A Mod idea---call me crazy
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Close Combat Series -> Close Combat Gateway to Caen

#41: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Tue Jul 01, 2014 5:46 pm
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New model...not sure how I will use it though since it's unarmed and has no armor.

#42: Re: A Mod idea---call me crazy Author: Pzt_KanovLocation: México PostPosted: Tue Jul 01, 2014 7:31 pm
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Bel, how do the huey's that are coded as vehicles function? can they move around across all the map? do they collide with buildings/other vehicles?

#43: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Wed Jul 02, 2014 2:11 am
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Pzt_Kanov,

Ok, so they are coded this way:  in vehicles: first to go really fast (I think start speed is 300 and speed is 500), second light armored, third realistic weapons (M-60, dual M-60, rockets) fourth, depending on mission will determine amount of passengers: slicks-12  dust offs-12   command-5  Hogs-0 and lastly as a tracked vehicle with no weight. In teams as either a recon vehicle, light tank or command vehicle.   I do not have too many problems, like you mentioned...no hitting other vehicles (unless they are in the same square); no hitting vehicles.  They will not climb anything a normal vehicle can't climb (like a steep slope) and every now and then they do "shake" and get stuck if they are too close to a hedge or thick trees.  Otherwise, they look like helos flying across the battlefield.

#44: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Wed Jul 02, 2014 1:41 pm
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PAVN identifiers. did these in about 45 minutes.

#45: Re: A Mod idea---call me crazy Author: DAK_Legion PostPosted: Wed Jul 02, 2014 8:42 pm
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Wow!

I think that this mod would be a "masterpiece"

#46: Re: A Mod idea---call me crazy Author: platoon_michaelLocation: Right behind you PostPosted: Wed Jul 02, 2014 9:08 pm
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First off I think what you've done looks really cool.

I have however always thought that the Helicopter blades always appeared as if they look like their under the Helicopter.
Is this just an optical illusion?
I've never seen a Helicopter from above while it was operational,is it the same effect?

I wonder if one was to shade the blades darker as they get closer to the center of the Helicopter would that do away with the issue?

#47: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Thu Jul 03, 2014 3:27 am
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platoon_michael,

I did not notice the blades looking like they were under the aircraft.  I have seen helicopters from above. The SH-60 looks like one big circle; Huey's though look choppy.  One revolution they will look like 2 (or 4 depending models) independent blades and the next revolution they will look like a big circle.  I will try the color idea and see if that helps out.  Thanks!

#48: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Thu Jul 03, 2014 3:31 am
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Can you see them?  Viet Cong spiderholes waiting to ambush an unsuspecting American patrol.

#49: Re: A Mod idea---call me crazy Author: DAK_Legion PostPosted: Thu Jul 03, 2014 9:02 pm
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Eeeehhhhh Ia Drang Valley;)

Cool;)

#50: Re: A Mod idea---call me crazy Author: Pzt_KanovLocation: México PostPosted: Thu Jul 03, 2014 10:59 pm
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Pretty cool!

#51: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Fri Jul 04, 2014 2:44 pm
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Ok, so last night while waiting for my wife and daughter to return from the hospital (yes she is out!) I was playing a quick game and something about the Huey's starting bugging me. Now don't get me wrong, I put some effort into making the Huey in the first place and am pretty happy about the original.  But, something didn't seem right. So I reviewed some photos from that era and realized that the Huey's fuselage, esp. the top, was pretty much blank, not much detail, just a big piece of sheet metal molded and welded.  Sooooooo, I redesigned my Hueys to match.  I "blanked" the top of the helo, darkened the top windows to green (very common to that type of helo), extended the landing gear out from the body, rounded the body a little more, and changed the after rotor.  This is the comparison between the updated (1960's era UH-1D) and the original.  I also removed the 1st Cav emblem from the front since I use the helo for different elements in the game (for example HA(L)-3 Seawolves; didn't look right having the Seawolves moving in with a 1st Cav emblem on the nose).  I may, in the future, restore 1st Cav helos and just copy the data lines to say something like slick7_norm_hull_but.tex.  We'll see!


For those of you following, which one looks better?

#52: Re: A Mod idea---call me crazy Author: US_BrakeLocation: USA PostPosted: Fri Jul 04, 2014 2:57 pm
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Left Chopper  Cool

#53: Re: A Mod idea---call me crazy Author: BungarraLocation: Murchison region, West Australia PostPosted: Sat Jul 05, 2014 2:33 am
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hard one... the right I take it is an aircav logo on front

hmmmmm... I'd say right  Cool

#54: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Sat Jul 05, 2014 4:24 am
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Just something I was toying with...need to figure out if I can sling the gun under the belly though.

Break
Thank you for your input on my other helos...I will add 7th Cav helos later.

Break
DAK_Legion,
figure it out (sound mod)! thanks.

#55: Re: A Mod idea---call me crazy Author: DAK_Legion PostPosted: Sat Jul 05, 2014 6:22 am
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This night work on a new Vietvox for ASV!

#56: Re: A Mod idea---call me crazy Author: DAK_Legion PostPosted: Sat Jul 05, 2014 6:33 am
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This night work on a new Vietvox for ASV!

#57: Close Combat: A Shau Valley (a Gateway to Caen Mod) AAR Author: Bel8910 PostPosted: Sun Jul 06, 2014 2:47 am
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Delta Company is the secure FB Langley to south.  Delta moves out early in the morning, with no resistance until they cross the stream in front of the firebase.  Unknown to them 2 battalions of Main Force Viet Cong, backed up by the regional VC, are waiting to ambush them.  Will Delta be able to secure FB Langley and the landing zone to the south?  Delta's ultimate goal is to secure FB Langley and them march to LZ Kathryn in the south where they will be picked up by the elements of the 1st Cav and transported back to base.

#58: Re: A Mod idea---call me crazy Author: Antony_nz PostPosted: Sun Jul 06, 2014 9:35 am
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Loving it.
Will the game some how support multiple strat maps?

#59: Re: A Mod idea---call me crazy Author: Bel8910 PostPosted: Sun Jul 06, 2014 11:59 am
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Antony_nz....honest answer, I do not know.  I make the strat map picture that you see when you develop your scenario and make your strategic moves, and I know how to add different maps, but I don't know how to make a totally different strat map.  I am sure that is a moddable piece of the game though. Sorry for not giving you a better answer.

#60: Re: A Mod idea---call me crazy Author: Antony_nz PostPosted: Sun Jul 06, 2014 11:55 pm
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Well keep at it. As far as im aware this is the one of the most interesting mods in development. You deserve all the help you can get.



Close Combat Series -> Close Combat Gateway to Caen


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