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Slitherine are in NO way interested in CC or making CC better, just more sales! The new maps and UI look pretty awful. Not sure how many of you remember Squad Assault, but even there we kept as close as possible to the CC UI, because it worked. If it aint broke don't fix it! |
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Now though, its time for CC to move forwards, its not gonna happen with Slitherine. Steve has himself [1 Programmer] and 2 Graphic designers. Thats not a recipe for an awesome new game. Given Slitherines turnover its paltry indeed. Trust me I know the figures! |
Sulla wrote (View Post): |
Slitherine are in NO way interested in CC or making CC better, just more sales! |
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CC: COI, CC:WAR, CC: TLD were a total waste of an opportunity. |
pvt_Grunt wrote (View Post): |
The thing which causes the most complaints is the soldiers behaviour under fire, which was changed to counter the famous CC5 "Crawl of Death" which was also loudly criticized. |
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I guess they would only be doing what every other "developer" has done once they got their hands on the CC source code--so we are all used to it by now.
That's a pretty bold statement by you really. Weren't you a part of CSO Simtek/Strategy 3 Tactics? The team in charge of the first three rereleases? What meaningful changes or new features did you provide in those releases? While I don't think that Siltherine has any plan to support and develop CC, they have done some new things. CC: COI, CC:WAR, CC: TLD were a total waste of an opportunity. |
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My dream had been to 1) get the code. 2) Clean it up and develop a re-releases with fixes and mods, as well as win XP/Vista/7 compatibility. 3) Use the re-release money to develop the next generation CC. |
Troger wrote (View Post): |
The source code was just sitting in Keith Z's garage? He should have just released it to the public, if possible--maybe then any CC development could have been community-driven and away from all this business deal bullshit.
You have the LSA source code? Can you give release it publicly? |
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We got to get that source code or get Keith back involved to actually make the game improve , not just the graphics but the game play and core features. |
AT_Stalky wrote (View Post): |
Over the years, Iv started to wonder if the dev have no idea what the did to cause the ”girly Soldier” behaviour (crawl to death)… As non seem to like this enhancement, and its still in every version since COI.. |
Sulla wrote (View Post): | ||
When we found the source code, it was sitting in Keith Zs Garage, in 2 mouldy CD holders and several non working HD's in a falling apart cardboard box. The code we got off those disks and HD's was so bad and so full of useless commented out crap, that it took way out past CoI just to clean the code up [get rid of all the crap in the code, it still referenced CC1 and DOS in CC5] NOTHING had ever been taken out of the code, just commented out! It still had the code for CC2 Mac in the CC5 code! The biggest part of those releases was getting to a point where you could make changes and start to do things. Also do you think we had a road map from Doug and the old designers, telling us what everything did? What was useful, what could go etc? The idea with CoI was to get the modding community as part of the game. Why did we include mods, MMCC, a plugin installer? A plugin creator? Is there an updated plugin creator in any version after CoI? Any easy way of creating plugins for CC in any of the later releases. We spent a ton of time making improvements. I still have the fix lists! You have no idea. A pretty bold statement. Really Stalky? You of course could do much better? Clueless.... S |
Sulla wrote (View Post): |
Ok Let me tell you something.
The reason we got the code was that we got Destineer and Atomic out of the crap with the USMC. The USMC had paid Destineer 3.6 Million to develop a FPS that was supposed to link with Atomic s Red Phoenix and be playable on both levels. Atomic got 3.5 million for their part in designing Red Phoenix. Around 18 months into development of RP, [Atomic were developing their own engine] they realised the engine was not gonna work. So they had to start from scratch and used a modular existing engine. [This was when Mick Conmy - Mic_Xe5] went to work for Atomic. At that point we realised just what a mess RP was. At a meeting in Orlando at I/TSEC the inter-service simulation conference Keith brought RP and everyone realised it was 3.5 million gone with some junk code to show for it. I think the last build is actually on CSS, I know its on CSO. Atomic had used almost of of the 3.5M up and there was nothing to show for it. Destineer took Atomic over and signed us up to use the existing CC code [which we had been using to make changes in CCM for the USMC] to build and deliver 2 things to the USMC so they would have something to show for the money spent. Destineers FtF, the USMC said they could not use, it was eventually used as an anti drug Sim, which in the end the USMC said "we don't have a drug problem WTF do we need a drug trainer for?" But At lest it was viable and Destineer had a saleable commercial product in First to Fight. That still left major holes in the USMC contract with Destineer/Atomic as part of the SoW [Statement of Work/Requirements] in the contract required an Anti Terrorism capability in CC and a JTAC [Joint Terminal Attack Controller] capability. We got the code because we produced an AT version and a JTAC version of CC. The AT version utilised 3 sides, asymmetric warfare, placing of IEDs and a whole raft of new stuff. Do you know what we got to fund the development and deliver these 2 products? 9 months and $80,000 for AT and $80,000 for JTAC. [Out of a total of 7.1Million between Destineer/Atomic] That's the money we had to develop CoI with and AT + JTAC. We struggled like hell to get payments out of Destineer to carry on work on both AT/JTAC and to develop CoI. We were always behind on payments to everyone as we simply could not get our payments on time. It was the perseverance of Steve and everyone that got CoI out of the door. The funds we got or should have from Matrix were to develop CC further. We had even discussed taking on an intern extra programmer to work with Steve. [Based on what we would be getting from sales of CoI] The split that was worked out was 25% to Simtek 25% to Matrix and 50% to Destineer on sales of all re-releases. It was up to Matrix to publish. Simtek to develop and Destineer to collect royalty. Simtek NEVER got 25% from Matrix. I got ill and Matrix took over the entire code/source etc while I was out of he picture ill having had a heart attack and other major health problems. When I was better, none of what had been planned had taken place and Matrix had effectively subsumed my company. Matrix was taking their own 25% [which was not bad for the little they had to do] and my companies 25% giving them a 50% of all sales. At this point any payments to me ceased. I had NEVER signed code or company over to Matrix, but while ill, they had taken everything over. I left it to Dave, who was I thought a friend to look after for me until I got better. He did that ok! Since then I have received nothing for any release, I never sold the rights to CC to Matrix or sold my company, my company was NEVER signed over to Matrix. BUT Matrix had carried on paying the devs and added some from the CC Community. CoI sold MUCH MUCH better than anyone had expected, but I got sod all from the sales. Less than 2% which stopped after abt 12 months. Matrix then got into major difficulties partly resulting from a lost lawsuit and other things, which meant they needed a buyer. Slitherine came along and bought Matrix, a major asset of which was CC. CC crosses the border between hardcore wargame and casual gaming, which makes it a much better seller than traditional hex based games. We within Simtek had wanted to develop a new engine and build an entirely new CC. Still top down. I have desihn docs by Luer / Atilla / Mick and others to this end. BUT, due to the appalling cash flow, non payment by Destineer and Matrix, we were bolloxed. Matrix had effectively stolen the company while I was ill, Dave was busy bad-mouthing me and the rest of Simtek to everyone who worked for us while I was ill. t was then part of the sale to Slitherine. Neither company ever paid for it and I am on welfare! My dream had been to 1) get the code. 2) Clean it up and develop a re-releases with fixes and mods, as well as win XP/Vista/7 compatibility. 3) Use the re-release money to develop the next generation CC. But that meant realistically Steve needed help, new engine, more graphic designers etc. We had even discussed this with Steve and everyone. Matrix put a stop to that. I was even told while I was ill, no more re-releases were being worked on as they were not worth it. [before I had seen CoI figures] and the next release was already being worked on. I am left with heart probs, kidney and blood/iron probs living on welfare, while everything I worked for was taken from me. I am shortly to go into hospital again as my heart is playing up. Matrix and Slitherine dont care about CC in any way shape or form as I do, I got into the CC scene as I loved the game, I worked for a long time to get the code, it took me 4 years to work the deal to get it. I wanted to use the CC community to make CC better. So despite NEVER paying for it or me signing over any rights, Matrix and Slitherine have carried on selling the re-releases, making a ton of money and paying zero for it! Only now are they even making any attempt at a new engine and thats with Steve working on 2 games at once with 1 or 2 graphic designers working on the new engine! There is much much worse and much more than this that Matrix did to me and others, but I am not going into that! Next time you feel like telling me how I could have done better, know WTF has gone on Stalky. I still have the source code up to LSA, and the finished build of JTAC, but effectively what use is it? Why do you think I am using part of my welfare which hardly leaves me enough to bloody eat to build CSO? on a decent fast, dedicated server in the UK? Because I have no interest in CC? I know Matrix/Slitherine will eventually dump all the mods and maps and it will only be here and CSO that has the files! We are already finding files, mods maps that were about to be lost. I don't want that to happen. As CC1 thru 5 is already up on abandonware sites, have toyed with the idea of putting them online for download. Oh and after we delivered CC AT/JTAC to the USMC after losing the 7.1M to the Destineer/Atomic projects, the USMC sensibly moved to Use VBS. Sulla |
Sulla wrote (View Post): |
“You [Sulla] have no idea”. A pretty bold statement. Really Stalky? You of course could do much better? Clueless....S |
Sulla wrote (View Post): |
Really Stalky? You of course could do much better? Clueless....S |
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We got to get that source code or get Keith back involved to actually make the game improve , not just the graphics but the game play and core features. You forget two points, he was not a friend from the mods and he wasted a lot of money at this. At my opinion, these guys had their chances, they wasted a lot of money from us and now I want see what happen with Slitherine because it looks better. Even if the new game is made by Steve (really I´m not sure if Steve and Sulla are the same persons) and two man more, now it looks better than 7 years before. |
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The source code was just sitting in Keith Z's garage? He should have just released it to the public, if possible--maybe then any CC development could have been community-driven and away from all this business deal bullshit.
You have the LSA source code? Could you release it publicly? |
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About save the files, at this moment, the point from center everything at one site paying the server....I find it non-sense option, you can use skydrive, google drive or one thing very ignored by most of the CC community, Moddb but I feel how you want control everything...., I know because I have my own site and I like control where are all my mods but of course I do not pay a server at UK, it would be a waste of money. My server is in the west coast from U.S, it is cheaper and I save my files at other free servers. It is enough for this. At other point, I have my H-D for save the files forever. |
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Nomada, all of those sites are a rip off, I know about ModDb and other sites, I even tried the cheap US server as recommended by Mooxe, but found them them useless, at least in my case. |
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The money has gone to Destineer, Matrix, Sitherine, Atomic. Keith Z was violently opposed to modding in any shape or form and Slitherine are no better than Matrix. |
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