rights, Matrix and Slitherine have carried on selling the re-releases, making a ton of money and paying zero for it! Only now are they even making any attempt at a new engine and thats with Steve working on 2 games at once with 1 or 2 graphic designers working on the new engine! There is much much worse and much more than this that Matrix did to me and others, but I am not going into that! Next time you feel like telling me how I could have done better, know WTF has gone on Stalky. I still have the source code up to LSA, and the finished build of JTAC, but effectively what use is it? Why do you think I am using part of my welfare which hardly leaves me enough to bloody eat to build CSO? on a decent fast, dedicated server in the UK? Because I have no interest in CC? I know Matrix/Slitherine will eventually dump all the mods and maps and it will only be here and CSO that has the files! We are already finding files, mods maps that were about to be lost. I don't want that to happen. As CC1 thru 5 is already up on abandonware sites, have toyed with the idea of putting them online for download. Oh and after we delivered CC AT/JTAC to the USMC after losing the 7.1M to the Destineer/Atomic projects, the USMC sensibly moved to Use VBS. Sulla |
Sulla wrote (View Post): |
“You [Sulla] have no idea”. A pretty bold statement. Really Stalky? You of course could do much better? Clueless....S |
Sulla wrote (View Post): |
Really Stalky? You of course could do much better? Clueless....S |
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Quote: <Select>
We got to get that source code or get Keith back involved to actually make the game improve , not just the graphics but the game play and core features. You forget two points, he was not a friend from the mods and he wasted a lot of money at this. At my opinion, these guys had their chances, they wasted a lot of money from us and now I want see what happen with Slitherine because it looks better. Even if the new game is made by Steve (really I´m not sure if Steve and Sulla are the same persons) and two man more, now it looks better than 7 years before. |
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The source code was just sitting in Keith Z's garage? He should have just released it to the public, if possible--maybe then any CC development could have been community-driven and away from all this business deal bullshit.
You have the LSA source code? Could you release it publicly? |
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About save the files, at this moment, the point from center everything at one site paying the server....I find it non-sense option, you can use skydrive, google drive or one thing very ignored by most of the CC community, Moddb but I feel how you want control everything...., I know because I have my own site and I like control where are all my mods but of course I do not pay a server at UK, it would be a waste of money. My server is in the west coast from U.S, it is cheaper and I save my files at other free servers. It is enough for this. At other point, I have my H-D for save the files forever. |
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Nomada, all of those sites are a rip off, I know about ModDb and other sites, I even tried the cheap US server as recommended by Mooxe, but found them them useless, at least in my case. |
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The money has gone to Destineer, Matrix, Sitherine, Atomic. Keith Z was violently opposed to modding in any shape or form and Slitherine are no better than Matrix. |
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First off I'm very sorry to hear about your ill health and how the Co. went under. |
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As for giving US the code or an open source project?
Who here can do it? I can almost imagine 30 people working on it part time and ending up with another huge mess.Or squabbling over how it should be. |
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I have actually thought about Kickstarter. I really do think that working together is the way to go. ALL of us. |
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At other point, I go to give you a good proyect, why do you not start a new mod with the incoming Gatheway to Caen? or use your time making better tools for the game? if you love CC games really and you do not love more the money, this is my challenge. If you like CC mods, you have the better source at this moment for them. |
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If not for the re-release [which I GOT NO MONEY FROM] CC would have died already. |
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Nomada I do not need to prove anything to YOU or anyone else. |
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@ Nomada - I am going back to keep looking for mods and files and updating my useless site Nomada! |
Sulla wrote (View Post): |
@DJ Keith is VERY strange, I met him a few times. He was never the great mind behind CC, that was Doug Walker. Keith was just lucky and he owned Atomic. Destineer own Atomic or the name which is all thats left of it. After Atomic failed on Red Phoenix, that was it, the company was folded. After burning through $3.5 million. |
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Sulla - interesting...I did not know the whole story behind Atomic. Keith was at the right place at the right time.
That begs the question then, what ever happened to Doug Walker? Sounds like he's the missing piece that made CC2 and CC3 such a huge success, yet to be duplicated since. |
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About your site, you should not have uploaded the old data base because there are threads with spyware, it can be a problem if google detect them and you are added into the black list, I can tell you by experience how difficult is get out the list when you are added. |
Sulla wrote (View Post): |
I am sure Steve will do a fine job on the next engine, but 1 programmer and 1/2 graphic designers is not boding well.
|
Sulla wrote (View Post): |
The source code, belongs to my company. I never signed it over to Matrix and never sold my company to Matrix. When I as ill, Matrix were supposed to look after my company, they took it over effectively. There were numerous contracts I never got paid for. |
Sulla wrote (View Post): |
I got the code, brought to Matrix as I thought [Dave was a mate] to have him steal everything from me. |
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We had 2 programmers who had totally opposite ideas of what SA should be. One would do one thing and then the other would undo it. Eric tried to get them working together as did I, but man..... ! We got to the point where we were passed our release date and we had to go gold. We decided we had to go gold and Eric assured us it would be ready and bugs fixed. Then 4 weeks before we went gold Eric vanished for 5 weeks. Turns out he had got a young girl pregnant and left his wife, which did not help us at all as everything was then on release schedule. Without Eric, we could not get changes made, fixes put in, etc etc. We had no idea of this at the time, we just new Our lead Designer had vanished. All we could do was fix what we could with the 2 devs, then patch it ASAP, hoping Eric would turn up. We had so many really good testers on that game, Sarge, Snr Drill, Boar and tons of others. But if no one is there to listen its kind of hard. |
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Squad Assault Second Wave had Doug Walker as lead dev, thats actually MUCH better, have you played it? |
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The attachments were always stored as files outside the DB, so no spyware is possible. Also the import to phpbb, wont allow attachments in the DB so for 2 separate reasons no spyware could be there. |
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There were numerous contracts I never got paid for. Matrix laid almost everyone off apart from Steve. |
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I am sure Steve will do a fine job on the next engine, but 1 programmer and 1/2 graphic designers is not boding well. |
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The suggestion of an open source project where everyone can do their bit and everything it completly transparent just seems a good way to get what we have always wanted. We have after all been waiting some 15 years on every release hoping - this time ....... But it never is is it? |
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I feel that you have not told everything. First they are making the game with a no errors engine, one very tested and with support. Second by the moment it looks better than all the work made by teams joined by you with more people, more money and more. |
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Kasppersky is famous for False Positives. I am using BitDefender 2014 and its shows nothing. Neither do either of the server installed AV or Anti Malware. Now stop trying to put people off visiting. Is this what you have been going around saying? |
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t was about getting the CC we have always wanted. |
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PostPosted: Thu Jun 05, 2014 11:58 am Post subject: Re: Close Combat Gateway to Caen, a turn back Quote: <Select> Kasppersky is famous for False Positives. I am using BitDefender 2014 and its shows nothing. Neither do either of the server installed AV or Anti Malware. Now stop trying to put people off visiting. Is this what you have been going around saying? No really. You feel that I´m attacking you but you are wrong. Just I have told many things told by other people about your answers and I have given you a piece of information. If the people visit or not your site, it is your problem. Of course, if nobody know about it, I do not know how they go to visit it. Quote: <Select> t was about getting the CC we have always wanted. All we have always wanted or all you have always wanted? For you, everything is a conspiracy, if you have the copyright about the CC code, I do not think that Steve would publish nothing with the same name...... If you have another hearth attack, it will be your problem.Wink In fact I do not trust you at this. I do not want be bad but I go to repeat again it because everybody are thinking it. When you out Matrix, we saw a CC with all the features asked for years. Sorry man but you had your chances. Accept this or return to us with more than false promises, dreams from a old era and attacks to the real people which they are working at this moment. |
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Listen you fucking idiot! I am not blaming anyone. |
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I will start a thread over on CSO.
Ideas - Thoughts - Designs - New Engine - Onwards ..... |
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I remember years back when you first started modding and came on the scene Nom! You used to be pretty ude back then, I remember banning you from Wargamer forums more than once as did VicKevlar. |
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If you have a idea of project for Cc...why not open a post and explain to all community your plans???? |
Sulla wrote (View Post): |
No one deletes threads and you were as usual banned for being a troll and trouble maker and not just by me. I am going where I don't have to listen to YOUR delusions and your crap. People are just as capable of posting there as here. |
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Everyone is entitled to opinion or to argue |
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Sulla. I have nothing against you, only I have told things which probably many people have thought.
About Matrix, I have asked sometimes about the problems and new features, even when you were at charge. Usually I do not hide what I think. [quote:d5dda52679]If not for the re-release [which I GOT NO MONEY FROM] CC would have died already. [/quote:d5dda52679] I can agree with it but I know many people which they think how the re-releases were a failure. Probably if you had made a new CC with the same engine from Wacht am Rhein, it had been better. [quote:d5dda52679]Nomada I do not need to prove anything to YOU or anyone else.[/quote:d5dda52679] Yes, you are right. You have proven to yourself to the community around all these years. All we have seen how things were... About mods, there are other thing which many people think and I do not agree with it at 100% but I can not find too arguments for it. You released one game each year and very few mods were made for them because people always was waiting to the next game. At my opinion, there were not too mods because there was not a good way for to make easily a strategic map. I know how most of the people making mods would agree with me at this. [quote:d5dda52679]@ Nomada - I am going back to keep looking for mods and files and updating my useless site Nomada![/quote:d5dda52679] I have not told that it was a useless site. Only I have told how at this moment if you use free servers, you can give a good service and win a lot of good publicity about your work and the work of others. One thing very very very bad from CC series these years, it was the publicity, if you do not enter matrixgames, you could not know about the games. I feel that now it goes to change it a lot with the release at steam, at two days, everybody loading steam service, they will know about Close Combat Gateway to Caen and I´m sure that many people will discover these games. About your site, you should not have uploaded the old data base because there are threads with spyware, it can be a problem if google detect them and you are added into the black list, I can tell you by experience how difficult is get out the list when you are added. Take care, Sulla, nobody want see you with another heart attack and please if you love CC games, give a chance to Bloody First, it is our best and fastest hope. |
Sulla wrote (View Post): |
Steve Told me about 6 weeks ago!
S |
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Nomada, shut your cumguzzling dicksucking mouth. You're a fucking scumbag and your comments make that very clear. You think its ok and funny to joke about someone having a heart attack? Over your little toy soldiers game! ? Grow up and get a life you Spanish trash. Fuck off. |
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I do not go to reveal my sources but it is bigger than three man.
FMJ, you are not different from Sulla angry and you as him are showing me how you are and obviously you are not a good guy but at difference from Sullar, you are nobody and I do not need answer more your answers, clearly I can ignore you. |
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About the missing mods, some of the mods that you tell how they were missing, they were missing at your site, I saw how you uploaded my 1946 mod but always it was at my site and yes, I use free servers but thanks to it, I have been online for years. |
Nomada_Firefox wrote (View Post): |
But I do not see me as a good modder, |
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Nomada, what Sulla meant was that many other mods have been found. Some of yours also several months ago when I PM'd you at your site, remember and you looked for some of those plugins for CC5? |
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He wanted start a proyect for alternative CC game with our donations. After spend a lot of money. |
mooxe wrote (View Post): |
I really don't understand how Sulla can develop on the Close Combat engine. It looks like its owned by Matrix/Slitherine. I don't know what the complete truth is to all this dirty laundry aired in this thread because we only see one side, but it would seem that possession is 9/10s of the law. Considering the history here, who's really going to sign up for developing Sulla's source code into a new Close Combat?
Sulla if you really are privy to this source code, help make tools like a CCReq or another type of battle editor. IMO that's much more realistic. |
dj wrote (View Post): |
I had originally high hopes about Slitherine's involvement...but now I think it might be hopeless unless some big changes occur. |
Troger wrote (View Post): |
Sulla, you should have ignored Nomada's prodding after his first provocative post. Then again, you shouldn't expect a rosy reception. You seem to have your own view of what CC should be, but does it match the community's? If you are going to do something community-led, it should be exactly that, led by the community, not by solely by you. |
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We need features (some we have seen in one release or another) in one. As Michael noted, digging in, towing, 2v2/3v3 H2H, strat map functions, modding tools, a fully-developed editor that could switch between CC3 and CC5 "modes", girly soldiers. I actually thing a lot of things that Steve, Cathartes, Mana, Southern Land, etc did in PTiF and GTC (especially GTC) were actually big improvements. |
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We need features (some we have seen in one release or another) in one.
|
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I really don't understand how Sulla can develop on the Close Combat engine. It looks like its owned by Matrix/Slitherine. |
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I agree. If he has a real copyright about it, Matrix/Slitherine would not use it. It has not sense and I feel how there are many unknowns. I would not make nothing breaking the Matrix/Slitherine copyrights for see one day how my site is shut down by them.
At the end, all we have about this, it is the word from Sulla. Nothing more. |
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Given all you have said. I am putting you in the don't matter, don't have to listen to you category. All you want is to piss people off and cause trouble. You are out of your depth and it shows. Now go away and please just leave me in peace! |
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LMK SL, This would be totally transparent to all involved! I a not interested in money, this is ost certainly NOT about money! But making a decent, good CC would be the dream! Email me mate! |
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I have actually thought about Kickstarter. I really do think that working together is the way to go. ALL of us. |
dj wrote (View Post): |
Nomada, if you keep arguing with him and instigating trouble, then no wonder Sulla banished you from his own site. He offered you a truce, then you kept arguing anyways. |
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the AI "as is" is completely useless for years now |
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If you,Steve,Mafi,Stwa or anyone else you know cant....... create a new CCReq tool that would work for all the re-releases? |
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Just trying to put my money where my mouth is! |
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You know: PNG/JPeg graphics, ZIP for archives, INI files for loads of game parameters. This in itself would give a much more comfortable working and modding environment. But alas. I complained at CSO about the lack of INI file settings for AI armor purchases, right after release of CoI. I am still puzzled at to why it was programmed without such conveniences. |
Gerwin wrote (View Post): |
It is not all bad, after all CC3 was brilliant for its time. I am talking improvement.
As for ini files: Keeping soldier uniform colors in the exe, now that is an idea. (sarcasm) |
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I see Nomada is his usual charming self.....hasn't changed a bit. Not one. |
Sulla wrote (View Post): |
So Troger,
That would be me? As a handler? When we started working on CC, the only source code was CCM, which had large chunks missing. It took 4 years to get the source code for the others and as I said, it was in KZ's garage on some CDs and HDs, which would by now if left probably be useless, as it was some of the data on the HDs had to be recovered as the disks were unreadable. |
VicKevlar wrote (View Post): |
http://www.closecombatseries.net/CCS/modules/Forums/bbcode_box/images/flash.gif
EYSA is what GI Combat was meant to be. Aside from the Mad Bunny's game of hide and seek......Strategy First was having a MAJOR financial crunch that year. They literally shoved GI Combat and 5 other titles out the door that November to get the holiday sales in hopes of saving some of the Canadian business sites. Wasn't the original/target release date for GI Combat sometime the follow spring Shaun? Anyways, after the GI Combat release debacle it was decided by the powers that be to do it correctly.......EYSA. Major potential there even with some of the weird camera issues. |
VicKevlar wrote (View Post): |
Wow.....fun thread.
Coupla quick points while I have a little time. Not too many people here ever had to deal with Keith "stop fucking with my data" Zabalaoui in person or on phone. Even the rare conference call was a bit psycho with that guy. Atomic/CC was his baby and treated it that way with any and all comers. EYSA is what GI Combat was meant to be. Aside from the Mad Bunny's game of hide and seek......Strategy First was having a MAJOR financial crunch that year. They literally shoved GI Combat and 5 other titles out the door that November to get the holiday sales in hopes of saving some of the Canadian business sites. Wasn't the original/target release date for GI Combat sometime the follow spring Shaun? Anyways, after the GI Combat release debacle it was decided by the powers that be to do it correctly.......EYSA. Major potential there even with some of the weird camera issues. Destineer is now one (1) and only one man. The last workers have been gone for some time and a few friends ended up at Encore here in the Twin Cities. Matrix and a few of those leaders screwed over more than a few people. I still kept ALL of the emails/docs from that timeframe to cover my ass! And it's been a damn decade. I see Nomada is his usual charming self.....hasn't changed a bit. Not one. |
Troger wrote (View Post): |
I'm definitely tired of Close Combat being made with the wants of only one (a "project director"), or a few privileged individuals, in mind. That obviously can't be the case with any community-led project. This seems to be how it's operated with every release since CC5. Plenty of people with experience with game have voiced their opinions only to be ignored, and sometimes struck down--you and some of those around you behaved poorly when faced with criticism during/after CoI's release. |
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We didn't see anything change gameplay-wise for the better in CoI, and even the changes in WAR, TLD, and LSA (which, I know, you weren't a part of) were rather minor. CoI introduced the girly soldiers, and it's still a problem, albeit it not as bad, in GTC.
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Who worked on EYSA and GI Combat? I didn't realize that you guys were involved with those games. |
Troger wrote ( |