Firefight - real time WW2 simulation for iPhones and iPads
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Close Combat Series -> The Mess

#1: Firefight - real time WW2 simulation for iPhones and iPads Author: SeanOConnor PostPosted: Fri Jun 13, 2014 1:39 pm
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Thought some of you guys here might be interested in my new iOS WW2 simulation game "Firefight" that's just gone live in the AppStore at:

https://itunes.apple.com/us/app/firefight-ww2/id883314282?mt=8

It's a free download which gets you the fully playable tutorial, and then it's $5 for the full scenarios.

It's a bit like Close Combat but I've really tried to up the realism by giving the tanks a physics engine so they steer themselves like real tracked vehicles, and bullets and shells are all modelled in 3D so they ricochet realistically off buildings and vehicles, etc...

If you take a look please let me know what you think!


Last edited by SeanOConnor on Tue Jan 20, 2015 4:52 pm; edited 1 time in total


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#2: Re: Firefight - real time WW2 simulation for iPads Author: Pzt_KanovLocation: México PostPosted: Fri Jun 13, 2014 4:59 pm
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Looks really interesting, I tried your other firefight game for PC ages ago.

Is this only for ipad? I don't have one but would like to try it out.

#3: Re: Firefight - real time WW2 simulation for iPads Author: mooxe PostPosted: Fri Jun 13, 2014 5:34 pm
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Hey Sean thanks for keeping us updated on it.

#4: Re: Firefight - real time WW2 simulation for iPads Author: Pzt_CrackwiseLocation: Switzerland PostPosted: Fri Jun 13, 2014 6:27 pm
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@Sean: I don't have an IPad, but would really like to see a gameplay footage of this game, at least I could recommend it to a friend perhaps.

I couldn't find a video on Youtube so far though. Could you upload a couple of gameplay videos if possible?

#5: Re: Firefight - real time WW2 simulation for iPads Author: Pzt_KanovLocation: México PostPosted: Fri Jun 13, 2014 6:47 pm
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Sean please post more videos

here's one for you guys.

Infantry: https://dl.dropboxusercontent.com/u/96522875/FF%20infantry%20sneaking.mp4
Tanks: https://dl.dropboxusercontent.com/u/96522875/FF_tanks.mp4

Looks incredible.

Seems someone is going to steal CC userbase... lol

#6: Re: Firefight - real time WW2 simulation for iPads Author: Ivan_Zaitzev PostPosted: Fri Jun 13, 2014 9:00 pm
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Looks nice. Hope it gets out for Android too, I don't have an iPad.
I was about to ask if you are the same guy from the Close Combat Like game Firefight, but looked at your site and you are! It's great to see how you managed to make a mobile version.

#7: Re: Firefight - real time WW2 simulation for iPads Author: pt11070 PostPosted: Sat Jun 14, 2014 1:35 pm
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I remember this as a possible alternative to CC at the time. Very nice to see it still around. I am downloading it. Wow. Never give up your dreams, Sean.

Pt

#8: Re: Firefight - real time WW2 simulation for iPads Author: Dima PostPosted: Sat Jun 14, 2014 5:01 pm
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Just tried - seems to be very good!

#9: Re: Firefight - real time WW2 simulation for iPads Author: SeanOConnor PostPosted: Mon Jun 16, 2014 9:46 am
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Sorry the videos are a bit shaky. The only way I could figure out how to record them was to hold a camera over my iPad while playing a game! The game runs at 60 fps on an actual iPad but horribly slowly on a Mac's iPad simulator (because it does the OpenGL in software rather than hardware) so I can't record a video from that.

If the game sells well there will definitely be Android and Windows ports.

#10: Re: Firefight - real time WW2 simulation for iPads Author: Dima PostPosted: Mon Jun 16, 2014 11:22 am
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SeanOConnor wrote (View Post):
Sorry the videos are a bit shaky. The only way I could figure out how to record them was to hold a camera over my iPad while playing a game! The game runs at 60 fps on an actual iPad but horribly slowly on a Mac's iPad simulator (because it does the OpenGL in software rather than hardware) so I can't record a video from that.
If the game sells well there will definitely be Android and Windows ports.

i've bought it Smile

#11: Re: Firefight - real time WW2 simulation for iPads Author: diggin.robatLocation: Land of the krauts PostPosted: Mon Jun 16, 2014 2:04 pm
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Wow! Always tried to evade mac products, but this is the first argument to make me think over! Keep up the good work!

#12: Re: Firefight - real time WW2 simulation for iPads Author: Pzt_KanovLocation: México PostPosted: Mon Jun 16, 2014 4:52 pm
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Sean, shouldn't you have released the game first for PC? isn't your whole previous fan base in that market? why you decided ipad first?

#13: Re: Firefight - real time WW2 simulation for iPads Author: diggin.robatLocation: Land of the krauts PostPosted: Mon Jun 16, 2014 4:56 pm
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Hehehe, I would turn on the touch screen on my notebook. Directing units with finger tips might be cool. Maybe hammering with the finger onto the screen would work against lousy Panzer pathing...

#14: Re: Firefight - real time WW2 simulation for iPads Author: SeanOConnor PostPosted: Thu Jul 03, 2014 1:58 pm
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Pzt_Kanov wrote (View Post):
Sean, shouldn't you have released the game first for PC? isn't your whole previous fan base in that market? why you decided ipad first?


That's a good question! Originally I was doing a straight port of the Windows game over to iPad but I quickly realised there was so much more I could do as that old code was written in 1996. I started again from scratch and just got a bit carried away adding more and more things as I realised how much extra processing power there was available now. I thought I'd spend about 6 months on this but ended up spending nearly 2 years.

One advantage of iOS programming over Windows though is you can guarantee that every iPad has OpenGL. Windows has DirectX but you don't know which version of the vital helper D3DX9_nn.DLL the user has installed, if any. The top-end games solution to this is to just ship the DirectX installer with every download. The lack of a Windows AppStore for anyone except Windows 8 users is ridiculous too. It feels as if MS really doesn't care about us small developers, but Apple has embraced us!

My plan is to look into the newish Direct2D that MS has made (available on Vista, 7 and 8 - but not XP) and maybe try and use Steam too.

#15: Re: Firefight - real time WW2 simulation for iPads Author: US_BrakeLocation: USA PostPosted: Thu Jul 03, 2014 4:51 pm
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Looks kinda like the game Zonbie was workin on

#16: Re: Firefight - real time WW2 simulation for iPads Author: Dima PostPosted: Mon Jul 07, 2014 2:25 am
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Hi Sean,

Been playing FF on my Ipad mini Retina during the flight recently, there are some problems I've noticed:

1) Tank pathfinding is on CC2 level Sad. They move backward instead of forward. No way to turn them in right direction with commands.
2) Tanks don't fire a main gun when ordered "fire" command.
3) Infantry squads should have at least 1 LMG not just rifles and SMG.
4) Tanks don't fire main guns on spotted infantry/gun targets marked by "?" and only use MGs.
5) Please add new maps, as it is kind of boring to play different scenarios of a single map.

#17: Re: Firefight - real time WW2 simulation for iPads Author: SeanOConnor PostPosted: Thu Jul 10, 2014 11:56 am
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Dima wrote (View Post):
Hi Sean,

Been playing FF on my Ipad mini Retina during the flight recently, there are some problems I've noticed:

1) Tank pathfinding is on CC2 level Sad. They move backward instead of forward. No way to turn them in right direction with commands.
2) Tanks don't fire a main gun when ordered "fire" command.
3) Infantry squads should have at least 1 LMG not just rifles and SMG.
4) Tanks don't fire main guns on spotted infantry/gun targets marked by "?" and only use MGs.
5) Please add new maps, as it is kind of boring to play different scenarios of a single map.


1) I don't think it's the path finding itself that's the problem, it's getting the tanks to drive along that path that is the tricky bit. CC cheats because it allows tanks to turn on the spot (which very few WW2 tanks could do - and they'd probably lose a track if they did try it). I wanted FF tanks to drive more realistically, so they have to use their brake levers to steer. They'll reverse if the destination is just a little way behind them, rather than turn around. I'll need to add some more code though to prevent them doing that reverse if they are pointing their rear at the enemy. I'll also make it so they put more effort into facing the danger front on once they have reached their destinations.

2) Tanks will tend to not waste their main gun ammo if you order them to fire, but they will on occasion. They wont shoot their main gun if they only have armour-piercing shells like with 2 pounders. There's just not much point shooting AP speculatively!

3) I'm pretty sure every infantry squad does have an LMG

4) see answer for (2)

5) I'm working on the next map right now! It would have been great to have had a whole set of maps ready for the initial release, but I'd spent nearly 2 years working on this game and I needed to start making some money!

#18: Re: Firefight - real time WW2 simulation for iPads Author: Pzt_KanovLocation: México PostPosted: Thu Jul 10, 2014 4:24 pm
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Sean, in the original Firefight you had the option to make random maps based on some parameters. Correct?

Why this changed in this version? why are you following the artisanal manual creation of maps like in close combat? doesn't this seems like a step backwards?

#19: Re: Firefight - real time WW2 simulation for iPads Author: SeanOConnor PostPosted: Thu Jul 17, 2014 4:17 pm
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Pzt_Kanov wrote (View Post):
Sean, in the original Firefight you had the option to make random maps based on some parameters. Correct?

Why this changed in this version? why are you following the artisanal manual creation of maps like in close combat? doesn't this seems like a step backwards?


Yes, that's right, the Windows version does generate random maps. The trouble with that I thought was they were always a bit samey and it would be virtually impossible to get them to look as nice as the hand-drawn ones I'll be adding to the new iPad version.

When I come to do a Windows port I might include the Windows map data generator I've written so it would be possible for people to create their own maps. You'd need to create a 4096x4096 background image, and then use my map generator to add the buildings, trees, fences, hill contours, units etc...

#20: Re: Firefight - real time WW2 simulation for iPads Author: SeanOConnor PostPosted: Mon Aug 11, 2014 5:40 pm
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Dima wrote (View Post):
Hi Sean,

Been playing FF on my Ipad mini Retina during the flight recently, there are some problems I've noticed:

1) Tank pathfinding is on CC2 level Sad. They move backward instead of forward. No way to turn them in right direction with commands.
2) Tanks don't fire a main gun when ordered "fire" command.
3) Infantry squads should have at least 1 LMG not just rifles and SMG.
4) Tanks don't fire main guns on spotted infantry/gun targets marked by "?" and only use MGs.
5) Please add new maps, as it is kind of boring to play different scenarios of a single map.


1) A new update has just gone live and there are some improvements to tank movement, and they'll now always try and keep their fronts facing danger.
2) Tanks do fire their main gun sometimes but mostly will use their MGs. They won't fire their main gun though if it doesn't have any HE rounds - I didn't think they'd be much point in firing AP rounds speculatively.
3) I think all the squads do have an LMG?
4) Same as 2) I guess
5) I'm working on new maps right now! There are two more in the works at the moment and they should be ready in a couple of weeks time.



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