Sulla wrote (View Post): |
So Troger,
That would be me? As a handler? When we started working on CC, the only source code was CCM, which had large chunks missing. It took 4 years to get the source code for the others and as I said, it was in KZ's garage on some CDs and HDs, which would by now if left probably be useless, as it was some of the data on the HDs had to be recovered as the disks were unreadable. |
VicKevlar wrote (View Post): |
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EYSA is what GI Combat was meant to be. Aside from the Mad Bunny's game of hide and seek......Strategy First was having a MAJOR financial crunch that year. They literally shoved GI Combat and 5 other titles out the door that November to get the holiday sales in hopes of saving some of the Canadian business sites. Wasn't the original/target release date for GI Combat sometime the follow spring Shaun? Anyways, after the GI Combat release debacle it was decided by the powers that be to do it correctly.......EYSA. Major potential there even with some of the weird camera issues. |
VicKevlar wrote (View Post): |
Wow.....fun thread.
Coupla quick points while I have a little time. Not too many people here ever had to deal with Keith "stop fucking with my data" Zabalaoui in person or on phone. Even the rare conference call was a bit psycho with that guy. Atomic/CC was his baby and treated it that way with any and all comers. EYSA is what GI Combat was meant to be. Aside from the Mad Bunny's game of hide and seek......Strategy First was having a MAJOR financial crunch that year. They literally shoved GI Combat and 5 other titles out the door that November to get the holiday sales in hopes of saving some of the Canadian business sites. Wasn't the original/target release date for GI Combat sometime the follow spring Shaun? Anyways, after the GI Combat release debacle it was decided by the powers that be to do it correctly.......EYSA. Major potential there even with some of the weird camera issues. Destineer is now one (1) and only one man. The last workers have been gone for some time and a few friends ended up at Encore here in the Twin Cities. Matrix and a few of those leaders screwed over more than a few people. I still kept ALL of the emails/docs from that timeframe to cover my ass! And it's been a damn decade. I see Nomada is his usual charming self.....hasn't changed a bit. Not one. |
Troger wrote (View Post): |
I'm definitely tired of Close Combat being made with the wants of only one (a "project director"), or a few privileged individuals, in mind. That obviously can't be the case with any community-led project. This seems to be how it's operated with every release since CC5. Plenty of people with experience with game have voiced their opinions only to be ignored, and sometimes struck down--you and some of those around you behaved poorly when faced with criticism during/after CoI's release. |
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We didn't see anything change gameplay-wise for the better in CoI, and even the changes in WAR, TLD, and LSA (which, I know, you weren't a part of) were rather minor. CoI introduced the girly soldiers, and it's still a problem, albeit it not as bad, in GTC.
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Who worked on EYSA and GI Combat? I didn't realize that you guys were involved with those games. |
Troger wrote (View Post): | ||
Who worked on EYSA and GI Combat? I didn't realize that you guys were involved with those games. I don't think either game had any potential. There have been much better attempts since then (Theatre of War, Operation Star) and it still doesn't work. It's hard to make the game fun and controllable at those camera angles, in that scale, in real-time. Judging from the two screenshots of The Bloody First, they seem to be heading in the right direction (at least regarding the camera angle). |
dj wrote (View Post): | ||
Vic - this is a very good summary of the history as I've heard it. What about what Sulla said...Doug Walker is the genius that coded the original CC games? Does somebody know Doug? |
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Look at the credits for both......basically a Close Combat who's who. Eric/Shaun/Jim/Mike/Chuck/John/others formed Freedom Games with Strategy First as the publisher. Another issue I remember is that Freedom Games had their own testers (basically all the big CC modders like Mick, Ross, Reiryc, etc;) and Strategy First had theirs with a single db for tracking. Issue was I remember the Strategy First people would either close or remove things from the db. Kinda frustrating. |
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it would be heartbreaking to see something I worked so hard on stolen from me. |
pt11070 wrote (View Post): |
He does not deserve it. I respect you and your dream. |
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Sulla, if you can come up with an alternative CC to Matrix/Slitherine I would definitely take a look at the product/result.... |
Pzt_Crackwise wrote (View Post): |
@Nomada: I haven't seen anything, not a single damn thing on this thread about Sulla asking for donations/money etc. It was us who brought the possibility or the limitations of a potential Kickstarter thing. |
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I have actually thought about Kickstarter. I really do think that working together is the way to go. ALL of us. |
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If Dima and stwa are doing the data I'd expect this to be in 2208 |
Stwa wrote (View Post): |
BTW, I am a C/C++ coder since the 90's. Other languages before that. |
Pzt_Kanov wrote (View Post): |
"3D Tactical Battle game with 2D sprites ".. hmmm |
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