Troger wrote (View Post): |
I have played almost all of them very briefly and with exception of the issue of troops not following orders |
vobbnobb wrote (View Post): |
The troops not following orders, acting by themselves going berserk etc is not a bug. |
DoktorPaj wrote (View Post): |
using a squad to charge a tank is useless.
. |
platoon_michael wrote (View Post): |
I've been Beta testing GWTC and I'd have to say its the best so far |
DoktorPaj wrote (View Post): |
The order canceling is still there though, but I find that that is consistent for both LSA, TLD WAR and COI. I find this to be especially annoying when using infantry AT weapons against tanks, which I would guess is going to be very annoying in the Battle of Berlin since the Germans rely much on the AT capability of infantry. Ambushes are fairly good, but using a squad to charge a tank is useless. |
DoktorPaj wrote (View Post): |
Bridge blowing is a cool/useful feature but I don't know if anyone has been able to edit that. |
vobbnobb wrote (View Post): |
Right, infantry vs armor on an open road bad idea. So make cover.. Get a mortar team real close to the tank to provide precision smoke around the tank, no tank crewman can see with 5-10 smoke rounds pluming off around the tank Move up an engineer team or bazooka team on the rear of the tank with throw-able tnt, AT grenades or another AT bomb team depending on the game. Most infantry successful tank kills are done while ambushing in cover. The squad will basically break up close to the tank individually, they will use the smoke cover to take out the armor. You will have to move quick as smoke will disappear. I won't say this will totally work but should damage it badly. If tank is still up and your mortar team has HE mortars left sneak AT team back and use mortars, since most armor have weak tops. Did this once to a stuG. |
platoon_michael wrote (View Post): |
I've been Beta testing GWTC and I'd have to say its the best so far |
vobbnobb wrote (View Post): |
2nd You need to send in anti AT teams (troops) ahead of your tanks to check buildings along the road. Never advance tanks first or the tanks get it.. ESPECIALLY NEAR BUILDINGS. Cathartes prob just made this for the video but he knows better tactics. |
pvt_Grunt wrote (View Post): |
LSA is your best bet to port an older CC5 mod. Stackable BG's is the best feature to have in a campaign. It also has a modified points system for requisition. |
vobbnobb wrote: |
Well panzerschrek would be gold to you then, nail tank from far away before AT teams even make it in searching for you |
Troger wrote (View Post): | ||
That's a very good point. I did some tests with LSA to determine whether the infantry assault capabilities are good enough and I think it can work, with the right settings. Have you tried playing with "always obey orders" on? I've tried a couple times and noticed that in LSA the unit will only cancel the order if the leader of the squad is killed, which is acceptable but not ideal--also, when "always obey orders" is on, the "enemy spotted" notices decline sharply. Without "always obey orders" on, it's a bit unplayable. |
Dima wrote (View Post): |
Kanov,
blast rating has no effect on weapon usage |
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