Pzt_Crackwise wrote (View Post): |
I forgot to ask another very game-dominating thing: The Crocodile tank flame just single shots and destroys any tank in the game. Is it realistic? Tank fight against the croc goes like this currently: 1. Shoot from far, can't penetrate, black reticule. 2. Move closer, flank it. Shoot at it, miss the first shot. 3. Croc turns at you, shoots the cannon, can't penetrate. Flames your tank once: And you are BBQ! I could understand if it immobilized or damaged the tanks, or maybe destroyed them in the 3rd, 4th shot. But so far, it always one shot me with flamer. |
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Why does almost every infantry team have MGs? Even recon teams now have machine guns and it doesn't make much sense, since they should be lighter and more mobile teams. (Both the Allied and German side has this over-presence of MG situation)
Is there any historical background to this? |
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Because, now I find myself almost never picking heavy MG teams, which I used to do quite often in GJS or other mods. |
Cathartes wrote (View Post): |
Hey Dima,
I don't claim to be an expert on German troop composition, but I used PitF as the starting point (didn't you help Steve with PitF OOB?) but had to make a lot of adjustments because a lot of the 12SS units in Epsom were deployed as front-line infantry without all their support up front backing them--many of their halftracks where unavailable or previously destroyed. Also, I had to make some adjustments to balance h2h play in some cases because the Germans were actually weaker (overall) than they currently are in GtC. |
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I do stand by what I said about British infantry/troop composition, and happy to discuss. |
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Tanks-- you can speed them up certainly, but there were a few factors in keeping tank movement slow overall: |
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no PzF/RPzB is listed in 12.SS reports till late July. |
Cathartes wrote (View Post): | ||
meaningless since there is account after account of PzF use in June in multiple sources on both sides of the battle |
JFFulcrum wrote (View Post): |
- Ambushes (instant spotting by enemy on 'Fire' order, enemy see through smoke, cover system completely blown away).. |
AT_Stalky wrote (View Post): | ||
Dima
I just read something about GtC, have you seen this too:
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AT_Stalky wrote (View Post): | ||
Dima
I just read something about GtC, have you seen this too:
|
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With fausts I run into a number of scattered accounts. I will have to dig around soon (will do) to sort through them, but for starters, do you have a copy of "12th SS: Vol. 1, The History of the Hitler Youth Panzer Division"? There are a fair number of references beginning on June 7. |
Pzt_Crackwise wrote (View Post): |
You know the case when you shoot at a tank and it automatically discharges smoke. Plenty of times in this game I was not able to see the targeted tank for a while after it discharged smoke defensively.
So I think smoke seems to work ok, that it can sometimes hide units briefly. It also changes the light green firing cursor through it to dark green as the previous games. So no problem there as well. |
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A mod, which:
- balanced the game a little more for H2H |
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- and (if possible) made the maps more colorful (GJS style) |
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Diaries of SS-Panzer Regiment 12 mentioned Panzerfaust training in Louviers on June 4 according to "Waffen-SS Armour in Normandy" by Norbert Szamveber. |
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Steve said there were essentially no limits (technically up to 32768 per data file). |
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re: fausts, sure you can interpret discount that entry I mentioned, and the others that follow in Szambeber's book, including the report put together in early July that 23 tanks were destroyed in June by hand-held anti-tank weapons (interestingly more than by all AT guns). |
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I'm still interested what you have to say about Hubert Meyers book and the many personal accounts of using panzerfausts in June. |
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Two reports of panzerfausts by the British during Espom: In Lloyd Clark's Operation Epsom there is mention of panzerfausts, small arms, and grenades being fired on 2nd Northamptonshire Yeomanry and 2nd Glasgow Highlanders as they entered the edge of Cheux on June 26. Also, mention of panzerfausts stopping Churchill tanks in St. Mauvieu on June 26. |
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Finally there is the famous story of Unterscharfuhrer Emil Durr who was awarded the Iron Cross for his heroic assault of a Crocodile at St. Mauvieu first using two Panzerfausts to immobilize the enemy tanks before finally using a magnetic mine. Apparently the tank was never destroyed but the crew abandoned it and was presumed killed/captured. Emil Durr was severely wounded in his attempts and died shortly after. |
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If you are going by KStN reports for 12SS, they are not completely reliable, especially since fausts were typically treated as ammunition and not weapons per se. I could continue to dig up more, but I think I've put enough time into this. It's your mod and obviously the effort and last word is yours. |
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To be on a safe side I gave 9 companies to II./26/12 but still slots are locked. Maybe there should be some amount of support/infantry unit to tigger 21 slots?
Or what do I do wrong? |
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