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how cartoonish PitF's maps looked |
mooxe wrote (View Post): |
Now with TBF we are getting a new engine, so be prepared to make even more steps backwards (multistory houses)... |
mooxe wrote (View Post): |
There doesn't seem to be any rhyme or reason to all the user interface changes being made. None of them are an improvements, they are mostly just a change for someone's personal preference or for the sake of making the game look newer. No new information is being presented, in some cases it just makes it harder to see or notice. Now with TBF we are getting a new engine, so be prepared to make even more steps backwards (multistory houses)... |
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Over the past 10 years eight new versions of Close Combat have been released to the public. All of them have different options, new ones added and old ones removed, but the best ones never carried on to the next. The only consistency, is inconsistency. The last innovative Close Combat was Marines in 2004. It was multiplayer 3v3 and had the most powerful editor to date. Anyways I could go on forever about being disappointed.... |
dj wrote (View Post): |
Nomada, I agree with you...not feeling the strategy map, the scale is bad. "A turn back" ? I think in many ways the original CC2 and CC3 games are better than the rewrites or PiTF. But I like there is something new, with a Caen campaign. |
Nomada_Firefox wrote (View Post): | ||
Do you go to pay 40€/$40 by a mod? me not. |
dj wrote (View Post): | ||||
You're preaching to the choir, brother. Mucho expensive, I don't think it's worth more than $20 tops because IMO the game has gotten worse vs original series in many respects. |
Nomada_Firefox wrote (View Post): |
Another very big detail are the 32bits, clearly the maps a lower at detail and colors, they look a lot worse than Panthers in the Fog. I feel how they were older 16bits maps loaded at this new 32bits CC. |
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