Gateway to Caen 1946 mod
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Close Combat Series -> Close Combat Gateway to Caen

#21: Re: Gateway to Caen 1946 mod Author: Nomada_Firefox PostPosted: Sun Jul 06, 2014 10:55 pm
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Rodmorg wrote (View Post):
Hey Nomada, I was wondering if this tank will inspire you. I found it randomly on Wikipedia, looks quite interesting in my opinion and will fit well in this mod ;)

http://en.wikipedia.org/wiki/Panzer_VIII_Maus

I will add it sooner or later, I have a graphic from the Maus and one from the E100. Have fun.

#22: Re: Gateway to Caen 1946 mod Author: RodmorgLocation: Bournemouth PostPosted: Mon Jul 07, 2014 8:22 pm
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I think this mod will be very successful with these 2 tanks. Also, the amount of different types is quite good in my opinion. Could you give me an update on how things are going?

#23: Re: Gateway to Caen 1946 mod Author: Nomada_Firefox PostPosted: Mon Jul 07, 2014 10:25 pm
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I publish regular updates at my site. http://firefoxccmods.com/index.php?topic=1103.msg15591;topicseen#new

#24: Re: Gateway to Caen 1946 mod Author: Nomada_Firefox PostPosted: Thu Jul 17, 2014 7:37 am
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These are the last updates. I have started to replace the battlegroups by others and I´m making the companies a bit different. Probably the main change is the amount of vehicles at one battle, probably it will not be bigger than 7 by battlegroup. Enough amount of vehicle for a good fight.










Remember, I do not publish every updates here. More at http://firefoxccmods.com/

#25: Re: Gateway to Caen 1946 mod Author: Nomada_Firefox PostPosted: Sun Jul 27, 2014 8:21 am
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Some of progress here. I have continued adding the Axis battlegroups. Perhaps I will finish the German battlegroups this week. It should not be impossible because the infantry units are added with few different company and the biggest difference between battlegroups are the vehicles and guns.

If you take a look in screenshots, there is a company with normal infantry units, one with support infantry units as MGs, Mortars, Sniper...., another with scout infantry units and other with assault infantry units, all them from SS, FJ and normal army. This way is similar to the original GTC but better.

Truely all the new code changes from GTC were made for avoid the mess and make easier the addition from new battlegroups to the game.





You can follow all the updates from the mod here. http://firefoxccmods.com/index.php?topic=1103.15#lastPost

#26: Re: Gateway to Caen 1946 mod Author: Nomada_Firefox PostPosted: Fri Aug 29, 2014 1:02 am
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Hi all. I continue working in the mod but most of the times I do not publish news about it here. If you want know more, you must go to my site http://firefoxccmods.com/

This is my last addition. The Avre. I edited the turret from a cocodrile for the vehicle graphic.




#27: Re: Gateway to Caen 1946 mod Author: Nomada_Firefox PostPosted: Sat Oct 11, 2014 5:06 pm
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Few minutes ago, I have uploaded the first version from the mod. You can find it here http://firefoxccmods.com/index.php?action=downloads;sa=view;down=189 I have adapted the LSA installer to GTC and it should work without problems. Have fun.




































#28: Re: Gateway to Caen 1946 mod Author: DAK_Legion PostPosted: Sat Oct 11, 2014 8:38 pm
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Good Notices!!!!

THANKS!!

#29: Re: Gateway to Caen 1946 mod Author: johnsilverLocation: Florida PostPosted: Sat Oct 11, 2014 8:57 pm
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Thanks as always for this mod Nomada. Yours are always top notch and have been for years.  Very Happy

Werf

#30: Re: Gateway to Caen 1946 mod Author: Schmal_Turm PostPosted: Wed Oct 22, 2014 8:48 pm
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For anyone who has been playing this mod I have a question: Has there been a number of crashes when playing the AI from this mod or are those primarily happening from a GtC bug? I don't remember crashes as being a particular problem with the GtC AI.

I have had a number of crashes, even on the same battles and in order to try to come up with a "quick fix" I decided to try something. Since they were happening shortly after the enemy forces were asking for a truce, and since many gamers were complaining about similar problems with GtC H2H, I decided to try to short circuit the problem by clicking on the truce button before it becomes an issue. The results are that so far I have not experienced any more crashes.

#31: Re: Gateway to Caen 1946 mod Author: Schmal_Turm PostPosted: Wed Oct 22, 2014 8:56 pm
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Forgot to mention Normada, really enjoying playing with all the German monster tanks, although just trying to keep my lesser units in one piece has become a full time job.

For a very challenging scenario try the Hemorage GC.

Many thanks Normada for a very playable mod for all those "What If?" gamers out here.

#32: Re: Gateway to Caen 1946 mod Author: johnsilverLocation: Florida PostPosted: Wed Oct 22, 2014 9:28 pm
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Was having crash issues with a couple of the campaigns also. Think when Nomada developed this mod, he *might* (guessing) have been using the Odon-Anvil campaign since that one is represented by Russian, Japanese, UK, US forces. I have had -0- issues with that campaign and even completed it.

Maybe give it a try? There is a bit of back and forth here on his forums here regarding some crashes I had on other campaigns:

crashes



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